604 lines
29 KiB
C++
604 lines
29 KiB
C++
/******************************************************************************
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@File PVRTextureHeader.h
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@Title
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@Version
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@Copyright Copyright (c) Imagination Technologies Limited. All Rights Reserved. Strictly Confidential.
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@Platform
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@Description
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******************************************************************************/
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#ifndef _PVRTEXTURE_HEADER_H
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#define _PVRTEXTURE_HEADER_H
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#include "PVRTextureDefines.h"
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#include "PVRTextureFormat.h"
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#include "PVRTMap.h"
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#include "PVRTString.h"
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namespace pvrtexture
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{
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//Wrapper class for PVRTextureHeaderV3, adds 'smart' accessor functions.
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class PVR_DLL CPVRTextureHeader
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{
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protected:
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PVRTextureHeaderV3 m_sHeader; //Texture header as laid out in a file.
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mutable CPVRTMap<uint32, CPVRTMap<uint32,MetaDataBlock> > m_MetaData; //Map of all the meta data stored for a texture.
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public:
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/*******************************************************************************
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* Construction methods for a texture header.
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*******************************************************************************/
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/*!***********************************************************************
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@Function CPVRTextureHeader
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@Return CPVRTextureHeader A new texture header.
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@Description Default constructor for a CPVRTextureHeader. Returns an empty header.
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*************************************************************************/
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CPVRTextureHeader();
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/*!***********************************************************************
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@Function CPVRTextureHeader
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@Input fileHeader
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@Input metaDataCount
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@Input metaData
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@Return CPVRTextureHeader A new texture header.
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@Description Creates a new texture header from a PVRTextureHeaderV3,
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and appends Meta data if any is supplied.
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*************************************************************************/
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CPVRTextureHeader( PVRTextureHeaderV3 fileHeader,
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uint32 metaDataCount=0,
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MetaDataBlock* metaData=NULL);
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/*!***********************************************************************
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@Function CPVRTextureHeader
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@Input u64PixelFormat
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@Input u32Height
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@Input u32Width
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@Input u32Depth
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@Input u32NumMipMaps
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@Input u32NumArrayMembers
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@Input u32NumFaces
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@Input eColourSpace
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@Input eChannelType
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@Input bPreMultiplied
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@Return CPVRTextureHeader A new texture header.
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@Description Creates a new texture header based on individual header
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variables.
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*************************************************************************/
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CPVRTextureHeader( uint64 u64PixelFormat,
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uint32 u32Height=1,
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uint32 u32Width=1,
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uint32 u32Depth=1,
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uint32 u32NumMipMaps=1,
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uint32 u32NumArrayMembers=1,
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uint32 u32NumFaces=1,
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EPVRTColourSpace eColourSpace=ePVRTCSpacelRGB,
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EPVRTVariableType eChannelType=ePVRTVarTypeUnsignedByteNorm,
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bool bPreMultiplied=false);
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/*!***********************************************************************
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@Function operator=
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@Input rhs
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@Return CPVRTextureHeader& This header.
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@Description Will copy the contents and information of another header into this one.
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*************************************************************************/
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CPVRTextureHeader& operator=(const CPVRTextureHeader& rhs);
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/*******************************************************************************
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* Accessor Methods for a texture's properties - getters.
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*******************************************************************************/
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/*!***********************************************************************
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@Function getFileHeader
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@Return PVRTextureHeaderV3 The file header.
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@Description Gets the file header structure.
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*************************************************************************/
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const PVRTextureHeaderV3 getFileHeader() const;
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/*!***********************************************************************
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@Function getPixelType
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@Return PixelType 64-bit pixel type ID.
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@Description Gets the 64-bit pixel type ID of the texture.
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*************************************************************************/
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const PixelType getPixelType() const;
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/*!***********************************************************************
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@Function getBitsPerPixel
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@Return uint32 Number of bits per pixel
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@Description Gets the bits per pixel of the texture format.
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*************************************************************************/
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const uint32 getBitsPerPixel() const;
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/*!***********************************************************************
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@Function getColourSpace
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@Return EPVRTColourSpace enum representing colour space.
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@Description Returns the colour space of the texture.
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*************************************************************************/
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const EPVRTColourSpace getColourSpace() const;
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/*!***********************************************************************
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@Function getChannelType
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@Return EPVRTVariableType enum representing the type of the texture.
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@Description Returns the variable type that the texture's data is stored in.
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*************************************************************************/
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const EPVRTVariableType getChannelType() const;
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/*!***********************************************************************
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@Function getWidth
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@Input uiMipLevel MIP level that user is interested in.
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@Return uint32 Width of the specified MIP-Map level.
