More refactoring

faster-single-tables
Andrew Cassidy 3 years ago
parent 48d9ab3f02
commit 64fa687b20

@ -0,0 +1,21 @@
---
FormatStyle: LLVM
Checks: 'clang-diagnostic-*,clang-analyzer-*,readability-*'
CheckOptions:
- key: readability-identifier-naming.AbstractClassCase
value: 'CamelCase'
- key: readability-identifier-naming.ClassCase
value: 'CamelCase'
- key: readability-identifier-naming.EnumCase
value: 'CamelCase'
- key: readability-identifier-naming.StructCase
value: 'CamelCase'
- key: readability-identifier-naming.TypedefCase
value: 'CamelCase'
- key: readability-identifier-naming.MemberCase
value: 'CamelCase'
- key: readability-identifier-naming.FunctionCase
value: 'camelBack'
- key: readability-identifier-naming.ClassMethodCase
value: 'camelBack'

@ -1,21 +1,23 @@
cmake_minimum_required(VERSION 3.17)
project(python_rgbcx)
# Make the python_rgbcx module
set(C_FILES
src/main.cpp
src/rgbcx.cpp src/rgbcx.cpp
src/tables.cpp src/tables.h src/table4.h
src/blocks.cpp src/blocks.h
src/util.h)
add_library(python_rgbcx MODULE ${C_FILES})
# Link to Pybind
add_subdirectory(extern/pybind11)
target_link_libraries(python_rgbcx PRIVATE pybind11::module pybind11::lto)
pybind11_extension(python_rgbcx)
pybind11_strip(python_rgbcx)
# Collect source files
file(GLOB SOURCE_FILES "src/*.cpp")
file(GLOB HEADER_FILES "src/*.h")
file(GLOB PYTHON_FILES "python/*.cpp" "python/*.h")
# Organize source files together for some IDEs
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCE_FILES} ${HEADER_FILES} ${PYTHON_FILES})
# Add python module
pybind11_add_module(python_rgbcx
${SOURCE_FILES}
${HEADER_FILES}
${PYTHON_FILES}
)
# Set module features, like C/C++ standards
target_compile_features(python_rgbcx PUBLIC cxx_std_17 c_std_11)

@ -21,35 +21,35 @@
#include <algorithm>
#include <cassert>
// region color32 implementation
color32::color32(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va) { set(vr, vg, vb, va); }
// region Color32 implementation
Color32::Color32(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va) { set(vr, vg, vb, va); }
uint8_t color32::operator[](uint32_t idx) const {
uint8_t Color32::operator[](uint32_t idx) const {
assert(idx < 4);
return c[idx];
return C[idx];
}
uint8_t &color32::operator[](uint32_t idx) {
uint8_t &Color32::operator[](uint32_t idx) {
assert(idx < 4);
return c[idx];
return C[idx];
}
void color32::set(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va) {
c[0] = vr;
c[1] = vg;
c[2] = vb;
c[3] = va;
void Color32::set(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va) {
C[0] = vr;
C[1] = vg;
C[2] = vb;
C[3] = va;
}
void color32::set_rgb(const color32 &other) {
c[0] = other.c[0];
c[1] = other.c[1];
c[2] = other.c[2];
void Color32::set(const Color32 &other) {
C[0] = other.C[0];
C[1] = other.C[1];
C[2] = other.C[2];
}
color32 color32::comp_min(const color32 &a, const color32 &b) {
return color32(std::min(a[0], b[0]), std::min(a[1], b[1]), std::min(a[2], b[2]), std::min(a[3], b[3]));
Color32 Color32::min(const Color32 &a, const Color32 &b) {
return Color32(std::min(a[0], b[0]), std::min(a[1], b[1]), std::min(a[2], b[2]), std::min(a[3], b[3]));
}
color32 color32::comp_max(const color32 &a, const color32 &b) {
return color32(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3]));
Color32 Color32::max(const Color32 &a, const Color32 &b) {
return Color32(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3]));
}
// endregion

@ -21,76 +21,77 @@
#include "util.h"
#include <cassert>
#include <cstdlib>
#include <cstdint>
#include <cstdlib>
constexpr inline uint8_t DXT1SelectorBits = 2U;
struct color32 {
#pragma pack(push, 1)
struct Color32 {
union {
struct {
uint8_t r;
uint8_t g;
uint8_t b;
uint8_t a;
uint8_t R;
uint8_t G;
uint8_t B;
uint8_t A;
};
uint8_t c[4];
uint32_t m;
uint8_t C[4];
};
color32() {}
Color32() {}
color32(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va);
Color32(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va);
void set(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va);
void set_rgb(const color32 &other);
void set(const Color32 &other);
uint8_t operator[](uint32_t idx) const;
uint8_t &operator[](uint32_t idx);
bool operator==(const color32 &rhs) const { return m == rhs.m; }
bool operator==(const Color32 &rhs) const {
return R == rhs.R && G == rhs.G && B == rhs.B && A == rhs.A;
}
static color32 comp_min(const color32 &a, const color32 &b);
static color32 comp_max(const color32 &a, const color32 &b);
static Color32 min(const Color32 &a, const Color32 &b);
static Color32 max(const Color32 &a, const Color32 &b);
};
struct bc1_block {
struct BC1Block {
constexpr static inline size_t EndpointSize = 2;
constexpr static inline size_t SelectorSize = 4;
constexpr static inline uint8_t SelectorBits = 2;
constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
uint8_t m_low_color[EndpointSize];
uint8_t m_high_color[EndpointSize];
uint8_t m_selectors[SelectorSize];
