nvidia-texture-tools/NVIDIA_Texture_Tools_TODO.txt
castano babb7e8df7 - weighted cuda compressor.
- faster and better BC3n compressor
- add normal map flag to DDS files that store normal maps.
- stop using RXGB fourcc code.
- move tools to tools/
- add temptative config dialog for UI based tool. 
- add experimental normal map mipmap generation.
- start adding support for input dds files in nvcompress.
- many other small fixes and cleanup.
2007-05-17 00:11:38 +00:00

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Short term:
- Improve quality of fast compressors.
- More accellerated compressors.
- Accellerate mipmap generation.
- Generic RGB pixel format conversion.
- Do not assume that alpha is used for transparency.
Longer term:
- support for DXT1a format.
- support for correct cubemap filtering.
- support for correct cubemap borders and atlas borders. (Crytek request)
- support for 3d textures & 3d compression.
- Add support for occlusion map, horizon map & bent normal map generation.
- Add support for accurate normal map mipmap computation. Using lighting integrals.
- Add support for YCoCg and JPEG-LS color transforms. Add high quality DXT5-RGB compression.
- Add full support for mirror wrap mode.
- Generation of cone maps for relief mapping.
- Add min/max box mipmap filters.