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@ -43,8 +43,90 @@ namespace rgbcx {
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using InterpolatorPtr = std::shared_ptr<Interpolator>;
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using Hist3 = OrderTable<3>::Histogram;
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using Hist4 = OrderTable<4>::Histogram;
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using Hash = uint16_t;
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using BlockMetrics = Color4x4::BlockMetrics;
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using EncodeResults = BC1Encoder::EncodeResults;
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using ColorMode = BC1Encoder::BlockColorMode;
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// region Free Functions/Templates
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template <ColorMode M> bool ComputeEndpoints(Color4x4 pixels, EncodeResults &block, BlockMetrics metrics) {
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const int N = (M == ColorMode::FourColor) ? 4 : 3;
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const bool is_3color = N == 3;
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static_assert(M == ColorMode::FourColor || M == ColorMode::ThreeColor || M == ColorMode::ThreeColorBlack);
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static_assert(N == 3 || N == 4);
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Vector4 q00 = {0, 0, 0};
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unsigned weight_accum = 0;
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for (unsigned i = 0; i < 16; i++) {
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const Color color = pixels.Get(i);
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const uint8_t sel = block.selectors[i];
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if (M == ColorMode::ThreeColorBlack && color.IsBlack()) continue;
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if (is_3color && sel == 3U) continue; // NOTE: selectors for 3-color are in linear order here, but not in original
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assert(sel < N);
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const Vector4Int color_vector = Vector4Int::FromColorRGB(color);
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q00 += color_vector * sel;
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weight_accum += (N == 3) ? g_weight_vals3[sel] : g_weight_vals4[sel];
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}
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int denominator = N - 1;
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Vector4 q10 = (metrics.sums * denominator) - q00;
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float z00 = (float)((weight_accum >> 16) & 0xFF);
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float z10 = (float)((weight_accum >> 8) & 0xFF);
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float z11 = (float)(weight_accum & 0xFF);
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float z01 = z10;
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// invert matrix
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float det = z00 * z11 - z01 * z10;
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if (fabs(det) < 1e-8f) {
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block.color_mode = ColorMode::Solid;
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return false;
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}
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det = ((float)denominator / 255.0f) / det;
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float iz00, iz01, iz10, iz11;
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iz00 = z11 * det;
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iz01 = -z01 * det;
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iz10 = -z10 * det;
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iz11 = z00 * det;
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Vector4 low = (q00 * iz00) + (q10 * iz01);
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Vector4 high = (q00 * iz10) + (q10 * iz11);
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block.color_mode = M;
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block.low = Color::PreciseRound565(low);
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block.high = Color::PreciseRound565(high);
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return true;
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}
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template <ColorMode M> void ComputeEndpoints(std::array<Vector4, 17> &sums, EncodeResults &block, Vector4 &matrix, Hash hash) {
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const int N = (M == ColorMode::FourColor) ? 4 : 3;
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const bool is_3color = N == 3;
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static_assert(M != ColorMode::Solid);
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static_assert(N == 3 || N == 4);
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Vector4 q10 = {0, 0, 0};
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unsigned level = 0;
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for (unsigned i = 0; i < (N - 1); i++) {
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level += OrderTable<N>::GetUniqueOrdering(hash, i);
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q10 += sums[level];
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}
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Vector4 q00 = (sums[16] * (N - 1)) - q10;
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Vector4 low = (matrix[0] * q00) + (matrix[1] * q10);
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Vector4 high = (matrix[2] * q00) + (matrix[3] * q10);
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block.color_mode = M;
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block.low = Color::PreciseRound565(low);
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block.high = Color::PreciseRound565(high);
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}
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// endregion
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// Static Fields
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@ -54,7 +136,8 @@ std::mutex BC1Encoder::order_table_mutex = std::mutex();