uint8_t LowColor[EndpointSize];
uint8_t HighColor[EndpointSize];
uint8_t Selectors[SelectorSize];
inline uint32_t get_low_color() const { return m_low_color[0] | (m_low_color[1] << 8U); }
inline uint32_t get_high_color() const { return m_high_color[0] | (m_high_color[1] << 8U); }
inline uint32_t get_low_color() const { return LowColor[0] | (LowColor[1] << 8U); }
inline uint32_t get_high_color() const { return HighColor[0] | (HighColor[1] << 8U); }
inline bool is_3color() const { return get_low_color() <= get_high_color(); }
inline void set_low_color(uint16_t c) {
m_low_color[0] = static_cast<uint8_t>(c & 0xFF);
m_low_color[1] = static_cast<uint8_t>((c >> 8) & 0xFF);
LowColor[0] = static_cast<uint8_t>(c & 0xFF);
LowColor[1] = static_cast<uint8_t>((c >> 8) & 0xFF);
}
inline void set_high_color(uint16_t c) {
m_high_color[0] = static_cast<uint8_t>(c & 0xFF);
m_high_color[1] = static_cast<uint8_t>((c >> 8) & 0xFF);
HighColor[0] = static_cast<uint8_t>(c & 0xFF);
HighColor[1] = static_cast<uint8_t>((c >> 8) & 0xFF);
}
inline uint32_t get_selector(uint32_t x, uint32_t y) const {
assert((x < 4U) && (y < 4U));
return (m_selectors[y] >> (x * SelectorBits)) & SelectorMask;
return (Selectors[y] >> (x * SelectorBits)) & SelectorMask;
}
inline void set_selector(uint32_t x, uint32_t y, uint32_t val) {
assert((x < 4U) && (y < 4U) && (val < 4U));
m_selectors[y] &= (~(SelectorMask << (x * SelectorBits)));
m_selectors[y] |= (val << (x * DXT1SelectorBits));
Selectors[y] &= (~(SelectorMask << (x * SelectorBits)));
Selectors[y] |= (val << (x * DXT1SelectorBits));
}
static inline uint16_t pack_color(const color32 &color, bool scaled, uint32_t bias = 127U) {
uint32_t r = color.r, g = color.g, b = color.b;
static inline uint16_t pack_color(const Color32 &color, bool scaled, uint32_t bias = 127U) {
uint32_t r = color.R, g = color.G, b = color.B;
if (scaled) {
r = (r * 31U + bias) / 255U;
g = (g * 63U + bias) / 255U;
@ -118,24 +119,25 @@ struct bc1_block {
}
};
struct bc4_block {
struct BC4Block {
constexpr static inline size_t EndpointSize = 1;
constexpr static inline size_t SelectorSize = 6;
constexpr static inline uint8_t SelectorBits = 3;
constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
uint8_t m_endpoints[EndpointSize * 2];
uint8_t m_selectors[SelectorSize];
uint8_t LowAlpha;
uint8_t HighAlpha;
uint8_t Selectors[SelectorSize];
inline uint32_t get_low_alpha() const { return m_endpoints[0]; }
inline uint32_t get_high_alpha() const { return m_endpoints[1]; }
inline uint32_t get_low_alpha() const { return LowAlpha; }
inline uint32_t get_high_alpha() const { return HighAlpha; }
inline bool is_alpha6_block() const { return get_low_alpha() <= get_high_alpha(); }
inline uint64_t get_selector_bits() const {
return ((uint64_t)((uint32_t)m_selectors[0] | ((uint32_t)m_selectors[1] << 8U) | ((uint32_t)m_selectors[2] << 16U) |
((uint32_t)m_selectors[3] << 24U))) |
(((uint64_t)m_selectors[4]) << 32U) | (((uint64_t)m_selectors[5]) << 40U);
return ((uint64_t)((uint32_t)Selectors[0] | ((uint32_t)Selectors[1] << 8U) | ((uint32_t)Selectors[2] << 16U) |
((uint32_t)Selectors[3] << 24U))) |
(((uint64_t)Selectors[4]) << 32U) | (((uint64_t)Selectors[5]) << 40U);
}
inline uint32_t get_selector(uint32_t x, uint32_t y, uint64_t selector_bits) const {
@ -175,12 +177,14 @@ struct bc4_block {
}
};
struct bc3_block {
bc4_block alpha_block;
bc1_block color_block;
struct BC3Block {
BC4Block AlphaBlock;
BC1Block ColorBlock;
};
struct bc5_block {
bc4_block r_block;
bc4_block g_block;
struct BC5Block {
BC4Block RBlock;
BC4Block GBlock;
};
#pragma pack(pop)

@ -386,7 +386,7 @@ void init(bc1_approx_mode mode) {
}
void encode_bc1_solid_block(void *pDst, uint32_t fr, uint32_t fg, uint32_t fb, bool allow_3color) {
bc1_block *pDst_block = static_cast<bc1_block *>(pDst);
BC1Block *pDst_block = static_cast<BC1Block *>(pDst);
uint32_t mask = 0xAA;
int max16 = -1, min16 = 0;
@ -436,10 +436,10 @@ void encode_bc1_solid_block(void *pDst, uint32_t fr, uint32_t fg, uint32_t fb, b
pDst_block->set_low_color(static_cast<uint16_t>(max16));
pDst_block->set_high_color(static_cast<uint16_t>(min16));
pDst_block->m_selectors[0] = static_cast<uint8_t>(mask);
pDst_block->m_selectors[1] = static_cast<uint8_t>(mask);
pDst_block->m_selectors[2] = static_cast<uint8_t>(mask);
pDst_block->m_selectors[3] = static_cast<uint8_t>(mask);
pDst_block->Selectors[0] = static_cast<uint8_t>(mask);
pDst_block->Selectors[1] = static_cast<uint8_t>(mask);
pDst_block->Selectors[2] = static_cast<uint8_t>(mask);
pDst_block->Selectors[3] = static_cast<uint8_t>(mask);
}
static const float g_midpoint5[32] = {.015686f, .047059f, .078431f, .111765f, .145098f, .176471f, .207843f, .241176f, .274510f, .305882f, .337255f,
@ -481,12 +481,12 @@ static inline void compute_least_squares_endpoints4_rgb(vec3F *pXl, vec3F *pXh,
pXh->c[2] = iz10 * (float)uq00_b + iz11 * q10_b;
}
