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nvidia-texture-tools/src/nvtt/CompressRGB.cpp

133 lines
4.3 KiB
C++

// Copyright NVIDIA Corporation 2007 -- Ignacio Castano <icastano@nvidia.com>
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#include <nvcore/Debug.h>
#include <nvimage/Image.h>
#include <nvimage/PixelFormat.h>
#include <nvmath/Color.h>
#include "CompressRGB.h"
#include "CompressionOptions.h"
#include "OutputOptions.h"
using namespace nv;
using namespace nvtt;
namespace
{
inline void convert_to_a8r8g8b8(const void * src, void * dst, uint w)
{
memcpy(dst, src, 4 * w);
}
inline void convert_to_x8r8g8b8(const void * src, void * dst, uint w)
{
memcpy(dst, src, 4 * w);
}
} // namespace
// Pixel format converter.
void nv::compressRGB(const Image * image, const OutputOptions::Private & outputOptions, const CompressionOptions::Private & compressionOptions)
{
nvCheck(image != NULL);
const uint w = image->width();
const uint h = image->height();
const uint bitCount = compressionOptions.bitcount;
nvCheck(bitCount == 8 || bitCount == 16 || bitCount == 24 || bitCount == 32);
const uint byteCount = bitCount / 8;
const uint rmask = compressionOptions.rmask;
uint rshift, rsize;
PixelFormat::maskShiftAndSize(rmask, &rshift, &rsize);
const uint gmask = compressionOptions.gmask;
uint gshift, gsize;
PixelFormat::maskShiftAndSize(gmask, &gshift, &gsize);
const uint bmask = compressionOptions.bmask;
uint bshift, bsize;
PixelFormat::maskShiftAndSize(bmask, &bshift, &bsize);
const uint amask = compressionOptions.amask;
uint ashift, asize;
PixelFormat::maskShiftAndSize(amask, &ashift, &asize);
// Determine pitch.
uint pitch = computePitch(w, compressionOptions.bitcount, 8);
uint8 * dst = (uint8 *)::malloc(pitch + 4);
for (uint y = 0; y < h; y++)
{
const Color32 * src = image->scanline(y);
if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0xFF000000)
{
convert_to_a8r8g8b8(src, dst, w);
}
else if (bitCount == 32 && rmask == 0xFF0000 && gmask == 0xFF00 && bmask == 0xFF && amask == 0)
{
convert_to_x8r8g8b8(src, dst, w);
}
else
{
// Generic pixel format conversion.
for (uint x = 0; x < w; x++)
{
uint c = 0;
c |= PixelFormat::convert(src[x].r, 8, rsize) << rshift;
c |= PixelFormat::convert(src[x].g, 8, gsize) << gshift;
c |= PixelFormat::convert(src[x].b, 8, bsize) << bshift;
c |= PixelFormat::convert(src[x].a, 8, asize) << ashift;
// Output one byte at a time.
for (uint i = 0; i < byteCount; i++)
{
*(dst + x * byteCount + i) = (c >> (i * 8)) & 0xFF;
}
}
// Zero padding.
for (uint x = w * byteCount; x < pitch; x++)
{
*(dst + x) = 0;
}
}
if (outputOptions.outputHandler != NULL)
{
outputOptions.outputHandler->writeData(dst, pitch);
}
}
::free(dst);
}