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bool BC1Encoder::order_tables_generated = false;
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BC1Encoder::BC1Encoder(InterpolatorPtr interpolator) : _interpolator(interpolator) {
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_flags = Flags::UseFasterMSEEval | Flags::TwoLeastSquaresPasses;
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_flags = Flags::UseFullMSEEval | Flags::TwoLeastSquaresPasses | Flags::UseLikelyTotalOrderings;
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_orderings4 = 8;
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// generate lookup tables
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order_table_mutex.lock();
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@ -103,19 +186,22 @@ void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
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}
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EncodeResults round_result;
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FindEndpoints(pixels, modified_flags, metrics, round_result.low, round_result.high);
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FindEndpoints(round_result, pixels, modified_flags, metrics);
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FindSelectors4(pixels, round_result, needs_block_error);
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for (unsigned pass = 0; pass < total_ls_passes; pass++) {
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EncodeResults trial_result = round_result;
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Vector4 low, high;
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bool multicolor = ComputeEndpointsLS(pixels, trial_result, metrics, false, false);
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bool multicolor = ComputeEndpoints<ColorMode::FourColor>(pixels, trial_result, metrics);
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if (multicolor) {
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FindSelectors4(pixels, trial_result, needs_block_error);
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} else {
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FindEndpointsSingleColor(trial_result, pixels, metrics.avg, false);
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}
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if (trial_result.low == round_result.low && trial_result.high == round_result.high) break;
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FindSelectors4(pixels, trial_result, needs_block_error);
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if (!needs_block_error || trial_result.error < round_result.error) {
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round_result = trial_result;
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} else {
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@ -125,6 +211,7 @@ void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
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if (!needs_block_error || round_result.error < result.error) { result = round_result; }
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}
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bool usedCF = false;
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// First refinement pass using ordered cluster fit
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if (result.error > 0 && (_flags & Flags::UseLikelyTotalOrderings) != Flags::None) {
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const unsigned total_iters = (_flags & Flags::Iterative) != Flags::None ? 2 : 1;
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@ -132,18 +219,15 @@ void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
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EncodeResults orig = result;
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Hist4 h(orig.selectors);
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const Hash order_index = order_table4->GetHash(h);
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Color low = orig.low.ScaleFrom565();
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Color high = orig.high.ScaleFrom565();
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const Hash start_hash = order_table4->GetHash(h);
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Vector4Int axis = high - low;
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Vector4 axis = orig.high.ScaleFrom565() - orig.low.ScaleFrom565();
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std::array<Vector4, 16> color_vectors;
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std::array<uint32_t, 16> dots;
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for (unsigned i = 0; i < 16; i++) {
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color_vectors[i] = Vector4::FromColorRGB(pixels.Get(i));
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int dot = 0x1000000 + color_vectors[i].Dot(axis);
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int dot = 0x1000000 + (int)color_vectors[i].Dot(axis);
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assert(dot >= 0);
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dots[i] = (uint32_t)(dot << 4) | i;
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}
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@ -157,27 +241,36 @@ void BC1Encoder::EncodeBlock(Color4x4 pixels, BC1Block *dest) const {
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sums[i + 1] = sums[i] + color_vectors[p];
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}
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const unsigned q_total = ((_flags & Flags::Exhaustive) != Flags::None) ? order_table4->UniqueOrderings
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: (unsigned)clampi(_orderings4, MIN_TOTAL_ORDERINGS, MAX_TOTAL_ORDERINGS4);
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for (unsigned q = 0; q < q_total; q++) {
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Hash s = ((_flags & Flags::Exhaustive) != Flags::None) ? q : g_best_total_orderings4[order_index][q];
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const Hash q_total = ((_flags & Flags::Exhaustive) != Flags::None) ? order_table4->UniqueOrderings
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: (Hash)clamp(_orderings4, MIN_TOTAL_ORDERINGS, MAX_TOTAL_ORDERINGS4);
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for (Hash q = 0; q < q_total; q++) {