static inline bool compute_least_squares_endpoints4_rgb(const color32 *pColors, const uint8_t *pSelectors, vec3F *pXl, vec3F *pXh, int total_r, int total_g,
static inline bool compute_least_squares_endpoints4_rgb(const Color32 *pColors, const uint8_t *pSelectors, vec3F *pXl, vec3F *pXh, int total_r, int total_g,
int total_b) {
uint32_t uq00_r = 0, uq00_g = 0, uq00_b = 0;
uint32_t weight_accum = 0;
for (uint32_t i = 0; i < 16; i++) {
const uint8_t r = pColors[i].c[0], g = pColors[i].c[1], b = pColors[i].c[2];
const uint8_t r = pColors[i].C[0], g = pColors[i].C[1], b = pColors[i].C[2];
const uint8_t sel = pSelectors[i];
weight_accum += g_weight_vals4[sel];
@ -553,12 +553,12 @@ static inline void compute_least_squares_endpoints3_rgb(vec3F *pXl, vec3F *pXh,
pXh->c[2] = iz10 * (float)uq00_b + iz11 * q10_b;
}
static inline bool compute_least_squares_endpoints3_rgb(bool use_black, const color32 *pColors, const uint8_t *pSelectors, vec3F *pXl, vec3F *pXh) {
static inline bool compute_least_squares_endpoints3_rgb(bool use_black, const Color32 *pColors, const uint8_t *pSelectors, vec3F *pXl, vec3F *pXh) {
int uq00_r = 0, uq00_g = 0, uq00_b = 0;
uint32_t weight_accum = 0;
int total_r = 0, total_g = 0, total_b = 0;
for (uint32_t i = 0; i < 16; i++) {
const uint8_t r = pColors[i].c[0], g = pColors[i].c[1], b = pColors[i].c[2];
const uint8_t r = pColors[i].C[0], g = pColors[i].C[1], b = pColors[i].C[2];
if (use_black) {
if ((r | g | b) < 4)
continue;
@ -679,7 +679,7 @@ static inline void bc1_get_block_colors3(uint32_t block_r[3], uint32_t block_g[3
}
}
static inline void bc1_find_sels4_noerr(const color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
static inline void bc1_find_sels4_noerr(const Color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
uint8_t sels[16]) {
uint32_t block_r[4], block_g[4], block_b[4];
bc1_get_block_colors4(block_r, block_g, block_b, lr, lg, lb, hr, hg, hb);
@ -699,10 +699,10 @@ static inline void bc1_find_sels4_noerr(const color32 *pSrc_pixels, uint32_t lr,
static const uint8_t s_sels[4] = {3, 2, 1, 0};
for (uint32_t i = 0; i < 16; i += 4) {
const int d0 = pSrc_pixels[i + 0].r * ar + pSrc_pixels[i + 0].g * ag + pSrc_pixels[i + 0].b * ab;
const int d1 = pSrc_pixels[i + 1].r * ar + pSrc_pixels[i + 1].g * ag + pSrc_pixels[i + 1].b * ab;
const int d2 = pSrc_pixels[i + 2].r * ar + pSrc_pixels[i + 2].g * ag + pSrc_pixels[i + 2].b * ab;
const int d3 = pSrc_pixels[i + 3].r * ar + pSrc_pixels[i + 3].g * ag + pSrc_pixels[i + 3].b * ab;
const int d0 = pSrc_pixels[i + 0].R * ar + pSrc_pixels[i + 0].G * ag + pSrc_pixels[i + 0].B * ab;
const int d1 = pSrc_pixels[i + 1].R * ar + pSrc_pixels[i + 1].G * ag + pSrc_pixels[i + 1].B * ab;
const int d2 = pSrc_pixels[i + 2].R * ar + pSrc_pixels[i + 2].G * ag + pSrc_pixels[i + 2].B * ab;
const int d3 = pSrc_pixels[i + 3].R * ar + pSrc_pixels[i + 3].G * ag + pSrc_pixels[i + 3].B * ab;
sels[i + 0] = s_sels[(d0 <= t0) + (d0 < t1) + (d0 < t2)];
sels[i + 1] = s_sels[(d1 <= t0) + (d1 < t1) + (d1 < t2)];
@ -711,7 +711,7 @@ static inline void bc1_find_sels4_noerr(const color32 *pSrc_pixels, uint32_t lr,
}
}
static inline uint32_t bc1_find_sels4_fasterr(const color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
static inline uint32_t bc1_find_sels4_fasterr(const Color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
uint8_t sels[16], uint32_t cur_err) {
uint32_t block_r[4], block_g[4], block_b[4];
bc1_get_block_colors4(block_r, block_g, block_b, lr, lg, lb, hr, hg, hb);
@ -733,10 +733,10 @@ static inline uint32_t bc1_find_sels4_fasterr(const color32 *pSrc_pixels, uint32
uint32_t total_err = 0;
for (uint32_t i = 0; i < 16; i += 4) {
const int d0 = pSrc_pixels[i + 0].r * ar + pSrc_pixels[i + 0].g * ag + pSrc_pixels[i + 0].b * ab;
const int d1 = pSrc_pixels[i + 1].r * ar + pSrc_pixels[i + 1].g * ag + pSrc_pixels[i + 1].b * ab;
const int d2 = pSrc_pixels[i + 2].r * ar + pSrc_pixels[i + 2].g * ag + pSrc_pixels[i + 2].b * ab;
const int d3 = pSrc_pixels[i + 3].r * ar + pSrc_pixels[i + 3].g * ag + pSrc_pixels[i + 3].b * ab;
const int d0 = pSrc_pixels[i + 0].R * ar + pSrc_pixels[i + 0].G * ag + pSrc_pixels[i + 0].B * ab;
const int d1 = pSrc_pixels[i + 1].R * ar + pSrc_pixels[i + 1].G * ag + pSrc_pixels[i + 1].B * ab;
const int d2 = pSrc_pixels[i + 2].R * ar + pSrc_pixels[i + 2].G * ag + pSrc_pixels[i + 2].B * ab;
const int d3 = pSrc_pixels[i + 3].R * ar + pSrc_pixels[i + 3].G * ag + pSrc_pixels[i + 3].B * ab;
uint8_t sel0 = s_sels[(d0 <= t0) + (d0 < t1) + (d0 < t2)];
uint8_t sel1 = s_sels[(d1 <= t0) + (d1 < t1) + (d1 < t2)];
@ -749,13 +749,13 @@ static inline uint32_t bc1_find_sels4_fasterr(const color32 *pSrc_pixels, uint32
sels[i + 3] = sel3;
total_err +=
squarei(pSrc_pixels[i + 0].r - block_r[sel0]) + squarei(pSrc_pixels[i + 0].g - block_g[sel0]) + squarei(pSrc_pixels[i + 0].b - block_b[sel0]);
squarei(pSrc_pixels[i + 0].R - block_r[sel0]) + squarei(pSrc_pixels[i + 0].G - block_g[sel0]) + squarei(pSrc_pixels[i + 0].B - block_b[sel0]);
total_err +=
