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make Color have a constexpr constructor and add Block class
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quicktex/Block.h
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42
quicktex/Block.h
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/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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namespace quicktex {
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/**
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* Base class for all compressed blocks
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*
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* IMPORTANT: this class cannot contain any virtual methods or the vtable would add to the derived class size,
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* it is only to act as a base class for type checking reasons. As such, it has limited utility on its own.
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*
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* @tparam N Block width in pixels
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* @tparam M Block height in pixels
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*/
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template <int N, int M> class Block {
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static_assert(N > 0);
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static_assert(M > 0);
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public:
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static constexpr int Width = N;
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static constexpr int Height = M;
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};
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} // namespace quicktex
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@ -26,9 +26,9 @@
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namespace quicktex {
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Color::Color() { SetRGBA(0, 0, 0, 0xFF); }
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constexpr Color::Color() { SetRGBA(0, 0, 0, 0xFF); }
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Color::Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { SetRGBA(r, g, b, a); }
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constexpr Color::Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a) { SetRGBA(r, g, b, a); }
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Color::Color(Vector4Int v) { SetRGBA((uint8_t)v[0], (uint8_t)v[1], (uint8_t)v[2], (uint8_t)v[3]); }
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@ -34,9 +34,9 @@ class Color {
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uint8_t b;
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uint8_t a;
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Color();
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constexpr Color();
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Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF);
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constexpr Color(uint8_t r, uint8_t g, uint8_t b, uint8_t a = 0xFF);
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Color(Vector4Int v);
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