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Hash trial_hash = ((_flags & Flags::Exhaustive) != Flags::None) ? q : g_best_total_orderings4[start_hash][q];
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Vector4 trial_matrix = order_table4->GetFactors(trial_hash);
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EncodeResults trial = orig;
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EncodeResults trial_result = orig;
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Vector4 low, high;
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if (order_table4->IsSingleColor(order_index)) {
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trial.is_1_color = true;
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trial.is_3_color = false;
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if (order_table4->IsSingleColor(trial_hash)) {
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FindEndpointsSingleColor(trial_result, pixels, metrics.avg, false);
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} else {
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ComputeEndpoints<ColorMode::FourColor>(sums, trial_result, trial_matrix, trial_hash);
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}
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FindSelectors4(pixels, trial_result, true);
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if (trial_result.error < result.error) {
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result = trial_result;
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usedCF = true;
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}
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if (trial_result.error == 0) break;
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}
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}
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}
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EncodeBlock4Color(result, dest);
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if (result.low == result.high) {
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EncodeBlockSingleColor(metrics.avg, dest);
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} else {
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EncodeBlock4Color(result, dest);
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}
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// if (result.low == result.high) {
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// EncodeBlockSingleColor(metrics.avg, dest);
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// } else {
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// EncodeBlock4Color(result, dest);
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// }
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}
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void BC1Encoder::EncodeBlockSingleColor(Color color, BC1Block *dest) const {
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@ -187,6 +280,7 @@ void BC1Encoder::EncodeBlockSingleColor(Color color, BC1Block *dest) const {
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bool using_3color = false;
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// why is there no subscript operator for shared_ptr<array>
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// TODO use endpoint finder below
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BC1MatchEntry match_r = _single_match5->at(color.r);
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BC1MatchEntry match_g = _single_match6->at(color.g);
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BC1MatchEntry match_b = _single_match5->at(color.b);
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@ -268,22 +362,26 @@ void BC1Encoder::EncodeBlock4Color(EncodeResults &block, BC1Block *dest) const {
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dest->PackSelectors(selectors, mask);
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}
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void BC1Encoder::FindEndpoints(Color4x4 pixels, BC1Encoder::Flags flags, const BC1Encoder::BlockMetrics metrics, Color &low, Color &high) const {
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void BC1Encoder::FindEndpoints(EncodeResults &block, Color4x4 pixels, BC1Encoder::Flags flags, const BC1Encoder::BlockMetrics &metrics) const {
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if (metrics.is_greyscale) {
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// specialized greyscale case
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const unsigned fr = pixels.Get(0).r;
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if (metrics.max.r - metrics.min.r < 2) {
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// single color block
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low.r = high.r = (uint8_t)scale8To5(fr);
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low.g = high.g = (uint8_t)scale8To6(fr);
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low.b = high.b = low.r;
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uint8_t fr5 = (uint8_t)scale8To5(fr);
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uint8_t fr6 = (uint8_t)scale8To6(fr);
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block.low = Color(fr5, fr6, fr5);
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block.high = block.low;
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} else {
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low.r = low.b = scale8To5(metrics.min.r);
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low.g = scale8To6(metrics.min.r);
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uint8_t lr5 = scale8To5(metrics.min.r);
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uint8_t lr6 = scale8To6(metrics.min.r);
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high.r = high.b = scale8To5(metrics.max.r);
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high.g = scale8To6(metrics.max.r);
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uint8_t hr5 = scale8To5(metrics.max.r);
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uint8_t hr6 = scale8To6(metrics.max.r);
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block.low = Color(lr5, lr6, lr5);
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}
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} else if ((flags & Flags::Use2DLS) != Flags::None) {
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// 2D Least Squares approach from Humus's example, with added inset and optimal rounding.