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@Description Gets the width of the user specified MIP-Map
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level for the texture
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*************************************************************************/
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const uint32 getWidth(uint32 uiMipLevel=PVRTEX_TOPMIPLEVEL) const;
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/*!***********************************************************************
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@Function getHeight
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@Input uiMipLevel MIP level that user is interested in.
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@Return uint32 Height of the specified MIP-Map level.
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@Description Gets the height of the user specified MIP-Map
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level for the texture
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*************************************************************************/
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const uint32 getHeight(uint32 uiMipLevel=PVRTEX_TOPMIPLEVEL) const;
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/*!***********************************************************************
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@Function getDepth
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@Input uiMipLevel MIP level that user is interested in.
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@Return Depth of the specified MIP-Map level.
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@Description Gets the depth of the user specified MIP-Map
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level for the texture
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*************************************************************************/
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const uint32 getDepth(uint32 uiMipLevel=PVRTEX_TOPMIPLEVEL) const;
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/*!***********************************************************************
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@Function getTextureSize
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@Input iMipLevel Specifies a MIP level to check,
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'PVRTEX_ALLMIPLEVELS' can be passed to get
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the size of all MIP levels.
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@Input bAllSurfaces Size of all surfaces is calculated if true,
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only a single surface if false.
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@Input bAllFaces Size of all faces is calculated if true,
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only a single face if false.
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@Return uint32 Size in PIXELS of the specified texture area.
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@Description Gets the size in PIXELS of the texture, given various input
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parameters. User can retrieve the total size of either all
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surfaces or a single surface, all faces or a single face and
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all MIP-Maps or a single specified MIP level. All of these
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*************************************************************************/
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const uint32 getTextureSize(int32 iMipLevel=PVRTEX_ALLMIPLEVELS, bool bAllSurfaces = true, bool bAllFaces = true) const;
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/*!***********************************************************************
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@Function getDataSize
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@Input iMipLevel Specifies a mip level to check,
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'PVRTEX_ALLMIPLEVELS' can be passed to get
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the size of all MIP levels.
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@Input bAllSurfaces Size of all surfaces is calculated if true,
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only a single surface if false.
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@Input bAllFaces Size of all faces is calculated if true,
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only a single face if false.
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@Return uint32 Size in BYTES of the specified texture area.
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@Description Gets the size in BYTES of the texture, given various input
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parameters. User can retrieve the size of either all
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surfaces or a single surface, all faces or a single face
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and all MIP-Maps or a single specified MIP level.
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*************************************************************************/
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const uint32 getDataSize(int32 iMipLevel=PVRTEX_ALLMIPLEVELS, bool bAllSurfaces = true, bool bAllFaces = true) const;
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/*!***********************************************************************
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@Function getNumArrayMembers
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@Return uint32 Number of array members in this texture.
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@Description Gets the number of array members stored in this texture.
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*************************************************************************/
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const uint32 getNumArrayMembers() const;
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/*!***********************************************************************
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@Function getNumMIPLevels
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@Return uint32 Number of MIP-Map levels in this texture.
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@Description Gets the number of MIP-Map levels stored in this texture.
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*************************************************************************/
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const uint32 getNumMIPLevels() const;
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/*!***********************************************************************
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@Function getNumFaces
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@Return uint32 Number of faces in this texture.
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@Description Gets the number of faces stored in this texture.
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*************************************************************************/
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const uint32 getNumFaces() const;
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/*!***********************************************************************
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@Function getOrientation
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@Input axis EPVRTAxis type specifying the axis to examine.
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@Return EPVRTOrientation Enum orientation of the axis.
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@Description Gets the data orientation for this texture.
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*************************************************************************/
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const EPVRTOrientation getOrientation(EPVRTAxis axis) const;
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/*!***********************************************************************
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@Function isFileCompressed
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@Return bool True if it is file compressed.
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@Description Returns whether or not the texture is compressed using
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PVRTexLib's FILE compression - this is independent of
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any texture compression.
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*************************************************************************/
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const bool isFileCompressed() const;
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/*!***********************************************************************
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@Function isPreMultiplied
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@Return bool True if texture is premultiplied.
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@Description Returns whether or not the texture's colour has been
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pre-multiplied by the alpha values.
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*************************************************************************/
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const bool isPreMultiplied() const;
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/*!***********************************************************************
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@Function getMetaDataSize
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@Return const uint32 Size, in bytes, of the meta data stored in the header.
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@Description Returns the total size of the meta data stored in the header.
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This includes the size of all information stored in all MetaDataBlocks.
