Write interpolator class (but dont integrate it)

faster-single-tables
Andrew Cassidy 3 years ago
parent 920f9a2d2e
commit 733e631722

@ -0,0 +1,90 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "interpolator.h"
#include <cassert>
// region InterpolatorIdeal implementation
int rgbcx::InterpolatorIdeal::Interpolate5(int v0, int v1) { return Interpolate5or6(v0, v1); }
int rgbcx::InterpolatorIdeal::Interpolate6(int v0, int v1) { return Interpolate5or6(v0, v1); }
int rgbcx::InterpolatorIdeal::InterpolateHalf5(int v0, int v1) { return InterpolateHalf5or6(v0, v1); }
int rgbcx::InterpolatorIdeal::InterpolateHalf6(int v0, int v1) { return InterpolateHalf5or6(v0, v1); }
int rgbcx::InterpolatorIdeal::Interpolate5or6(int v0, int v1) {
assert(v0 < 256 && v1 < 256);
return (v0 * 2 + v1) / 3;
}
int rgbcx::InterpolatorIdeal::InterpolateHalf5or6(int v0, int v1) {
assert(v0 < 256 && v1 < 256);
return (v0 + v1) / 2;
}
// endregion
// region InterpolatorIdealRound implementation
int rgbcx::InterpolatorIdealRound::Interpolate5(int v0, int v1) { return Interpolate5or6Round(v0, v1); }
int rgbcx::InterpolatorIdealRound::Interpolate6(int v0, int v1) { return Interpolate5or6Round(v0, v1); }
int rgbcx::InterpolatorIdealRound::Interpolate5or6Round(int v0, int v1) {
assert(v0 < 256 && v1 < 256);
return (v0 * 2 + v1 + 1) / 3;
}
// endregion
// region InterpolatorNvidia implementation
int rgbcx::InterpolatorNvidia::Interpolate5(int v0, int v1) {
assert(v0 < 32 && v1 < 32);
return ((2 * v0 + v1) * 22) / 8;
}
int rgbcx::InterpolatorNvidia::Interpolate6(int v0, int v1) {
assert(v0 < 256 && v1 < 256);
const int gdiff = v1 - v0;
return (256 * v0 + (gdiff / 4) + 128 + gdiff * 80) / 256;
}
int rgbcx::InterpolatorNvidia::InterpolateHalf5(int v0, int v1) {
assert(v0 < 32 && v1 < 32);
return ((v0 + v1) * 33) / 8;
}
int rgbcx::InterpolatorNvidia::InterpolateHalf6(int v0, int v1) {
assert(v0 < 256 && v1 < 256);
const int gdiff = v1 - v0;
return (256 * v0 + gdiff / 4 + 128 + gdiff * 128) / 256;
}
// endregion
// region InterpolatorAMD implementation
int rgbcx::InterpolatorAMD::Interpolate5(int v0, int v1) { return Interpolate5or6(v0, v1); }
int rgbcx::InterpolatorAMD::Interpolate6(int v0, int v1) { return Interpolate5or6(v0, v1); }
int rgbcx::InterpolatorAMD::InterpolateHalf5(int v0, int v1) { return InterpolateHalf5or6(v0, v1); }
int rgbcx::InterpolatorAMD::InterpolateHalf6(int v0, int v1) { return InterpolateHalf5or6(v0, v1); }
int rgbcx::InterpolatorAMD::Interpolate5or6(int v0, int v1) {
assert(v0 < 256 && v1 < 256);
return (v0 * 43 + v1 * 21 + 32) >> 6;
}
int rgbcx::InterpolatorAMD::InterpolateHalf5or6(int v0, int v1) {
assert(v0 < 256 && v1 < 256);
return (v0 + v1 + 1) >> 1;
}
// endregion

@ -0,0 +1,73 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
namespace rgbcx {
class Interpolator {
public:
virtual int Interpolate5(int v0, int v1) = 0;
virtual int Interpolate6(int v0, int v1) = 0;
virtual int InterpolateHalf5(int v0, int v1) = 0;
virtual int InterpolateHalf6(int v0, int v1) = 0;
virtual ~Interpolator() noexcept = default;
};
class InterpolatorIdeal : public Interpolator {
public:
virtual int Interpolate5(int v0, int v1);
virtual int Interpolate6(int v0, int v1);
virtual int InterpolateHalf5(int v0, int v1);
virtual int InterpolateHalf6(int v0, int v1);
private:
int Interpolate5or6(int v0, int v1);
int InterpolateHalf5or6(int v0, int v1);
};
class InterpolatorIdealRound : public InterpolatorIdeal {
public:
virtual int Interpolate5(int v0, int v1);
virtual int Interpolate6(int v0, int v1);
private:
int Interpolate5or6Round(int v0, int v1);
};
class InterpolatorNvidia : public Interpolator {
public:
virtual int Interpolate5(int v0, int v1);
virtual int Interpolate6(int v0, int v1);
virtual int InterpolateHalf5(int v0, int v1);
virtual int InterpolateHalf6(int v0, int v1);
};
class InterpolatorAMD : public Interpolator {
public:
virtual int Interpolate5(int v0, int v1);
virtual int Interpolate6(int v0, int v1);
virtual int InterpolateHalf5(int v0, int v1);
virtual int InterpolateHalf6(int v0, int v1);
private:
int Interpolate5or6(int v0, int v1);
int InterpolateHalf5or6(int v0, int v1);
};
} // namespace rgbcx
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