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@ -342,8 +440,8 @@ void BC1Encoder::FindEndpoints(Color4x4 pixels, BC1Encoder::Flags flags, const B
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h[c] = ((h[c] - inset) / 255.0f);
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}
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low = Color::PreciseRound565(l);
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high = Color::PreciseRound565(h);
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block.low = Color::PreciseRound565(l);
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block.high = Color::PreciseRound565(h);
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} else if ((flags & Flags::BoundingBox) != Flags::None) {
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// Algorithm from icbc.h compress_dxt1_fast()
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Vector4 l, h;
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@ -370,8 +468,8 @@ void BC1Encoder::FindEndpoints(Color4x4 pixels, BC1Encoder::Flags flags, const B
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if (icov_xz < 0) std::swap(l[0], h[0]);
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if (icov_yz < 0) std::swap(l[1], h[1]);
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low = Color::PreciseRound565(l);
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high = Color::PreciseRound565(h);
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block.low = Color::PreciseRound565(l);
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block.high = Color::PreciseRound565(h);
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} else if ((flags & Flags::BoundingBoxInt) != Flags::None) {
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// Algorithm from icbc.h compress_dxt1_fast(), but converted to integer.
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@ -395,8 +493,8 @@ void BC1Encoder::FindEndpoints(Color4x4 pixels, BC1Encoder::Flags flags, const B
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if (icov_xz < 0) std::swap(min.r, max.r);
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if (icov_yz < 0) std::swap(min.g, max.g);
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low = min.ScaleTo565();
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high = max.ScaleTo565();
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block.low = min.ScaleTo565();
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block.high = max.ScaleTo565();
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} else {
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// the slow way
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// Select 2 colors along the principle axis. (There must be a faster/simpler way.)
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@ -459,14 +557,53 @@ void BC1Encoder::FindEndpoints(Color4x4 pixels, BC1Encoder::Flags flags, const B
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}
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}
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low = pixels.Get(min_index).ScaleTo565();
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high = pixels.Get(max_index).ScaleTo565();
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block.low = pixels.Get(min_index).ScaleTo565();
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block.high = pixels.Get(max_index).ScaleTo565();
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}
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block.color_mode = ColorMode::Incomplete;
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}
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void BC1Encoder::FindEndpointsSingleColor(EncodeResults &block, Color color, bool is_3color) const {
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auto &match5 = is_3color ? _single_match5_half : _single_match5;
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auto &match6 = is_3color ? _single_match6_half : _single_match6;
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BC1MatchEntry match_r = match5->at(color.r);
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BC1MatchEntry match_g = match6->at(color.g);
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BC1MatchEntry match_b = match5->at(color.b);
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block.color_mode = is_3color ? ColorMode::SolidThreeColor : ColorMode::Solid;
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block.error = match_r.error + match_g.error + match_b.error;
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block.low = Color(match_r.low, match_g.low, match_b.low);
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block.high = Color(match_r.high, match_g.high, match_b.high);
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// selectors decided when writing, no point deciding them now
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}
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void BC1Encoder::FindEndpointsSingleColor(EncodeResults &block, Color4x4 &pixels, Color color, bool is_3color) const {
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std::array<Color, 4> colors = _interpolator->InterpolateBC1(block.low, block.high, is_3color);
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Vector4Int result_vector = (Vector4Int)colors[2];
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auto &match5 = is_3color ? _single_match5_half : _single_match5;
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auto &match6 = is_3color ? _single_match6_half : _single_match6;
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BC1MatchEntry match_r = match5->at(color.r);
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BC1MatchEntry match_g = match6->at(color.g);
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BC1MatchEntry match_b = match5->at(color.b);
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block.color_mode = is_3color ? ColorMode::SolidThreeColor : ColorMode::Solid;
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block.error = 0;
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block.low = Color(match_r.low, match_g.low, match_b.low);
