More templating

hotfix/mipmap-alpha-fix
Andrew Cassidy 3 years ago
parent b4f180f5de
commit 28c9f857ea

@ -38,7 +38,7 @@ set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3")
if (CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++ -lc++abi")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -Rpass=loop-vectorize -Rpass-analysis=loop-vectorize")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -fsanitize=undefined")
set(PROJECT_WARNINGS ${CLANG_WARNINGS})
endif ()

@ -46,88 +46,7 @@ using Hist4 = OrderTable<4>::Histogram;
using Hash = uint16_t;
using BlockMetrics = Color4x4::BlockMetrics;
using EncodeResults = BC1Encoder::EncodeResults;
using ColorMode = BC1Encoder::BlockColorMode;
// region Free Functions/Templates
template <ColorMode M> bool ComputeEndpoints(Color4x4 pixels, EncodeResults &block, BlockMetrics metrics) {
const int N = (M == ColorMode::FourColor) ? 4 : 3;
const bool is_3color = N == 3;
static_assert(M == ColorMode::FourColor || M == ColorMode::ThreeColor || M == ColorMode::ThreeColorBlack);
static_assert(N == 3 || N == 4);
Vector4 q00 = {0, 0, 0};
unsigned weight_accum = 0;
for (unsigned i = 0; i < 16; i++) {
const Color color = pixels.Get(i);
const uint8_t sel = block.selectors[i];
if (M == ColorMode::ThreeColorBlack && color.IsBlack()) continue;
if (is_3color && sel == 3U) continue; // NOTE: selectors for 3-color are in linear order here, but not in original
assert(sel < N);
const Vector4Int color_vector = Vector4Int::FromColorRGB(color);
q00 += color_vector * sel;
weight_accum += (N == 3) ? g_weight_vals3[sel] : g_weight_vals4[sel];
}
int denominator = N - 1;
Vector4 q10 = (metrics.sums * denominator) - q00;
float z00 = (float)((weight_accum >> 16) & 0xFF);
float z10 = (float)((weight_accum >> 8) & 0xFF);
float z11 = (float)(weight_accum & 0xFF);
float z01 = z10;
// invert matrix
float det = z00 * z11 - z01 * z10;
if (fabs(det) < 1e-8f) {
block.color_mode = ColorMode::Solid;
return false;
}
det = ((float)denominator / 255.0f) / det;
float iz00, iz01, iz10, iz11;
iz00 = z11 * det;
iz01 = -z01 * det;
iz10 = -z10 * det;
iz11 = z00 * det;
Vector4 low = (q00 * iz00) + (q10 * iz01);
Vector4 high = (q00 * iz10) + (q10 * iz11);
block.color_mode = M;
block.low = Color::PreciseRound565(low);
block.high = Color::PreciseRound565(high);
return true;
}
template <ColorMode M> void ComputeEndpoints(std::array<Vector4, 17> &sums, EncodeResults &block, Vector4 &matrix, Hash hash) {
const int N = (M == ColorMode::FourColor) ? 4 : 3;
const bool is_3color = N == 3;
static_assert(M != ColorMode::Solid);
static_assert(N == 3 || N == 4);
Vector4 q10 = {0, 0, 0};
unsigned level = 0;
for (unsigned i = 0; i < (N - 1); i++) {
level += OrderTable<N>::GetUniqueOrdering(hash, i);
q10 += sums[level];
}
Vector4 q00 = (sums[16] * (N - 1)) - q10;
Vector4 low = (matrix[0] * q00) + (matrix[1] * q10);
Vector4 high = (matrix[2] * q00) + (matrix[3] * q10);
block.color_mode = M;
block.low = Color::PreciseRound565(low);
block.high = Color::PreciseRound565(high);
}
// endregion
using ColorMode = BC1Encoder::ColorMode;
// Static Fields
OrderTable<3> *BC1Encoder::order_table3 = nullptr;
@ -135,8 +54,11 @@ OrderTable<4> *BC1Encoder::order_table4 = nullptr;
std::mutex BC1Encoder::order_table_mutex = std::mutex();
bool BC1Encoder::order_tables_generated = false;
// constructors
BC1Encoder::BC1Encoder(InterpolatorPtr interpolator) : _interpolator(interpolator) {
_flags = Flags::UseFullMSEEval | Flags::TwoLeastSquaresPasses | Flags::UseLikelyTotalOrderings;
_error_mode = ErrorMode::Full;
_endpoint_mode = EndpointMode::PCA;
_orderings4 = 8;
// generate lookup tables
@ -172,6 +94,7 @@ void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
bool needs_block_error = (_flags & Flags::UseLikelyTotalOrderings | Flags::Use3ColorBlocks | Flags::UseFullMSEEval) != Flags::None;
needs_block_error |= (_search_rounds > 0);
needs_block_error |= metrics.has_black && ((_flags & Flags::Use3ColorBlocksForBlackPixels) != Flags::None);
ErrorMode error_mode = needs_block_error ? _error_mode : ErrorMode::None;
unsigned total_ls_passes = (_flags & Flags::TwoLeastSquaresPasses) != Flags::None ? 2 : 1;