squarei(pSrc_pixels[i + 1].r - block_r[sel1]) + squarei(pSrc_pixels[i + 1].g - block_g[sel1]) + squarei(pSrc_pixels[i + 1].b - block_b[sel1]);
squarei(pSrc_pixels[i + 1].R - block_r[sel1]) + squarei(pSrc_pixels[i + 1].G - block_g[sel1]) + squarei(pSrc_pixels[i + 1].B - block_b[sel1]);
total_err +=
squarei(pSrc_pixels[i + 2].r - block_r[sel2]) + squarei(pSrc_pixels[i + 2].g - block_g[sel2]) + squarei(pSrc_pixels[i + 2].b - block_b[sel2]);
squarei(pSrc_pixels[i + 2].R - block_r[sel2]) + squarei(pSrc_pixels[i + 2].G - block_g[sel2]) + squarei(pSrc_pixels[i + 2].B - block_b[sel2]);
total_err +=
squarei(pSrc_pixels[i + 3].r - block_r[sel3]) + squarei(pSrc_pixels[i + 3].g - block_g[sel3]) + squarei(pSrc_pixels[i + 3].b - block_b[sel3]);
squarei(pSrc_pixels[i + 3].R - block_r[sel3]) + squarei(pSrc_pixels[i + 3].G - block_g[sel3]) + squarei(pSrc_pixels[i + 3].B - block_b[sel3]);
if (total_err >= cur_err)
break;
@ -764,7 +764,7 @@ static inline uint32_t bc1_find_sels4_fasterr(const color32 *pSrc_pixels, uint32
return total_err;
}
static inline uint32_t bc1_find_sels4_check2_err(const color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
static inline uint32_t bc1_find_sels4_check2_err(const Color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
uint8_t sels[16], uint32_t cur_err) {
uint32_t block_r[4], block_g[4], block_b[4];
bc1_get_block_colors4(block_r, block_g, block_b, lr, lg, lb, hr, hg, hb);
@ -776,9 +776,9 @@ static inline uint32_t bc1_find_sels4_check2_err(const color32 *pSrc_pixels, uin
uint32_t total_err = 0;
for (uint32_t i = 0; i < 16; i++) {
const int r = pSrc_pixels[i].r;
const int g = pSrc_pixels[i].g;
const int b = pSrc_pixels[i].b;
const int r = pSrc_pixels[i].R;
const int g = pSrc_pixels[i].G;
const int b = pSrc_pixels[i].B;
int sel = (int)((float)((r - (int)block_r[0]) * dr + (g - (int)block_g[0]) * dg + (b - (int)block_b[0]) * db) * f + .5f);
sel = clampi(sel, 1, 3);
@ -807,7 +807,7 @@ static inline uint32_t bc1_find_sels4_check2_err(const color32 *pSrc_pixels, uin
return total_err;
}
static inline uint32_t bc1_find_sels4_fullerr(const color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
static inline uint32_t bc1_find_sels4_fullerr(const Color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
uint8_t sels[16], uint32_t cur_err) {
uint32_t block_r[4], block_g[4], block_b[4];
bc1_get_block_colors4(block_r, block_g, block_b, lr, lg, lb, hr, hg, hb);
@ -815,9 +815,9 @@ static inline uint32_t bc1_find_sels4_fullerr(const color32 *pSrc_pixels, uint32
uint32_t total_err = 0;
for (uint32_t i = 0; i < 16; i++) {
const int r = pSrc_pixels[i].r;
const int g = pSrc_pixels[i].g;
const int b = pSrc_pixels[i].b;
const int r = pSrc_pixels[i].R;
const int g = pSrc_pixels[i].G;
const int b = pSrc_pixels[i].B;
uint32_t best_err = squarei((int)block_r[0] - (int)r) + squarei((int)block_g[0] - (int)g) + squarei((int)block_b[0] - (int)b);
uint8_t best_sel = 0;
@ -840,7 +840,7 @@ static inline uint32_t bc1_find_sels4_fullerr(const color32 *pSrc_pixels, uint32
return total_err;
}
static inline uint32_t bc1_find_sels4(uint32_t flags, const color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
static inline uint32_t bc1_find_sels4(uint32_t flags, const Color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg, uint32_t hb,
uint8_t sels[16], uint32_t cur_err) {
uint32_t err;
@ -854,7 +854,7 @@ static inline uint32_t bc1_find_sels4(uint32_t flags, const color32 *pSrc_pixels
return err;
}
static inline uint32_t bc1_find_sels3_fullerr(bool use_black, const color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg,
static inline uint32_t bc1_find_sels3_fullerr(bool use_black, const Color32 *pSrc_pixels, uint32_t lr, uint32_t lg, uint32_t lb, uint32_t hr, uint32_t hg,
uint32_t hb, uint8_t sels[16], uint32_t cur_err) {
uint32_t block_r[3], block_g[3], block_b[3];
bc1_get_block_colors3(block_r, block_g, block_b, lr, lg, lb, hr, hg, hb);
@ -862,9 +862,9 @@ static inline uint32_t bc1_find_sels3_fullerr(bool use_black, const color32 *pSr
uint32_t total_err = 0;
for (uint32_t i = 0; i < 16; i++) {
const int r = pSrc_pixels[i].r;
const int g = pSrc_pixels[i].g;
const int b = pSrc_pixels[i].b;
const int r = pSrc_pixels[i].R;
const int g = pSrc_pixels[i].G;
const int b = pSrc_pixels[i].B;
uint32_t best_err = squarei((int)block_r[0] - (int)r) + squarei((int)block_g[0] - (int)g) + squarei((int)block_b[0] - (int)b);
uint32_t best_sel = 0;
@ -943,9 +943,9 @@ static inline void precise_round_565_noscale(vec3F xl, vec3F xh, int &trial_lr,
precise_round_565(xl, xh, trial_lr, trial_lg, trial_lb, trial_hr, trial_hg, trial_hb);
}
static inline void bc1_encode4(bc1_block *pDst_block, int lr, int lg, int lb, int hr, int hg, int hb, const uint8_t sels[16]) {
uint32_t lc16 = bc1_block::pack_unscaled_color(lr, lg, lb);
uint32_t hc16 = bc1_block::pack_unscaled_color(hr, hg, hb);
static inline void bc1_encode4(BC1Block *pDst_block, int lr, int lg, int lb, int hr, int hg, int hb, const uint8_t sels[16]) {