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block.high = Color(match_r.high, match_g.high, match_b.high);
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for (unsigned i = 0; i < 16; i++) {
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Vector4Int pixel_vector = (Vector4Int)pixels.Get(i);
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auto diff = pixel_vector - result_vector;
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block.error += diff.SqrMag();
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block.selectors[i] = 1;
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}
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}
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unsigned BC1Encoder::FindSelectors4(Color4x4 pixels, BC1Encoder::EncodeResults &block, bool use_err) const {
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// colors in selector order, 0, 1, 2, 3
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// 0 = low color, 1 = high color, 2/3 = interpolated
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std::array<Color, 4> colors = _interpolator->InterpolateBC1(block.low, block.high, false);
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std::array<Vector4Int, 4> color_vectors = {(Vector4Int)colors[0], (Vector4Int)colors[2], (Vector4Int)colors[3], (Vector4Int)colors[1]};
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unsigned total_error = 0;
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@ -546,71 +683,8 @@ unsigned BC1Encoder::FindSelectors4(Color4x4 pixels, BC1Encoder::EncodeResults &
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block.selectors[i] = best_sel;
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}
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}
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block.is_3_color = false;
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block.is_1_color = false;
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block.color_mode = ColorMode::FourColor;
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block.error = total_error;
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return total_error;
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}
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bool BC1Encoder::ComputeEndpointsLS(Color4x4 pixels, EncodeResults &block, BlockMetrics metrics, bool is_3color, bool use_black) const {
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Vector4 low, high;
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Vector4 q00 = {0, 0, 0};
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unsigned weight_accum = 0;
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for (unsigned i = 0; i < 16; i++) {
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const Color color = pixels.Get(i);
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const int sel = (int)block.selectors[i];
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if (use_black && color.IsBlack()) continue;
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if (is_3color && sel == 3) continue; // NOTE: selectors for 3-color are in linear order here, but not in original
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assert(sel <= 3);
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const Vector4Int color_vector = Vector4Int::FromColorRGB(color);
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q00 += color_vector * sel;
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weight_accum += g_weight_vals4[sel];
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}
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int denominator = is_3color ? 2 : 3;
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Vector4 q10 = (metrics.sums * denominator) - q00;
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float z00 = (float)((weight_accum >> 16) & 0xFF);
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float z10 = (float)((weight_accum >> 8) & 0xFF);
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float z11 = (float)(weight_accum & 0xFF);
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float z01 = z10;
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|
// invert matrix
|
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|
|
float det = z00 * z11 - z01 * z10;
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|
if (fabs(det) < 1e-8f) {
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|
block.is_1_color = true;
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|
|
return false;
|
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|
|
}
|
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|
|
det = ((float)denominator / 255.0f) / det;
|
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|
|
float iz00, iz01, iz10, iz11;
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|
|
iz00 = z11 * det;
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|
iz01 = -z01 * det;
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|
iz10 = -z10 * det;
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|
|
iz11 = z00 * det;
|
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|
|
low = (q00 * iz00) + (q10 * iz01);
|
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|
|
high = (q00 * iz10) + (q10 * iz11);
|
|
|
|
|
|
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|
|
block.is_1_color = false;
|
|
|
|
|
block.low = Color::PreciseRound565(low);
|
|
|
|
|
block.high = Color::PreciseRound565(high);
|
|
|
|
|
return true;
|
|
|
|
|
}
|
|
|
|
|
/*
|
|
|
|
|
bool BC1Encoder::ComputeEndpointsLS(Color4x4 pixels, EncodeResults &block, BlockMetrics metrics, Hash hash, Vector4 &matrix, std::array<Vector4, 17> &sums,
|
|
|
|
|
bool is_3color, bool use_black) const {
|
|
|
|
|
unsigned f1, f2, f3;
|
|
|
|
|
int denominator = is_3color ? 2 : 3;
|
|
|
|
|
|
|
|
|
|
if (is_3color) {
|
|
|
|
|
order_table3->GetUniqueOrderingSums(hash, f1, f2, f3);
|
|
|
|
|
} else {
|
|
|
|
|
order_table4->GetUniqueOrderingSums(hash, f1, f2, f3);
|
|
|
|
|
}
|
|
|
|
|
}*/
|
|
|
|
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|
|
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|
|
} // namespace rgbcx
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