unsigned total_ep_rounds = needs_block_error && ((_flags & Flags::TryAllInitialEndpoints) != Flags::None) ? 2 : 1;
@ -179,35 +102,14 @@ void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
// Initial block generation
EncodeResults result;
for (unsigned round = 0; round < total_ep_rounds; round++) {
Flags modified_flags = _flags;
if (round == 1) {
modified_flags &= ~(Flags::Use2DLS | Flags::BoundingBoxInt);
modified_flags |= Flags::BoundingBox;
}
EndpointMode endpoint_mode = (round == 1) ? EndpointMode::BoundingBox : _endpoint_mode;
EncodeResults round_result;
FindEndpoints(round_result, pixels, modified_flags, metrics);
FindSelectors4(pixels, round_result, needs_block_error);
for (unsigned pass = 0; pass < total_ls_passes; pass++) {
EncodeResults trial_result = round_result;
Vector4 low, high;
bool multicolor = ComputeEndpoints<ColorMode::FourColor>(pixels, trial_result, metrics);
if (!multicolor) {
FindEndpointsSingleColor(trial_result, pixels, metrics.avg, false);
} else {
FindSelectors4(pixels, trial_result, needs_block_error);
}
if (trial_result.low == round_result.low && trial_result.high == round_result.high) break;
FindEndpoints(pixels, round_result, metrics, endpoint_mode);
FindSelectors<ColorMode::FourColor>(pixels, round_result, error_mode);
RefineBlockLS<ColorMode::FourColor>(pixels, round_result, metrics, error_mode, total_ls_passes);
if (!needs_block_error || trial_result.error < round_result.error) {
round_result = trial_result;
} else {
break;
}
}
if (!needs_block_error || round_result.error < result.error) { result = round_result; }
}
@ -251,8 +153,8 @@ void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
if (order_table4->IsSingleColor(trial_hash)) {
FindEndpointsSingleColor(trial_result, pixels, metrics.avg, false);
} else {
ComputeEndpoints<ColorMode::FourColor>(sums, trial_result, trial_matrix, trial_hash);
FindSelectors4(pixels, trial_result, true);
RefineEndpointsLS<ColorMode::FourColor>(sums, trial_result, trial_matrix, trial_hash);
FindSelectors<ColorMode::FourColor>(pixels, trial_result, _error_mode);
}
if (trial_result.error < result.error) { result = trial_result; }
@ -347,7 +249,37 @@ void BC1Encoder::EncodeBlock4Color(EncodeResults &block, BC1Block *dest) const {
dest->PackSelectors(selectors, mask);
}
void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder::Flags flags, const BC1Encoder::BlockMetrics &metrics) const {
void BC1Encoder::FindEndpointsSingleColor(EncodeResults &block, Color color, bool is_3color) const {
auto &match5 = is_3color ? _single_match5_half : _single_match5;
auto &match6 = is_3color ? _single_match6_half : _single_match6;
BC1MatchEntry match_r = match5->at(color.r);
BC1MatchEntry match_g = match6->at(color.g);
BC1MatchEntry match_b = match5->at(color.b);
block.color_mode = is_3color ? ColorMode::ThreeColorSolid : ColorMode::Solid;
block.error = match_r.error + match_g.error + match_b.error;
block.low = Color(match_r.low, match_g.low, match_b.low);
block.high = Color(match_r.high, match_g.high, match_b.high);
// selectors decided when writing, no point deciding them now
}
void BC1Encoder::FindEndpointsSingleColor(EncodeResults &block, Color4x4 &pixels, Color color, bool is_3color) const {
std::array<Color, 4> colors = _interpolator->InterpolateBC1(block.low, block.high, is_3color);
Vector4Int result_vector = (Vector4Int)colors[2];
FindEndpointsSingleColor(block, color, is_3color);
block.error = 0;
for (unsigned i = 0; i < 16; i++) {
Vector4Int pixel_vector = (Vector4Int)pixels.Get(i);
auto diff = pixel_vector - result_vector;
block.error += diff.SqrMag();
block.selectors[i] = 1;
}
}
void BC1Encoder::FindEndpoints(Color4x4 pixels, EncodeResults &block, const BlockMetrics &metrics, EndpointMode endpoint_mode) const {
if (metrics.is_greyscale) {
// specialized greyscale case
const unsigned fr = pixels.Get(0).r;
@ -368,7 +300,7 @@ void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder
block.low = Color(lr5, lr6, lr5);
}
} else if ((flags & Flags::Use2DLS) != Flags::None) {
} else if (endpoint_mode == EndpointMode::LeastSquares) {
// 2D Least Squares approach from Humus's example, with added inset and optimal rounding.