uint32_t lc16 = BC1Block::pack_unscaled_color(lr, lg, lb);
uint32_t hc16 = BC1Block::pack_unscaled_color(hr, hg, hb);
// Always forbid 3 color blocks
if (lc16 == hc16) {
@ -967,10 +967,10 @@ static inline void bc1_encode4(bc1_block *pDst_block, int lr, int lg, int lb, in
pDst_block->set_low_color(static_cast<uint16_t>(lc16));
pDst_block->set_high_color(static_cast<uint16_t>(hc16));
pDst_block->m_selectors[0] = mask;
pDst_block->m_selectors[1] = mask;
pDst_block->m_selectors[2] = mask;
pDst_block->m_selectors[3] = mask;
pDst_block->Selectors[0] = mask;
pDst_block->Selectors[1] = mask;
pDst_block->Selectors[2] = mask;
pDst_block->Selectors[3] = mask;
} else {
uint8_t invert_mask = 0;
if (lc16 < hc16) {
@ -987,16 +987,16 @@ static inline void bc1_encode4(bc1_block *pDst_block, int lr, int lg, int lb, in
for (uint32_t i = 0; i < 16; i++)
packed_sels |= ((uint32_t)s_sel_trans[sels[i]] << (i * 2));
pDst_block->m_selectors[0] = (uint8_t)packed_sels ^ invert_mask;
pDst_block->m_selectors[1] = (uint8_t)(packed_sels >> 8) ^ invert_mask;
pDst_block->m_selectors[2] = (uint8_t)(packed_sels >> 16) ^ invert_mask;
pDst_block->m_selectors[3] = (uint8_t)(packed_sels >> 24) ^ invert_mask;
pDst_block->Selectors[0] = (uint8_t)packed_sels ^ invert_mask;
pDst_block->Selectors[1] = (uint8_t)(packed_sels >> 8) ^ invert_mask;
pDst_block->Selectors[2] = (uint8_t)(packed_sels >> 16) ^ invert_mask;
pDst_block->Selectors[3] = (uint8_t)(packed_sels >> 24) ^ invert_mask;
}
}
static inline void bc1_encode3(bc1_block *pDst_block, int lr, int lg, int lb, int hr, int hg, int hb, const uint8_t sels[16]) {
uint32_t lc16 = bc1_block::pack_unscaled_color(lr, lg, lb);
uint32_t hc16 = bc1_block::pack_unscaled_color(hr, hg, hb);
static inline void bc1_encode3(BC1Block *pDst_block, int lr, int lg, int lb, int hr, int hg, int hb, const uint8_t sels[16]) {
uint32_t lc16 = BC1Block::pack_unscaled_color(lr, lg, lb);
uint32_t hc16 = BC1Block::pack_unscaled_color(hr, hg, hb);
bool invert_flag = false;
if (lc16 > hc16) {
@ -1021,10 +1021,10 @@ static inline void bc1_encode3(bc1_block *pDst_block, int lr, int lg, int lb, in
packed_sels |= ((uint32_t)sels[i] << (i * 2));
}
pDst_block->m_selectors[0] = (uint8_t)packed_sels;
pDst_block->m_selectors[1] = (uint8_t)(packed_sels >> 8);
pDst_block->m_selectors[2] = (uint8_t)(packed_sels >> 16);
pDst_block->m_selectors[3] = (uint8_t)(packed_sels >> 24);
pDst_block->Selectors[0] = (uint8_t)packed_sels;
pDst_block->Selectors[1] = (uint8_t)(packed_sels >> 8);
pDst_block->Selectors[2] = (uint8_t)(packed_sels >> 16);
pDst_block->Selectors[3] = (uint8_t)(packed_sels >> 24);
}
struct bc1_encode_results {
@ -1034,13 +1034,13 @@ struct bc1_encode_results {
bool m_3color;
};
static bool try_3color_block_useblack(const color32 *pSrc_pixels, uint32_t flags, uint32_t &cur_err, bc1_encode_results &results) {
static bool try_3color_block_useblack(const Color32 *pSrc_pixels, uint32_t flags, uint32_t &cur_err, bc1_encode_results &results) {
int total_r = 0, total_g = 0, total_b = 0;
int max_r = 0, max_g = 0, max_b = 0;
int min_r = 255, min_g = 255, min_b = 255;
int total_pixels = 0;
for (uint32_t i = 0; i < 16; i++) {
const int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
const int r = pSrc_pixels[i].R, g = pSrc_pixels[i].G, b = pSrc_pixels[i].B;
if ((r | g | b) < 4)
continue;
@ -1069,9 +1069,9 @@ static bool try_3color_block_useblack(const color32 *pSrc_pixels, uint32_t flags
int icov[6] = {0, 0, 0, 0, 0, 0};
for (uint32_t i = 0; i < 16; i++) {
int r = (int)pSrc_pixels[i].r;
int g = (int)pSrc_pixels[i].g;
int b = (int)pSrc_pixels[i].b;
int r = (int)pSrc_pixels[i].R;
int g = (int)pSrc_pixels[i].G;
int b = (int)pSrc_pixels[i].B;
if ((r | g | b) < 4)
continue;
@ -1122,7 +1122,7 @@ static bool try_3color_block_useblack(const color32 *pSrc_pixels, uint32_t flags
int low_dot = INT_MAX, high_dot = INT_MIN;
for (uint32_t i = 0; i < 16; i++) {
int r = (int)pSrc_pixels[i].r, g = (int)pSrc_pixels[i].g, b = (int)pSrc_pixels[i].b;
int r = (int)pSrc_pixels[i].R, g = (int)pSrc_pixels[i].G, b = (int)pSrc_pixels[i].B;
if ((r | g | b) < 4)
continue;
@ -1138,13 +1138,13 @@ static bool try_3color_block_useblack(const color32 *pSrc_pixels, uint32_t flags
}
}
int lr = to_5(pSrc_pixels[low_c].r);
int lg = to_6(pSrc_pixels[low_c].g);
int lb = to_5(pSrc_pixels[low_c].b);
int lr = scale_8_to_5(pSrc_pixels[low_c].R);
int lg = scale_8_to_6(pSrc_pixels[low_c].G);
int lb = scale_8_to_5(pSrc_pixels[low_c].B);
int hr = to_5(pSrc_pixels[high_c].r);
int hg = to_6(pSrc_pixels[high_c].g);
int hb = to_5(pSrc_pixels[high_c].b);
int hr = scale_8_to_5(pSrc_pixels[high_c].R);
int hg = scale_8_to_6(pSrc_pixels[high_c].G);
int hb = scale_8_to_5(pSrc_pixels[high_c].B);
uint8_t trial_sels[16];
uint32_t trial_err = bc1_find_sels3_fullerr(true, pSrc_pixels, lr, lg, lb, hr, hg, hb, trial_sels, UINT32_MAX);
