2021-02-01 08:25:19 +00:00
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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2021-02-13 08:16:04 +00:00
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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2021-02-01 08:25:19 +00:00
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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2021-02-07 23:20:03 +00:00
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it under the terms of the GNU Lesser General Public License as published by
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2021-02-01 08:25:19 +00:00
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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2021-02-07 23:20:03 +00:00
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GNU Lesser General Public License for more details.
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2021-02-01 08:25:19 +00:00
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2021-02-07 23:20:03 +00:00
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You should have received a copy of the GNU Lesser General Public License
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2021-02-01 08:25:19 +00:00
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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2021-02-13 08:16:04 +00:00
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#include "BC3Decoder.h"
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2021-02-10 03:43:14 +00:00
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2021-03-28 09:36:47 +00:00
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#include "../../Block.h"
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2021-03-14 04:47:53 +00:00
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#include "BC3Block.h"
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2021-02-10 03:43:14 +00:00
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2021-03-28 09:36:47 +00:00
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namespace quicktex::s3tc {
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2021-02-10 03:43:14 +00:00
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2021-03-28 09:36:47 +00:00
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ColorBlock<4, 4> BC3Decoder::DecodeBlock(const BC3Block &block) const {
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auto output = _bc1_decoder->DecodeBlock(block.color_block, false);
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_bc4_decoder->DecodeInto(output, block.alpha_block);
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return output;
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2021-02-13 08:16:04 +00:00
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}
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2021-03-14 08:59:16 +00:00
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} // namespace quicktex::s3tc
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