Color diff = Color(metrics.max.r - metrics.min.r, metrics.max.g - metrics.min.g, metrics.max.b - metrics.min.b);
Vector4 l = {0, 0, 0};
@ -405,9 +337,9 @@ void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder
* a = (mxy - xy) / mx² - (x)²
* b = (x²y - xyx) / mx² - (x)²
* see Giordano/Weir pg.103 */
const unsigned chan = (chan0 + i) % 3;
const unsigned &sum_y = sums[chan];
const unsigned &sum_xy = sums_xy[chan];
const auto chan = (chan0 + i) % 3;
const auto &sum_y = sums[chan];
const auto &sum_xy = sums_xy[chan];
float a = (float)((16 * sum_xy) - (sum_x * sum_y)) / denominator;
float b = (float)((sum_xx * sum_y) - (sum_xy * sum_x)) / denominator;
@ -427,7 +359,7 @@ void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder
block.low = Color::PreciseRound565(l);
block.high = Color::PreciseRound565(h);
} else if ((flags & Flags::BoundingBox) != Flags::None) {
} else if (endpoint_mode == EndpointMode::BoundingBox) {
// Algorithm from icbc.h compress_dxt1_fast()
Vector4 l, h;
const float bias = 8.0f / 255.0f;
@ -455,7 +387,7 @@ void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder
block.low = Color::PreciseRound565(l);
block.high = Color::PreciseRound565(h);
} else if ((flags & Flags::BoundingBoxInt) != Flags::None) {
} else if (endpoint_mode == EndpointMode::BoundingBoxInt) {
// Algorithm from icbc.h compress_dxt1_fast(), but converted to integer.
Color min, max;
@ -480,7 +412,7 @@ void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder
block.low = min.ScaleTo565();
block.high = max.ScaleTo565();
} else {
} else if (endpoint_mode == EndpointMode::PCA) {
// the slow way
// Select 2 colors along the principle axis. (There must be a faster/simpler way.)
auto min = Vector4::FromColorRGB(metrics.min);
@ -491,7 +423,7 @@ void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder
Vector4 axis = {306, 601, 117}; // Luma vector
Matrix4x4 covariance = Matrix4x4::Identity();
const unsigned total_power_iters = (flags & Flags::Use6PowerIters) != Flags::None ? 6 : 4;
const unsigned total_power_iters = (_flags & Flags::Use6PowerIters) != Flags::None ? 6 : 4;
for (unsigned i = 0; i < 16; i++) {
colors[i] = Vector4::FromColorRGB(pixels.Get(i));
@ -549,42 +481,24 @@ void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder
block.color_mode = ColorMode::Incomplete;
}
void BC1Encoder::FindEndpointsSingleColor(EncodeResults &block, Color color, bool is_3color) const {
auto &match5 = is_3color ? _single_match5_half : _single_match5;
auto &match6 = is_3color ? _single_match6_half : _single_match6;
template <ColorMode M> void BC1Encoder::FindSelectors(Color4x4 &pixels, EncodeResults &block, ErrorMode error_mode) const {
assert(!((error_mode != ErrorMode::Full) && (bool)(M & ColorMode::ThreeColor)));
assert(!(bool)(M & ColorMode::Solid));
BC1MatchEntry match_r = match5->at(color.r);
BC1MatchEntry match_g = match6->at(color.g);
BC1MatchEntry match_b = match5->at(color.b);
const int color_count = (unsigned)M & 0x0F;
block.color_mode = is_3color ? ColorMode::SolidThreeColor : ColorMode::Solid;
block.error = match_r.error + match_g.error + match_b.error;
block.low = Color(match_r.low, match_g.low, match_b.low);
block.high = Color(match_r.high, match_g.high, match_b.high);
// selectors decided when writing, no point deciding them now
}
void BC1Encoder::FindEndpointsSingleColor(EncodeResults &block, Color4x4 &pixels, Color color, bool is_3color) const {