@ -1204,7 +1204,7 @@ static bool try_3color_block_useblack(const color32 *pSrc_pixels, uint32_t flags
return false;
}
static bool try_3color_block(const color32 *pSrc_pixels, uint32_t flags, uint32_t &cur_err, int avg_r, int avg_g, int avg_b, int lr, int lg, int lb, int hr,
static bool try_3color_block(const Color32 *pSrc_pixels, uint32_t flags, uint32_t &cur_err, int avg_r, int avg_g, int avg_b, int lr, int lg, int lb, int hr,
int hg, int hb, int total_r, int total_g, int total_b, uint32_t total_orderings_to_try, bc1_encode_results &results) {
uint8_t trial_sels[16];
uint32_t trial_err = bc1_find_sels3_fullerr(false, pSrc_pixels, lr, lg, lb, hr, hg, hb, trial_sels, UINT32_MAX);
@ -1267,9 +1267,9 @@ static bool try_3color_block(const color32 *pSrc_pixels, uint32_t flags, uint32_
int dots[16];
for (uint32_t i = 0; i < 16; i++) {
int r = pSrc_pixels[i].r;
int g = pSrc_pixels[i].g;
int b = pSrc_pixels[i].b;
int r = pSrc_pixels[i].R;
int g = pSrc_pixels[i].G;
int b = pSrc_pixels[i].B;
int d = 0x1000000 + (r * ar + g * ag + b * ab);
assert(d >= 0);
dots[i] = (d << 4) + i;
@ -1286,9 +1286,9 @@ static bool try_3color_block(const color32 *pSrc_pixels, uint32_t flags, uint32_
g_sum[i] = g;
b_sum[i] = b;
r += pSrc_pixels[p].r;
g += pSrc_pixels[p].g;
b += pSrc_pixels[p].b;
r += pSrc_pixels[p].R;
g += pSrc_pixels[p].G;
b += pSrc_pixels[p].B;
}
r_sum[16] = total_r;
@ -1483,22 +1483,22 @@ void encode_bc1(uint32_t level, void *pDst, const uint8_t *pPixels, bool allow_3
encode_bc1(pDst, pPixels, flags, total_orderings4, total_orderings3);
}
static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t flags, bool grayscale_flag, int min_r, int min_g, int min_b, int max_r,
static inline void encode_bc1_pick_initial(const Color32 *pSrc_pixels, uint32_t flags, bool grayscale_flag, int min_r, int min_g, int min_b, int max_r,
int max_g, int max_b, int avg_r, int avg_g, int avg_b, int total_r, int total_g, int total_b, int &lr, int &lg,
int &lb, int &hr, int &hg, int &hb) {
if (grayscale_flag) {
const int fr = pSrc_pixels[0].r;
const int fr = pSrc_pixels[0].R;
// Grayscale blocks are a common enough case to specialize.
if ((max_r - min_r) < 2) {
lr = lb = hr = hb = to_5(fr);
lg = hg = to_6(fr);
lr = lb = hr = hb = scale_8_to_5(fr);
lg = hg = scale_8_to_6(fr);
} else {
lr = lb = to_5(min_r);
lg = to_6(min_r);
lr = lb = scale_8_to_5(min_r);
lg = scale_8_to_6(min_r);
hr = hb = to_5(max_r);
hg = to_6(max_r);
hr = hb = scale_8_to_5(max_r);
hg = scale_8_to_6(max_r);
}
} else if (flags & cEncodeBC1Use2DLS) {
// 2D Least Squares approach from Humus's example, with added inset and optimal rounding.
@ -1513,7 +1513,7 @@ static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t
vec3F l, h;
if (big_chan == 0) {
for (uint32_t i = 0; i < 16; i++) {
const int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
const int r = pSrc_pixels[i].R, g = pSrc_pixels[i].G, b = pSrc_pixels[i].B;
sum_xy_r += r * r, sum_xy_g += r * g, sum_xy_b += r * b;
}
@ -1554,7 +1554,7 @@ static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t
h.c[0] = fmax_chan_val;
} else if (big_chan == 1) {
for (uint32_t i = 0; i < 16; i++) {
const int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
const int r = pSrc_pixels[i].R, g = pSrc_pixels[i].G, b = pSrc_pixels[i].B;
sum_xy_r += g * r, sum_xy_g += g * g, sum_xy_b += g * b;
}
@ -1595,7 +1595,7 @@ static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t
h.c[1] = fmax_chan_val;
} else {
for (uint32_t i = 0; i < 16; i++) {
const int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
const int r = pSrc_pixels[i].R, g = pSrc_pixels[i].G, b = pSrc_pixels[i].B;
sum_xy_r += b * r, sum_xy_g += b * g, sum_xy_b += b * b;
}
@ -1663,9 +1663,9 @@ static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t
int icov_xz = 0, icov_yz = 0;
for (uint32_t i = 0; i < 16; i++) {
int r = (int)pSrc_pixels[i].r - avg_r;
int g = (int)pSrc_pixels[i].g - avg_g;
int b = (int)pSrc_pixels[i].b - avg_b;
int r = (int)pSrc_pixels[i].R - avg_r;
int g = (int)pSrc_pixels[i].G - avg_g;
int b = (int)pSrc_pixels[i].B - avg_b;
icov_xz += r * b;
icov_yz += g * b;
}
@ -1703,9 +1703,9 @@ static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t
int icov_xz = 0, icov_yz = 0;
for (uint32_t i = 0; i < 16; i++) {
int r = (int)pSrc_pixels[i].r - avg_r;
int g = (int)pSrc_pixels[i].g - avg_g;
int b = (int)pSrc_pixels[i].b - avg_b;
int r = (int)pSrc_pixels[i].R - avg_r;
int g = (int)pSrc_pixels[i].G - avg_g;
int b = (int)pSrc_pixels[i].B - avg_b;
icov_xz += r * b;
icov_yz += g * b;
}
@ -1721,22 +1721,22 @@ static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t
if (icov_yz < 0)
std::swap(y0, y1);
lr = to_5(x0);
lg = to_6(y0);
lb = to_5(min_b);
lr = scale_8_to_5(x0);
lg = scale_8_to_6(y0);
lb = scale_8_to_5(min_b);
hr = to_5(x1);
hg = to_6(y1);
hb = to_5(max_b);
hr = scale_8_to_5(x1);
hg = scale_8_to_6(y1);
hb = scale_8_to_5(max_b);
} else {
// Select 2 colors along the principle axis. (There must be a faster/simpler way.)
