mirror of
https://github.com/drewcassidy/quicktex.git
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Split up blocks file
This commit is contained in:
parent
36bd624273
commit
a3cc69db64
@ -36,7 +36,7 @@ set_project_warnings(test_rgbcx)
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if (CMAKE_CXX_COMPILER_ID MATCHES ".*Clang")
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set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -stdlib=libc++ -lc++abi")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++ -fsanitize=undefined")
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set(PROJECT_WARNINGS ${CLANG_WARNINGS})
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if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
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set_property(TARGET python_rgbcx test_rgbcx PROPERTY OSX_ARCHITECTURES_RELEASE x86_64 arm64) #Mach-O fat binary for arm and x86
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85
src/BC1/BC1Block.h
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85
src/BC1/BC1Block.h
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@ -0,0 +1,85 @@
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <array>
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#include <cassert>
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#include <cstdint>
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#include <cstdlib>
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#include "../Color.h"
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#include "../util.h"
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namespace rgbcx {
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#pragma pack(push, 1)
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class BC1Block {
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public:
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using UnpackedSelectors = std::array<std::array<uint8_t, 4>, 4>;
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uint16_t GetLowColor() const { return static_cast<uint16_t>(_low_color[0] | (_low_color[1] << 8U)); }
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uint16_t GetHighColor() const { return static_cast<uint16_t>(_high_color[0] | (_high_color[1] << 8U)); }
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Color GetLowColor32() const { return Color::Unpack565(GetLowColor()); }
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Color GetHighColor32() const { return Color::Unpack565(GetHighColor()); }
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bool Is3Color() const { return GetLowColor() <= GetHighColor(); }
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void SetLowColor(uint16_t c) {
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_low_color[0] = c & 0xFF;
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_low_color[1] = (c >> 8) & 0xFF;
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}
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void SetHighColor(uint16_t c) {
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_high_color[0] = c & 0xFF;
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_high_color[1] = (c >> 8) & 0xFF;
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}
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uint32_t GetSelector(uint32_t x, uint32_t y) const {
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assert((x < 4U) && (y < 4U));
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return (selectors[y] >> (x * SelectorBits)) & SelectorMask;
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}
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void SetSelector(uint32_t x, uint32_t y, uint32_t val) {
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assert((x < 4U) && (y < 4U) && (val < 4U));
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selectors[y] &= (~(SelectorMask << (x * SelectorBits)));
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selectors[y] |= (val << (x * SelectorBits));
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}
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UnpackedSelectors UnpackSelectors() const {
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UnpackedSelectors unpacked;
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for (unsigned i = 0; i < 4; i++) { unpacked[i] = Unpack<uint8_t, uint8_t, 2, 4>(selectors[i]); }
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return unpacked;
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}
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void PackSelectors(const UnpackedSelectors& unpacked) {
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for (unsigned i = 0; i < 4; i++) { selectors[i] = Pack<uint8_t, uint8_t, 2, 4>(unpacked[i]); }
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}
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constexpr static inline size_t EndpointSize = 2;
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constexpr static inline size_t SelectorSize = 4;
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constexpr static inline uint8_t SelectorBits = 2;
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constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
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constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
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private:
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std::array<uint8_t, EndpointSize> _low_color;
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std::array<uint8_t, EndpointSize> _high_color;
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public:
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std::array<uint8_t, 4> selectors;
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};
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#pragma pack(pop)
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} // namespace rgbcx
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@ -21,12 +21,14 @@
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#include <assert.h>
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#include <stdint.h>
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#include <array>
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#include "../ColorBlock.h"
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#include "../blocks.h"
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#include "../Color.h"
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#include "../ColorBlock.h"
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#include "../interpolator.h"
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#include "../ndebug.h"
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#include "BC1Block.h"
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namespace rgbcx {
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void BC1Decoder::DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) {
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@ -23,9 +23,9 @@
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#include "../BlockDecoder.h"
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#include "../ColorBlock.h"
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#include "../blocks.h"
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#include "../interpolator.h"
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#include "../ndebug.h"
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#include "BC1Block.h"
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namespace rgbcx {
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class BC1Decoder final : public BlockDecoder<BC1Block, 4, 4> {
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34
src/BC3/BC3Block.h
