mirror of
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50 lines
2.0 KiB
C++
50 lines
2.0 KiB
C++
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pybind11/pybind11.h>
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#include <array>
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#include "Interpolator.h"
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namespace py = pybind11;
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namespace quicktex::bindings {
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using namespace quicktex::s3tc;
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using InterpolatorPtr = std::shared_ptr<Interpolator>;
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void InitInterpolator(py::module_ &s3tc) {
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auto interpolator = s3tc.def_submodule("_interpolator", "Classes defining various methods of interpolating colors in BC1 and BC3 textures");
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// Interpolator
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py::class_<Interpolator> ideal(
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interpolator, "Interpolator",
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"Interpolator base class representing the default mode, with no rounding for colors 2 and 3. This matches the D3D10 docs on BC1.");
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// InterpolatorRound
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py::class_<InterpolatorRound> round(interpolator, "InterpolatorRound", ideal,
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"Round colors 2 and 3. Matches the AMD Compressonator tool and the D3D9 docs on DXT1.");
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// InterpolatorNvidia
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py::class_<InterpolatorNvidia> nvidia(interpolator, "InterpolatorNvidia", ideal, "Nvidia GPU mode.");
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// InterpolatorAMD
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py::class_<InterpolatorAMD> amd(interpolator, "InterpolatorAMD", ideal, "AMD GPU mode.");
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}
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} // namespace quicktex::bindings
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