uint32_t low_c = 0, high_c = 0;
int icov[6] = {0, 0, 0, 0, 0, 0};
for (uint32_t i = 0; i < 16; i++) {
int r = (int)pSrc_pixels[i].r - avg_r;
int g = (int)pSrc_pixels[i].g - avg_g;
int b = (int)pSrc_pixels[i].b - avg_b;
int r = (int)pSrc_pixels[i].R - avg_r;
int g = (int)pSrc_pixels[i].G - avg_g;
int b = (int)pSrc_pixels[i].B - avg_b;
icov[0] += r * r;
icov[1] += r * g;
icov[2] += r * b;
@ -1786,10 +1786,10 @@ static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t
saxis_b = (int)((uint32_t)saxis_b << 4U);
for (uint32_t i = 0; i < 16; i += 4) {
int dot0 = ((pSrc_pixels[i].r * saxis_r + pSrc_pixels[i].g * saxis_g + pSrc_pixels[i].b * saxis_b) & ~0xF) + i;
int dot1 = ((pSrc_pixels[i + 1].r * saxis_r + pSrc_pixels[i + 1].g * saxis_g + pSrc_pixels[i + 1].b * saxis_b) & ~0xF) + i + 1;
int dot2 = ((pSrc_pixels[i + 2].r * saxis_r + pSrc_pixels[i + 2].g * saxis_g + pSrc_pixels[i + 2].b * saxis_b) & ~0xF) + i + 2;
int dot3 = ((pSrc_pixels[i + 3].r * saxis_r + pSrc_pixels[i + 3].g * saxis_g + pSrc_pixels[i + 3].b * saxis_b) & ~0xF) + i + 3;
int dot0 = ((pSrc_pixels[i].R * saxis_r + pSrc_pixels[i].G * saxis_g + pSrc_pixels[i].B * saxis_b) & ~0xF) + i;
int dot1 = ((pSrc_pixels[i + 1].R * saxis_r + pSrc_pixels[i + 1].G * saxis_g + pSrc_pixels[i + 1].B * saxis_b) & ~0xF) + i + 1;
int dot2 = ((pSrc_pixels[i + 2].R * saxis_r + pSrc_pixels[i + 2].G * saxis_g + pSrc_pixels[i + 2].B * saxis_b) & ~0xF) + i + 2;
int dot3 = ((pSrc_pixels[i + 3].R * saxis_r + pSrc_pixels[i + 3].G * saxis_g + pSrc_pixels[i + 3].B * saxis_b) & ~0xF) + i + 3;
int min_d01 = std::min(dot0, dot1);
int max_d01 = std::max(dot0, dot1);
@ -1806,13 +1806,13 @@ static inline void encode_bc1_pick_initial(const color32 *pSrc_pixels, uint32_t
low_c = low_dot & 15;
high_c = high_dot & 15;
lr = to_5(pSrc_pixels[low_c].r);
lg = to_6(pSrc_pixels[low_c].g);
lb = to_5(pSrc_pixels[low_c].b);
lr = scale_8_to_5(pSrc_pixels[low_c].R);
lg = scale_8_to_6(pSrc_pixels[low_c].G);
lb = scale_8_to_5(pSrc_pixels[low_c].B);
hr = to_5(pSrc_pixels[high_c].r);
hg = to_6(pSrc_pixels[high_c].g);
hb = to_5(pSrc_pixels[high_c].b);
hr = scale_8_to_5(pSrc_pixels[high_c].R);
hg = scale_8_to_6(pSrc_pixels[high_c].G);
hb = scale_8_to_5(pSrc_pixels[high_c].B);
}
}
@ -1836,7 +1836,7 @@ static const int8_t s_adjacent_voxels[16][4] = {
};
// From icbc's high quality mode.
static inline void encode_bc1_endpoint_search(const color32 *pSrc_pixels, bool any_black_pixels, uint32_t flags, bc1_encode_results &results,
static inline void encode_bc1_endpoint_search(const Color32 *pSrc_pixels, bool any_black_pixels, uint32_t flags, bc1_encode_results &results,
uint32_t cur_err) {
int &lr = results.lr, &lg = results.lg, &lb = results.lb, &hr = results.hr, &hg = results.hg, &hb = results.hb;
uint8_t *sels = results.sels;
@ -1894,16 +1894,16 @@ static inline void encode_bc1_endpoint_search(const color32 *pSrc_pixels, bool a
void encode_bc1(void *pDst, const uint8_t *pPixels, uint32_t flags, uint32_t total_orderings_to_try, uint32_t total_orderings_to_try3) {
assert(g_initialized);
const color32 *pSrc_pixels = (const color32 *)pPixels;
bc1_block *pDst_block = static_cast<bc1_block *>(pDst);
const Color32 *pSrc_pixels = (const Color32 *)pPixels;
BC1Block *pDst_block = static_cast<BC1Block *>(pDst);
int avg_r, avg_g, avg_b, min_r, min_g, min_b, max_r, max_g, max_b;
const uint32_t fr = pSrc_pixels[0].r, fg = pSrc_pixels[0].g, fb = pSrc_pixels[0].b;
const uint32_t fr = pSrc_pixels[0].R, fg = pSrc_pixels[0].G, fb = pSrc_pixels[0].B;
uint32_t j;
for (j = 15; j >= 1; --j)
if ((pSrc_pixels[j].r != fr) || (pSrc_pixels[j].g != fg) || (pSrc_pixels[j].b != fb))
if ((pSrc_pixels[j].R != fr) || (pSrc_pixels[j].G != fg) || (pSrc_pixels[j].B != fb))
break;
if (j == 0) {
@ -1920,7 +1920,7 @@ void encode_bc1(void *pDst, const uint8_t *pPixels, uint32_t flags, uint32_t tot
uint32_t any_black_pixels = (fr | fg | fb) < 4;
for (uint32_t i = 1; i < 16; i++) {
const int r = pSrc_pixels[i].r, g = pSrc_pixels[i].g, b = pSrc_pixels[i].b;
const int r = pSrc_pixels[i].R, g = pSrc_pixels[i].G, b = pSrc_pixels[i].B;
grayscale_flag &= ((r == g) && (r == b));
any_black_pixels |= ((r | g | b) < 4);
@ -2109,9 +2109,9 @@ void encode_bc1(void *pDst, const uint8_t *pPixels, uint32_t flags, uint32_t tot
int dots[16];
for (uint32_t i = 0; i < 16; i++) {
int r = pSrc_pixels[i].r;
int g = pSrc_pixels[i].g;
int b = pSrc_pixels[i].b;
int r = pSrc_pixels[i].R;
int g = pSrc_pixels[i].G;
int b = pSrc_pixels[i].B;
int d = 0x1000000 + (r * ar + g * ag + b * ab);
assert(d >= 0);
dots[i] = (d << 4) + i;
@ -2128,9 +2128,9 @@ void encode_bc1(void *pDst, const uint8_t *pPixels, uint32_t flags, uint32_t tot
g_sum[i] = g;
b_sum[i] = b;
r += pSrc_pixels[p].r;
g += pSrc_pixels[p].g;
b += pSrc_pixels[p].b;
r += pSrc_pixels[p].R;
g += pSrc_pixels[p].G;
b += pSrc_pixels[p].B;
}
r_sum[16] = total_r;
@ -2383,17 +2383,17 @@ void encode_bc5(void *pDst, const uint8_t *pPixels, uint32_t chan0, uint32_t cha
// Returns true if the block uses 3 color punchthrough alpha mode.