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34
src/BC3/BC3Block.h
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@ -0,0 +1,34 @@
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../BC1/BC1Block.h"
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#include "../BC4/BC4Block.h"
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namespace rgbcx {
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#pragma pack(push, 1)
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class BC3Block {
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public:
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BC4Block alpha_block;
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BC1Block color_block;
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};
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#pragma pack(pop)
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} // namespace rgbcx
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@ -22,7 +22,6 @@
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#include "../BC1/BC1Decoder.h"
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#include "../BC4/BC4Decoder.h"
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#include "../ColorBlock.h"
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#include "../blocks.h"
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#include "../ndebug.h"
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namespace rgbcx {
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@ -25,9 +25,9 @@
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#include "../BC4/BC4Decoder.h"
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#include "../BlockDecoder.h"
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#include "../ColorBlock.h"
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#include "../blocks.h"
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#include "../interpolator.h"
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#include "../ndebug.h"
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#include "BC3Block.h"
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namespace rgbcx {
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class BC3Decoder : public BlockDecoder<BC3Block, 4, 4> {
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@ -1,6 +1,6 @@
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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@ -24,62 +24,13 @@
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#include <cstdint>
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#include <cstdlib>
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#include "Color.h"
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#include "util.h"
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#include "../BC1/BC1Block.h"
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#include "../Color.h"
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#include "../util.h"
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namespace rgbcx {
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#pragma pack(push, 1)
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class BC1Block {
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public:
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using UnpackedSelectors = std::array<std::array<uint8_t, 4>, 4>;
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uint16_t GetLowColor() const { return static_cast<uint16_t>(_low_color[0] | (_low_color[1] << 8U)); }
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uint16_t GetHighColor() const { return static_cast<uint16_t>(_high_color[0] | (_high_color[1] << 8U)); }
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Color GetLowColor32() const { return Color::Unpack565(GetLowColor()); }
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Color GetHighColor32() const { return Color::Unpack565(GetHighColor()); }
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bool Is3Color() const { return GetLowColor() <= GetHighColor(); }
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void SetLowColor(uint16_t c) {
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_low_color[0] = c & 0xFF;
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_low_color[1] = (c >> 8) & 0xFF;
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}
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void SetHighColor(uint16_t c) {
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_high_color[0] = c & 0xFF;
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_high_color[1] = (c >> 8) & 0xFF;
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}
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uint32_t GetSelector(uint32_t x, uint32_t y) const {
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assert((x < 4U) && (y < 4U));
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return (selectors[y] >> (x * SelectorBits)) & SelectorMask;
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}
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void SetSelector(uint32_t x, uint32_t y, uint32_t val) {
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assert((x < 4U) && (y < 4U) && (val < 4U));
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selectors[y] &= (~(SelectorMask << (x * SelectorBits)));
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selectors[y] |= (val << (x * SelectorBits));
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}
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UnpackedSelectors UnpackSelectors() const {
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UnpackedSelectors unpacked;
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for (unsigned i = 0; i < 4; i++) { unpacked[i] = Unpack<uint8_t, uint8_t, 2, 4>(selectors[i]); }
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return unpacked;
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}
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void PackSelectors(const UnpackedSelectors& unpacked) {
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for (unsigned i = 0; i < 4; i++) { selectors[i] = Pack<uint8_t, uint8_t, 2, 4>(unpacked[i]); }
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}
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constexpr static inline size_t EndpointSize = 2;
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constexpr static inline size_t SelectorSize = 4;
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constexpr static inline uint8_t SelectorBits = 2;
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constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
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constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
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private:
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std::array<uint8_t, EndpointSize> _low_color;
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std::array<uint8_t, EndpointSize> _high_color;
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public:
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std::array<uint8_t, 4> selectors;
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};
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class BC4Block {
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public:
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using UnpackedSelectors = std::array<std::array<uint8_t, 4>, 4>;
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@ -156,22 +107,11 @@ class BC4Block {
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constexpr static inline uint8_t SelectorBits = 3;
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constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
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constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