std::array<Color, 4> colors = _interpolator->InterpolateBC1(block.low, block.high, is_3color);
Vector4Int result_vector = (Vector4Int)colors[2];
std::array<Color, 4> colors = _interpolator->InterpolateBC1(block.low, block.high, color_count == 3);
std::array<Vector4Int, 4> color_vectors;
FindEndpointsSingleColor(block, color, is_3color);
block.error = 0;
for (unsigned i = 0; i < 16; i++) {
Vector4Int pixel_vector = (Vector4Int)pixels.Get(i);
auto diff = pixel_vector - result_vector;
block.error += diff.SqrMag();
block.selectors[i] = 1;
if (color_count == 4) {
color_vectors = {(Vector4Int)colors[0], (Vector4Int)colors[2], (Vector4Int)colors[3], (Vector4Int)colors[1]};
} else {
color_vectors = {(Vector4Int)colors[0], (Vector4Int)colors[2], (Vector4Int)colors[1], (Vector4Int)colors[3]};
}
}
unsigned BC1Encoder::FindSelectors4(Color4x4 pixels, BC1Encoder::EncodeResults &block, bool use_err) const {
std::array<Color, 4> colors = _interpolator->InterpolateBC1(block.low, block.high, false);
std::array<Vector4Int, 4> color_vectors = {(Vector4Int)colors[0], (Vector4Int)colors[2], (Vector4Int)colors[3], (Vector4Int)colors[1]};
unsigned total_error = 0;
if (!use_err || (_flags & Flags::UseFasterMSEEval) != Flags::None) {
if (error_mode == ErrorMode::None || error_mode == ErrorMode::Faster) {
Vector4Int axis = color_vectors[3] - color_vectors[0];
std::array<int, 4> dots;
for (unsigned i = 0; i < 4; i++) { dots[i] = axis.Dot(color_vectors[i]); }
@ -599,7 +513,7 @@ unsigned BC1Encoder::FindSelectors4(Color4x4 pixels, BC1Encoder::EncodeResults &
assert(level < 4);
assert(selector < 4);
if ((_flags & Flags::UseFasterMSEEval) != Flags::None) {
if (error_mode == ErrorMode::Faster) {
// llvm is just going to unswitch this anyways so its not an issue
auto diff = pixel_vector - color_vectors[selector];
total_error += diff.SqrMag();
@ -608,28 +522,7 @@ unsigned BC1Encoder::FindSelectors4(Color4x4 pixels, BC1Encoder::EncodeResults &
block.selectors[i] = selector;
}
} else if ((_flags & Flags::UseFullMSEEval) != Flags::None) {
for (unsigned i = 0; i < 16; i++) {
unsigned best_error = UINT_MAX;
uint8_t best_sel = 0;
Vector4Int pixel_vector = (Vector4Int)pixels.Get(i);
// exhasustively check every pixel's distance from each color, and calculate the error
for (uint8_t j = 0; j < 4; j++) {
auto diff = color_vectors[j] - pixel_vector;
unsigned err = diff.SqrMag();
if (err < best_error || ((err == best_error) && (j == 3))) {
best_error = err;
best_sel = j;
}
}
total_error += best_error;
if (total_error >= block.error) break;
block.selectors[i] = best_sel;
}
} else {
} else if (error_mode == ErrorMode::Check2) {
Vector4Int axis = color_vectors[3] - color_vectors[0];
const float f = 4.0f / ((float)axis.SqrMag() + .00000125f);
@ -658,9 +551,142 @@ unsigned BC1Encoder::FindSelectors4(Color4x4 pixels, BC1Encoder::EncodeResults &
block.selectors[i] = best_sel;
}
} else if (error_mode == ErrorMode::Full) {
unsigned max_selector;
if ((bool)(M & ColorMode::FourColor) || (bool)(M & ColorMode::ThreeColorBlack)) {
max_selector = 4;
} else {
max_selector = 3;
}
for (unsigned i = 0; i < 16; i++) {
unsigned best_error = UINT_MAX;
uint8_t best_sel = 0;
Vector4Int pixel_vector = (Vector4Int)pixels.Get(i);
// exhasustively check every pixel's distance from each color, and calculate the error
for (uint8_t j = 0; j < max_selector; j++) {
auto diff = color_vectors[j] - pixel_vector;
unsigned err = diff.SqrMag();
if (err < best_error || ((err == best_error) && (j == 3))) {