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*************************************************************************/
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const uint32 getMetaDataSize() const;
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/*!***********************************************************************
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@Function getOGLFormat
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@Modified internalformat
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@Modified format
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@Modified type
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@Description Gets the OpenGL equivalent values of internal format, format
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and type for this texture. This will return any supported
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OpenGL texture values, it is up to the user to decide if
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these are valid for their current platform.
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*************************************************************************/
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const void getOGLFormat(uint32& internalformat, uint32& format, uint32& type) const;
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/*!***********************************************************************
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@Function getOGLESFormat
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@Modified internalformat
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@Modified format
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@Modified type
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@Description Gets the OpenGLES equivalent values of internal format,
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format and type for this texture. This will return any
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supported OpenGLES texture values, it is up to the user
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to decide if these are valid for their current platform.
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*************************************************************************/
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const void getOGLESFormat(uint32& internalformat, uint32& format, uint32& type) const;
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/*!***********************************************************************
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@Function getD3DFormat
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@Return const uint32
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@Description Gets the D3DFormat (up to DirectX 9 and Direct 3D Mobile)
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equivalent values for this texture. This will return any
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supported D3D texture formats, it is up to the user to
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decide if this is valid for their current platform.
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*************************************************************************/
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const uint32 getD3DFormat() const;
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/*!***********************************************************************
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@Function getDXGIFormat
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@Return const uint32
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@Description Gets the DXGIFormat (DirectX 10 onward) equivalent values
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for this texture. This will return any supported DX texture
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formats, it is up to the user to decide if this is valid
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for their current platform.
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*************************************************************************/
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const uint32 getDXGIFormat() const;
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/*!***********************************************************************
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* Accessor Methods for a texture's properties - setters.
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*************************************************************************/
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/*!***********************************************************************
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@Function setPixelFormat
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@Input uPixelFormat The format of the pixel.
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@Description Sets the pixel format for this texture.
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*************************************************************************/
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void setPixelFormat(PixelType uPixelFormat);
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/*!***********************************************************************
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@Function setColourSpace
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@Input eColourSpace A colour space enum.
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@Description Sets the colour space for this texture. Default is lRGB.
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*************************************************************************/
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void setColourSpace(EPVRTColourSpace eColourSpace);
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/*!***********************************************************************
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@Function setChannelType
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@Input eVarType A variable type enum.
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@Description Sets the variable type for the channels in this texture.
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*************************************************************************/
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void setChannelType(EPVRTVariableType eVarType);
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/*!***********************************************************************
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@Function setOGLFormat
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@Input internalformat
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@Input format
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@Input type
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@Return bool Whether the format is valid or not.
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@Description Sets the format of the texture to PVRTexLib's internal
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representation of the OGL format.
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*************************************************************************/
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bool setOGLFormat(const uint32& internalformat, const uint32& format, const uint32& type);
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/*!***********************************************************************
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@Function setOGLESFormat
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@Input internalformat
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@Input format
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@Input type
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@Return bool Whether the format is valid or not.
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@Description Sets the format of the texture to PVRTexLib's internal
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representation of the OGLES format.
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*************************************************************************/
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bool setOGLESFormat(const uint32& internalformat, const uint32& format, const uint32& type);
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/*!***********************************************************************
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@Function setD3DFormat
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@Return bool Whether the format is valid or not.
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@Description Sets the format of the texture to PVRTexLib's internal
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representation of the D3D format.
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*************************************************************************/
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bool setD3DFormat(const uint32& DWORD_D3D_FORMAT);
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/*!***********************************************************************
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@Function setDXGIFormat
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@Return bool Whether the format is valid or not.
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@Description Sets the format of the texture to PVRTexLib's internal
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representation of the DXGI format.
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*************************************************************************/
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bool setDXGIFormat(const uint32& DWORD_DXGI_FORMAT);
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/*!***********************************************************************
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@Function setWidth
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@Input newWidth The new width.
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@Description Sets the width.
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*************************************************************************/
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void setWidth(uint32 newWidth);
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/*!***********************************************************************
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@Function setHeight
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@Input newHeight The new height.
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@Description Sets the height.
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*************************************************************************/
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void setHeight(uint32 newHeight);
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/*!***********************************************************************
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@Function setDepth
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@Input newDepth The new depth.
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@Description Sets the depth.
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*************************************************************************/
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void setDepth(uint32 newDepth);
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/*!***********************************************************************
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@Function setNumArrayMembers
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@Input newNumMembers The new number of members in this array.
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@Description Sets the depth.
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*************************************************************************/
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void setNumArrayMembers(uint32 newNumMembers);
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/*!***********************************************************************
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@Function setNumMIPLevels
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@Input newNumMIPLevels New number of MIP-Map levels.
