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nvidia-texture-tools/src/nvimage/nvtt/InputOptions.h

93 lines
2.3 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#ifndef NV_TT_INPUTOPTIONS_H
#define NV_TT_INPUTOPTIONS_H
#include <nvmath/Vector.h>
#include <nvimage/Image.h>
#include "nvtt.h"
namespace nvtt
{
struct InputOptions::Private
{
Private() : images(NULL) {}
WrapMode wrapMode;
TextureType textureType;
InputFormat inputFormat;
int faceCount;
int mipmapCount;
int imageCount;
struct Image;
Image * images;
// Quantization.
bool enableColorDithering;
bool enableAlphaDithering;
bool binaryAlpha;
int alphaThreshold; // reference value used for binary alpha quantization.
bool alphaTransparency; // set to true if alpha is used for transparency.
// Gamma conversion.
float inputGamma;
float outputGamma;
// Mipmap generation options.
bool generateMipmaps;
int maxLevel;
MipmapFilter mipmapFilter;
// Normal map options.
bool normalMap;
bool normalizeMipmaps;
bool convertToNormalMap;
nv::Vector4 heightFactors;
nv::Vector4 bumpFrequencyScale;
};
// Internal image structure.
struct InputOptions::Private::Image
{
Image() {}
~Image() { delete data; }
int mipLevel;
int face;
int width;
int height;
int depth;
nv::Image * data;
};
} // nvtt namespace
#endif // NV_TT_INPUTOPTIONS_H