bool unpack_bc1(const void *pBlock_bits, void *pPixels, bool set_alpha, bc1_approx_mode mode) {
color32 *pDst_pixels = static_cast<color32 *>(pPixels);
Color32 *pDst_pixels = static_cast<Color32 *>(pPixels);
static_assert(sizeof(bc1_block) == 8, "sizeof(bc1_block) == 8");
static_assert(sizeof(bc4_block) == 8, "sizeof(bc4_block) == 8");
static_assert(sizeof(BC1Block) == 8, "sizeof(BC1Block) == 8");
static_assert(sizeof(BC4Block) == 8, "sizeof(BC4Block) == 8");
const bc1_block *pBlock = static_cast<const bc1_block *>(pBlock_bits);
const BC1Block *pBlock = static_cast<const BC1Block *>(pBlock_bits);
const uint32_t l = pBlock->get_low_color();
const uint32_t h = pBlock->get_high_color();
color32 c[4];
Color32 c[4];
const int cr0 = (l >> 11) & 31;
const int cg0 = (l >> 5) & 63;
@ -2461,10 +2461,10 @@ bool unpack_bc1(const void *pBlock_bits, void *pPixels, bool set_alpha, bc1_appr
}
} else {
for (uint32_t y = 0; y < 4; y++, pDst_pixels += 4) {
pDst_pixels[0].set_rgb(c[pBlock->get_selector(0, y)]);
pDst_pixels[1].set_rgb(c[pBlock->get_selector(1, y)]);
pDst_pixels[2].set_rgb(c[pBlock->get_selector(2, y)]);
pDst_pixels[3].set_rgb(c[pBlock->get_selector(3, y)]);
pDst_pixels[0].set(c[pBlock->get_selector(0, y)]);
pDst_pixels[1].set(c[pBlock->get_selector(1, y)]);
pDst_pixels[2].set(c[pBlock->get_selector(2, y)]);
pDst_pixels[3].set(c[pBlock->get_selector(3, y)]);
}
}
@ -2472,12 +2472,12 @@ bool unpack_bc1(const void *pBlock_bits, void *pPixels, bool set_alpha, bc1_appr
}
void unpack_bc4(const void *pBlock_bits, uint8_t *pPixels, uint32_t stride) {
static_assert(sizeof(bc4_block) == 8, "sizeof(bc4_block) == 8");
static_assert(sizeof(BC4Block) == 8, "sizeof(BC4Block) == 8");
const bc4_block *pBlock = static_cast<const bc4_block *>(pBlock_bits);
const BC4Block *pBlock = static_cast<const BC4Block *>(pBlock_bits);
uint8_t sel_values[8];
bc4_block::get_block_values(sel_values, pBlock->get_low_alpha(), pBlock->get_high_alpha());
BC4Block::get_block_values(sel_values, pBlock->get_low_alpha(), pBlock->get_high_alpha());
const uint64_t selector_bits = pBlock->get_selector_bits();
@ -2491,14 +2491,14 @@ void unpack_bc4(const void *pBlock_bits, uint8_t *pPixels, uint32_t stride) {
// Returns false if the block uses 3-color punchthrough alpha mode, which isn't supported on some GPU's for BC3.
bool unpack_bc3(const void *pBlock_bits, void *pPixels, bc1_approx_mode mode) {
color32 *pDst_pixels = static_cast<color32 *>(pPixels);
Color32 *pDst_pixels = static_cast<Color32 *>(pPixels);
bool success = true;
if (unpack_bc1((const uint8_t *)pBlock_bits + sizeof(bc4_block), pDst_pixels, true, mode))
if (unpack_bc1((const uint8_t *)pBlock_bits + sizeof(BC4Block), pDst_pixels, true, mode))
success = false;
unpack_bc4(pBlock_bits, &pDst_pixels[0].a, sizeof(color32));
unpack_bc4(pBlock_bits, &pDst_pixels[0].A, sizeof(Color32));
return success;
}
@ -2506,7 +2506,7 @@ bool unpack_bc3(const void *pBlock_bits, void *pPixels, bc1_approx_mode mode) {
// writes RG
void unpack_bc5(const void *pBlock_bits, void *pPixels, uint32_t chan0, uint32_t chan1, uint32_t stride) {
unpack_bc4(pBlock_bits, (uint8_t *)pPixels + chan0, stride);
unpack_bc4((const uint8_t *)pBlock_bits + sizeof(bc4_block), (uint8_t *)pPixels + chan1, stride);
unpack_bc4((const uint8_t *)pBlock_bits + sizeof(BC4Block), (uint8_t *)pPixels + chan1, stride);
}
} // namespace rgbcx

@ -1107,7 +1107,7 @@ const uint16_t g_best_total_orderings4[NUM_UNIQUE_TOTAL_ORDERINGS4][MAX_TOTAL_OR
{9, 39, 0, 166, 68, 101, 28, 364, 30, 158, 562, 35, 175, 65, 333, 154, 49, 404, 706, 124, 21, 252, 274, 168, 190, 289, 100, 570, 16, 1, 310, 346},
{15, 515, 700, 753, 341, 13, 0, 23, 1, 33, 141, 4, 260, 82, 77, 51, 351, 180, 9, 5, 115, 137, 10, 217, 11, 120, 102, 40, 349, 269, 202, 854}
#else
#include "table4.h"
#include "table4.inc"
#endif
};

@ -23,11 +23,11 @@
static inline uint32_t iabs(int32_t i) { return (i < 0) ? static_cast<uint32_t>(-i) : static_cast<uint32_t>(i); }
static inline uint64_t iabs(int64_t i) { return (i < 0) ? static_cast<uint64_t>(-i) : static_cast<uint64_t>(i); }
static inline uint8_t to_5(uint32_t v) {
static inline uint8_t scale_8_to_5(uint32_t v) {
v = v * 31 + 128;
return (uint8_t)((v + (v >> 8)) >> 8);
}
static inline uint8_t to_6(uint32_t v) {
static inline uint8_t scale_8_to_6(uint32_t v) {
v = v * 63 + 128;
return (uint8_t)((v + (v >> 8)) >> 8);
}

Loading…
Cancel
Save