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@Description Sets the number of MIP-Map levels in this texture.
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*************************************************************************/
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void setNumMIPLevels(uint32 newNumMIPLevels);
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/*!***********************************************************************
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@Function setNumFaces
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@Input newNumFaces New number of faces for this texture.
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@Description Sets the number of faces stored in this texture.
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*************************************************************************/
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void setNumFaces(uint32 newNumFaces);
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/*!***********************************************************************
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@Function setOrientation
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@Input eAxisOrientation Enum specifying axis and orientation.
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@Description Sets the data orientation for a given axis in this texture.
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*************************************************************************/
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void setOrientation(EPVRTOrientation eAxisOrientation);
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/*!***********************************************************************
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@Function setIsFileCompressed
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@Input isFileCompressed Sets file compression to true/false.
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@Description Sets whether or not the texture is compressed using
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PVRTexLib's FILE compression - this is independent of
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any texture compression. Currently unsupported.
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*************************************************************************/
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void setIsFileCompressed(bool isFileCompressed);
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/*!***********************************************************************
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@Function isPreMultiplied
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@Return isPreMultiplied Sets if texture is premultiplied.
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@Description Sets whether or not the texture's colour has been
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pre-multiplied by the alpha values.
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*************************************************************************/
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void setIsPreMultiplied(bool isPreMultiplied);
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/*!***********************************************************************
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Meta Data functions - Getters.
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*************************************************************************/
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/*!***********************************************************************
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@Function isBumpMap
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@Return bool True if it is a bump map.
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@Description Returns whether the texture is a bump map or not.
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*************************************************************************/
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const bool isBumpMap() const;
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/*!***********************************************************************
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@Function getBumpMapScale
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@Return float Returns the bump map scale.
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@Description Gets the bump map scaling value for this texture. If the
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texture is not a bump map, 0.0f is returned. If the
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texture is a bump map but no meta data is stored to
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specify its scale, then 1.0f is returned.
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*************************************************************************/
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const float getBumpMapScale() const;
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/*!***********************************************************************
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@Function getBumpMapOrder
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@Return CPVRTString Returns bump map order relative to rgba.
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@Description Gets the bump map channel order relative to rgba. For
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example, an RGB texture with bumps mapped to XYZ returns
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'xyz'. A BGR texture with bumps in the order ZYX will also
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return 'xyz' as the mapping is the same: R=X, G=Y, B=Z.
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If the letter 'h' is present in the string, it means that
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the height map has been stored here.
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Other characters are possible if the bump map was created
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manually, but PVRTexLib will ignore these characters. They
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are returned simply for completeness.
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*************************************************************************/
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const CPVRTString getBumpMapOrder() const;
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/*!***********************************************************************
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@Function getNumTextureAtlasMembers
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@Return int Returns number of sub textures defined by meta data.
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@Description Works out the number of possible texture atlas members in
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the texture based on the w/h/d and the data size.
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TODO: Is this the right way to do things? Should I return number of floats? Or just data size? Hmm. Also need to make it TWO floats per dimension, and also possibly a rotated value. Not sure.
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*************************************************************************/
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const int getNumTextureAtlasMembers() const;
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/*!***********************************************************************
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@Function getTextureAtlasData
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@Return float* Returns a pointer directly to the texture atlas data.
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@Description Returns a pointer to the texture atlas data.
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TODO: Maybe I should return a copy rather than the original.
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*************************************************************************/
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const float* getTextureAtlasData() const;
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/*!***********************************************************************
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@Function getCubeMapOrder
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@Return CPVRTString Returns cube map order.
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@Description Gets the cube map face order. Returned string will be in
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the form "ZzXxYy" with capitals representing positive and
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small letters representing negative. I.e. Z=Z-Positive,
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z=Z-Negative.
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*************************************************************************/
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const CPVRTString getCubeMapOrder() const;
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/*!***********************************************************************
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@Function getBorder
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@Input uiBorderWidth
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@Input uiBorderHeight
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@Input uiBorderDepth
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@Description Obtains the border size in each dimension for this texture.
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*************************************************************************/
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void getBorder(uint32& uiBorderWidth, uint32& uiBorderHeight, uint32& uiBorderDepth) const;
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/*!***********************************************************************
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@Function getMetaData
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@Input DevFOURCC
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@Input u32Key
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@Return pvrtexture::MetaDataBlock A copy of the meta data from the texture.
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@Description Returns a block of meta data from the texture. If the meta data doesn't exist, a block with data size 0 will be returned.