best_error = err;
best_sel = j;
}
}
total_error += best_error;
if (total_error >= block.error) { break; }
block.selectors[i] = best_sel;
}
} else {
assert(false);
}
block.color_mode = ColorMode::FourColor;
block.error = total_error;
return total_error;
block.color_mode = M;
}
template <ColorMode M> bool BC1Encoder::RefineEndpointsLS(Color4x4 pixels, EncodeResults &block, BlockMetrics metrics) const {
const int color_count = (unsigned)M & 0x0F;
static_assert(color_count == 3 || color_count == 4);
static_assert(!(bool)(M & ColorMode::Solid));
assert(block.color_mode != ColorMode::Incomplete);
Vector4 q00 = {0, 0, 0};
unsigned weight_accum = 0;
for (unsigned i = 0; i < 16; i++) {
const Color color = pixels.Get(i);
const uint8_t sel = block.selectors[i];
if ((bool)(M & ColorMode::ThreeColorBlack) && color.IsBlack()) continue;
if ((bool)(M & ColorMode::ThreeColor) && sel == 3U) continue; // NOTE: selectors for 3-color are in linear order here, but not in original
assert(sel < color_count);
const Vector4Int color_vector = Vector4Int::FromColorRGB(color);
q00 += color_vector * sel;
weight_accum += (color_count == 3) ? g_weight_vals3[sel] : g_weight_vals4[sel];
}
int denominator = color_count - 1;
Vector4 q10 = (metrics.sums * denominator) - q00;
float z00 = (float)((weight_accum >> 16) & 0xFF);
float z10 = (float)((weight_accum >> 8) & 0xFF);
float z11 = (float)(weight_accum & 0xFF);
float z01 = z10;
// invert matrix
float det = z00 * z11 - z01 * z10;
if (fabs(det) < 1e-8f) {
block.color_mode = ColorMode::Incomplete;
return false;
}
det = ((float)denominator / 255.0f) / det;
float iz00, iz01, iz10, iz11;
iz00 = z11 * det;
iz01 = -z01 * det;
iz10 = -z10 * det;
iz11 = z00 * det;
Vector4 low = (q00 * iz00) + (q10 * iz01);
Vector4 high = (q00 * iz10) + (q10 * iz11);
block.color_mode = M;
block.low = Color::PreciseRound565(low);
block.high = Color::PreciseRound565(high);
return true;
}
template <ColorMode M> void BC1Encoder::RefineEndpointsLS(std::array<Vector4, 17> &sums, EncodeResults &block, Vector4 &matrix, Hash hash) const {
const int color_count = (unsigned)M & 0x0F;
static_assert(color_count == 3 || color_count == 4);
static_assert(!(bool)(M & ColorMode::Solid));
assert(block.color_mode != ColorMode::Incomplete);
Vector4 q10 = {0, 0, 0};
unsigned level = 0;
for (unsigned i = 0; i < (color_count - 1); i++) {
level += OrderTable<color_count>::GetUniqueOrdering(hash, i);
q10 += sums[level];
}
Vector4 q00 = (sums[16] * (color_count - 1)) - q10;
Vector4 low = (matrix[0] * q00) + (matrix[1] * q10);
Vector4 high = (matrix[2] * q00) + (matrix[3] * q10);
block.color_mode = M;
block.low = Color::PreciseRound565(low);
block.high = Color::PreciseRound565(high);
}
template <ColorMode M>
void BC1Encoder::RefineBlockLS(Color4x4 &pixels, EncodeResults &block, BlockMetrics &metrics, ErrorMode error_mode, unsigned passes) const {
assert(error_mode != ErrorMode::None || passes == 1);
for (unsigned pass = 0; pass < passes; pass++) {
EncodeResults trial_result = block;
Vector4 low, high;
bool multicolor = RefineEndpointsLS<ColorMode::FourColor>(pixels, trial_result, metrics);
if (!multicolor) {
FindEndpointsSingleColor(trial_result, pixels, metrics.avg, (M != ColorMode::FourColor));
} else {
FindSelectors<M>(pixels, trial_result, error_mode);
}
if (trial_result.low == block.low && trial_result.high == block.high) break;
if (error_mode == ErrorMode::None || trial_result.error < block.error) {
block = trial_result;
} else {