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constexpr static inline uint64_t SelectorBitsMax = (1UL << (8U * SelectorSize)) - 1U;
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constexpr static inline uint64_t SelectorBitsMax = (1ULL << (8U * SelectorSize)) - 1U;
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uint8_t low_alpha;
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uint8_t high_alpha;
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std::array<uint8_t, SelectorSize> selectors;
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};
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class BC3Block {
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public:
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BC4Block alpha_block;
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BC1Block color_block;
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};
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class BC5Block {
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public:
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BC4Block chan0_block;
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BC4Block chan1_block;
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};
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#pragma pack(pop)
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#pragma pack(pop)
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} // namespace rgbcx
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@ -25,8 +25,8 @@
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#include "../Color.h" // for Color
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#include "../ColorBlock.h" // for ColorBlock
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#include "../blocks.h" // for BC4Block
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#include "../ndebug.h" // for ndebug
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#include "BC4Block.h"
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void rgbcx::BC4Decoder::DecodeBlock(Color4x4 dest, BC4Block *const block, size_t channel) const noexcept(ndebug) {
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auto l = block->GetLowAlpha();
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@ -23,8 +23,8 @@
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#include "../BlockDecoder.h"
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#include "../ColorBlock.h"
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#include "../blocks.h"
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#include "../ndebug.h"
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#include "BC4Block.h"
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namespace rgbcx {
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class BC4Decoder : public BlockDecoder<BC4Block, 4, 4> {
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33
src/BC5/BC5Block.h
Normal file
33
src/BC5/BC5Block.h
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@ -0,0 +1,33 @@
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "../BC4/BC4Block.h"
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namespace rgbcx {
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#pragma pack(push, 1)
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class BC5Block {
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public:
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BC4Block chan0_block;
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BC4Block chan1_block;
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};
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#pragma pack(pop)
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} // namespace rgbcx
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@ -21,7 +21,6 @@
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#include "../BC4/BC4Decoder.h"
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#include "../ColorBlock.h"
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#include "../blocks.h"
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#include "../ndebug.h"
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namespace rgbcx {
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@ -25,8 +25,8 @@
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#include "../BC4/BC4Decoder.h"
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#include "../BlockDecoder.h"
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#include "../ColorBlock.h"
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#include "../blocks.h"
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#include "../ndebug.h"
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#include "BC5Block.h"
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namespace rgbcx {
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class BC5Decoder : public BlockDecoder<BC5Block, 4, 4> {
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@ -25,7 +25,7 @@
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#include <cstdio>
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#include <vector>
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#include "blocks.h"
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#include "Color.h"
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template <size_t N> class ColorRow {
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public:
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@ -12,8 +12,8 @@
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#include <cstring>
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#include <type_traits>
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#include "BC1/BC1Block.h"
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#include "Color.h"
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#include "blocks.h"
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#include "tables.h"
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#include "util.h"
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@ -55,7 +55,10 @@
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#include <cstdint>
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#include "blocks.h"
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#include "BC1/BC1Block.h"
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#include "BC3/BC3Block.h"
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#include "BC4/BC4Block.h"
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#include "BC5/BC5Block.h"
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#include "interpolator.h"
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// By default, the table used to accelerate cluster fit on 4 color blocks uses a 969x128 entry table.
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@ -17,7 +17,6 @@
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#include <type_traits>
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#include <vector>
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#include "../blocks.h"
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#include "../rgbcx.h"
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#include "../rgbcxDecoders.h"
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#include "../util.h"
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@ -26,6 +25,8 @@
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#include "dds_defs.h"
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#include "lodepng.h"
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using namespace rgbcx;
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const int MAX_UBER_LEVEL = 5;
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static int print_usage() {
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