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*************************************************************************/
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MetaDataBlock getMetaData(uint32 DevFOURCC, uint32 u32Key) const;
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/*!***********************************************************************
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@Function hasMetaData
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@Input DevFOURCC
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@Input u32Key
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@Return bool Whether or not the meta data bock specified exists
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@Description Returns whether or not the specified meta data exists as
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part of this texture header.
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*************************************************************************/
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bool hasMetaData(uint32 DevFOURCC, uint32 u32Key) const;
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/*!***********************************************************************
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@Function getMetaDataMap
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@Return MetaDataMap* A direct pointer to the MetaData map.
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@Description A pointer directly to the Meta Data Map, to allow users to read out data.
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*************************************************************************/
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const MetaDataMap* const getMetaDataMap() const;
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/*!***********************************************************************
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Meta Data functions - Setters.
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*************************************************************************/
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/*!***********************************************************************
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@Function setBumpMap
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@Input bumpScale Floating point "height" value to scale the bump map.
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@Input bumpOrder Up to 4 character string, with values x,y,z,h in
|
|
some combination. Not all values need to be present.
|
|
Denotes channel order; x,y,z refer to the
|
|
corresponding axes, h indicates presence of the
|
|
original height map. It is possible to have only some
|
|
of these values rather than all. For example if 'h'
|
|
is present alone it will be considered a height map.
|
|
The values should be presented in RGBA order, regardless
|
|
of the texture format, so a zyxh order in a bgra texture
|
|
should still be passed as 'xyzh'. Capitals are allowed.
|
|
Any character stored here that is not one of x,y,z,h
|
|
or a NULL character will be ignored when PVRTexLib
|
|
reads the data, but will be preserved. This is useful
|
|
if you wish to define a custom data channel for instance.
|
|
In these instances PVRTexLib will assume it is simply
|
|
colour data.
|
|
@Description Sets a texture's bump map data.
|
|
*************************************************************************/
|
|
void setBumpMap(float bumpScale, CPVRTString bumpOrder="xyz");
|
|
|
|
/*!***********************************************************************
|
|
@Function setTextureAtlas
|
|
@Input pAtlasData Pointer to an array of atlas data.
|
|
@Input dataSize Number of floats that the data pointer contains.
|
|
@Description Sets the texture atlas coordinate meta data for later display.
|
|
It is up to the user to make sure that this texture atlas
|
|
data actually makes sense in the context of the header. It is
|
|
suggested that the "generateTextureAtlas" method in the tools
|
|
is used to create a texture atlas, manually setting one up is
|
|
possible but should be done with care.
|
|
*************************************************************************/
|
|
void setTextureAtlas(float* pAtlasData, uint32 dataSize);
|
|
|
|
/*!***********************************************************************
|
|
@Function setCubeMapOrder
|
|
@Input cubeMapOrder Up to 6 character string, with values
|
|
x,X,y,Y,z,Z in some combination. Not all
|
|
values need to be present. Denotes face
|
|
order; Capitals refer to positive axis
|
|
positions and small letters refer to
|
|
negative axis positions. E.g. x=X-Negative,
|
|
X=X-Positive. It is possible to have only
|
|
some of these values rather than all, as
|
|
long as they are NULL terminated.
|
|
NB: Values past the 6th character are not read.
|
|
@Description Sets a texture's bump map data.
|
|
*************************************************************************/
|
|
void setCubeMapOrder(CPVRTString cubeMapOrder="XxYyZz");
|
|
|
|
/*!***********************************************************************
|
|
@Function setBorder
|
|
@Input uiBorderWidth
|
|
@Input uiBorderHeight
|
|
@Input uiBorderDepth
|
|
@Return void
|
|
@Description Sets a texture's border size data. This value is subtracted
|
|
from the current texture height/width/depth to get the valid
|
|
texture data.
|
|
*************************************************************************/
|
|
void setBorder(uint32 uiBorderWidth, uint32 uiBorderHeight, uint32 uiBorderDepth);
|
|
|
|
/*!***********************************************************************
|
|
@Function addMetaData
|
|
@Input MetaBlock Meta data block to be added.
|
|
@Description Adds an arbitrary piece of meta data.
|
|
*************************************************************************/
|
|
void addMetaData(const MetaDataBlock& MetaBlock);
|
|
|
|
/*!***********************************************************************
|
|
@Function removeMetaData
|
|
@Input DevFourCC
|
|
@Input u32Key
|
|
@Return void
|
|
@Description Removes a specified piece of meta data, if it exists.
|
|
*************************************************************************/
|
|
void removeMetaData(const uint32& DevFourCC, const uint32& u32Key);
|
|
};
|
|
};
|
|
|
|
#endif
|