return;
}
}
}
} // namespace rgbcx

@ -99,14 +99,26 @@ class BC1Encoder final : public BlockEncoder<BC1Block, 4, 4> {
EndpointSearchRoundsMask = 1023U << EndpointSearchRoundsShift,
};
enum class BlockColorMode {FourColor, ThreeColor, ThreeColorBlack, Solid, SolidThreeColor, Incomplete };
enum class ColorMode {
Incomplete = 0x00,
ThreeColor = 0x03,
FourColor = 0x04,
UseBlack = 0x10,
Solid = 0x20,
ThreeColorBlack = ThreeColor | UseBlack,
ThreeColorSolid = ThreeColor | Solid,
FourColorSolid = FourColor | Solid,
};
enum class ErrorMode { None, Faster, Check2, Full };
enum class EndpointMode { LeastSquares, BoundingBox, BoundingBoxInt, PCA };
// Unpacked BC1 block with metadata
struct EncodeResults {
Color low;
Color high;
std::array<uint8_t, 16> selectors;
BlockColorMode color_mode;
ColorMode color_mode;
unsigned error = UINT_MAX;
};
@ -130,6 +142,8 @@ class BC1Encoder final : public BlockEncoder<BC1Block, 4, 4> {
const MatchListPtr _single_match6_half = SingleColorTable<6, 3>(_interpolator);
Flags _flags;
ErrorMode _error_mode;
EndpointMode _endpoint_mode;
unsigned _search_rounds;
unsigned _orderings4;
unsigned _orderings3;
@ -142,9 +156,16 @@ class BC1Encoder final : public BlockEncoder<BC1Block, 4, 4> {
void EncodeBlockSingleColor(Color color, BC1Block *dest) const;
void EncodeBlock4Color(EncodeResults &block, BC1Block *dest) const;
void FindEndpoints(EncodeResults &block, Color4x4 pixels, Flags flags, BlockMetrics const &metrics) const;
void FindEndpoints(Color4x4 pixels, EncodeResults &block, const BlockMetrics &metrics, EndpointMode endpoint_mode) const;
void FindEndpointsSingleColor(EncodeResults &block, Color color, bool is_3color = false) const;
void FindEndpointsSingleColor(EncodeResults &block, Color4x4 &pixels, Color color, bool is_3color) const;
unsigned FindSelectors4(Color4x4 pixels, BC1Encoder::EncodeResults &block, bool use_err) const;
template <ColorMode M> void FindSelectors(Color4x4 &pixels, EncodeResults &block, ErrorMode error_mode) const;
template <ColorMode M> bool RefineEndpointsLS(Color4x4 pixels, EncodeResults &block, BlockMetrics metrics) const;
template <ColorMode M> void RefineEndpointsLS(std::array<Vector4, 17> &sums, EncodeResults &block, Vector4 &matrix, Hash hash) const;
template <ColorMode M> void RefineBlockLS(Color4x4 &pixels, EncodeResults &block, BlockMetrics &metrics, ErrorMode error_mode, unsigned passes) const;
};
} // namespace rgbcx

@ -100,15 +100,14 @@ class Vector4 {
unsigned int SqrMag() { return (unsigned)Dot(*this, *this); }
private:
template <typename Op> friend Vector4 DoOp(const Vector4 &lhs, const Vector4 &rhs, Op f) {
template <typename Op> static inline Vector4 DoOp(const Vector4 &lhs, const Vector4 &rhs, Op f) {
Vector4 r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs[i]); }
return r;
}
template <typename Op> friend Vector4 DoOp(const Vector4 &lhs, const float &rhs, Op f) {
template <typename Op> static inline Vector4 DoOp(const Vector4 &lhs, const float &rhs, Op f) {
Vector4 r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs); }
return r;

@ -744,7 +744,7 @@ int main(int argc, char *argv[]) {
clock_t end_t = clock();
printf("\nTotal time: %f secs\n", (double)(end_t - start_t) / CLOCKS_PER_SEC / test_count);
printf("\nTotal time: %f secs\n", (double)(end_t - start_t) / CLOCKS_PER_SEC / 1);
if (dxgi_format == DXGI_FORMAT_BC7_UNORM) {
printf("BC7 mode histogram:\n");

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