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8 Commits

Author SHA1 Message Date
0eaf76c675
Remove macOS gcc compilation 2021-02-05 23:39:53 -08:00
155231a440 Only do fat binaries on apple clang 2021-02-05 23:35:06 -08:00
59db9fdb27 include cmath
I dont know why this keeps happening
2021-02-05 23:29:09 -08:00
7d830daee3 make it compile 2021-02-05 23:22:57 -08:00
2d9abcc15f
fix cc and cxx variables 2021-02-05 23:10:51 -08:00
647853dd46
use explicit matrix config 2021-02-05 23:07:01 -08:00
a4e8d7302d
Maybe this will work? 2021-02-05 22:06:05 -08:00
6018ab0cfb Flesh out usage of block classes more 2021-02-05 19:44:19 -08:00
13 changed files with 643 additions and 609 deletions

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@ -1,6 +1,10 @@
---
BasedOnStyle: LLVM
BasedOnStyle: google
IndentWidth: 4
ColumnLimit: 160
AllowShortBlocksOnASingleLine: Always
AllowShortFunctionsOnASingleLine: All
AlwaysBreakTemplateDeclarations: MultiLine
#AlignConsecutiveDeclarations: true
---

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@ -1,21 +1,18 @@
---
FormatStyle: LLVM
Checks: 'clang-diagnostic-*,clang-analyzer-*,readability-*'
FormatStyle: google
Checks: '-*,clang-diagnostic-*,llvm-*,misc-*,-misc-unused-parameters,-misc-non-private-member-variables-in-classes,readability-identifier-naming,cppcoreguidelines-narrowing-conversions'
CheckOptions:
- key: readability-identifier-naming.AbstractClassCase
value: 'CamelCase'
- key: readability-identifier-naming.ClassCase
value: 'CamelCase'
- key: readability-identifier-naming.EnumCase
value: 'CamelCase'
- key: readability-identifier-naming.StructCase
value: 'CamelCase'
- key: readability-identifier-naming.TypedefCase
value: 'CamelCase'
- key: readability-identifier-naming.MemberCase
value: 'CamelCase'
- key: readability-identifier-naming.FunctionCase
value: 'camelBack'
- key: readability-identifier-naming.ClassMethodCase
value: 'camelBack'
- { key: readability-identifier-naming.NamespaceCase, value: lower_case }
- { key: readability-identifier-naming.ClassCase, value: CamelCase }
- { key: readability-identifier-naming.StructCase, value: CamelCase }
- { key: readability-identifier-naming.TemplateParameterCase, value: CamelCase }
- { key: readability-identifier-naming.FunctionCase, value: aNy_CasE }
- { key: readability-identifier-naming.VariableCase, value: lower_case }
- { key: readability-identifier-naming.MemberCase, value: lower_case }
- { key: readability-identifier-naming.PrivateMemberPrefix, value: _ }
- { key: readability-identifier-naming.ProtectedMemberPrefix, value: _ }
- { key: readability-identifier-naming.EnumConstantCase, value: CamelCase }
- { key: readability-identifier-naming.ConstexprVariableCase, value: CamelCase }
- { key: readability-identifier-naming.GlobalConstantCase, value: CamelCase }
- { key: readability-identifier-naming.MemberConstantCase, value: CamelCase }
- { key: readability-identifier-naming.StaticConstantCase, value: CamelCase }

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@ -12,7 +12,26 @@ jobs:
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: ubuntu-latest
runs-on: ${{ matrix.os }}
strategy:
matrix:
include:
- os: macos-latest
name: "macOS Clang"
cc: "clang"
cxx: "clang++"
- os: ubuntu-latest
name: "Ubuntu Clang"
cc: "clang-9"
cxx: "clang++-9"
- os: ubuntu-latest
name: "Ubuntu GCC"
cc: "gcc-10"
cxx: "g++-10"
- os: windows-latest
name: "Windows MSVC"
cc: "cl"
cxx: "cl"
steps:
- uses: actions/checkout@v2
@ -21,6 +40,10 @@ jobs:
# recursively checkout submodules.
submodules: 'true'
- name: Set Windows ENV
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1
- name: Create Build Environment
# Some projects don't allow in-source building, so create a separate build directory
# We'll use this as our working directory for all subsequent commands
@ -34,11 +57,12 @@ jobs:
# Note the current convention is to use the -S and -B options here to specify source
# and build directories, but this is only available with CMake 3.13 and higher.
# The CMake binaries on the Github Actions machines are (as of this writing) 3.12
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE
run: cmake $GITHUB_WORKSPACE -DCMAKE_BUILD_TYPE=$BUILD_TYPE -DCMAKE_C_COMPILER=${{ matrix.cc }} -DCMAKE_CXX_COMPILER=${{ matrix.cxx }}
- name: Build
working-directory: ${{github.workspace}}/build
shell: bash
# Execute the build. You can specify a specific target with "--target <NAME>"
run: cmake --build . --config $BUILD_TYPE

2
.gitignore vendored
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@ -17,4 +17,4 @@ install_manifest.txt
compile_commands.json
CTestTestfile.cmake
_deps
cmake-build-debug
cmake-build-*

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@ -18,8 +18,7 @@ source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} FILES ${SOURCE_FILES} ${HEADER_FIL
pybind11_add_module(python_rgbcx
${SOURCE_FILES}
${HEADER_FILES}
${PYTHON_FILES}
)
${PYTHON_FILES})
add_executable(test_rgbcx
${SOURCE_FILES}
@ -27,5 +26,11 @@ add_executable(test_rgbcx
${TEST_FILES})
# Set module features, like C/C++ standards
target_compile_features(python_rgbcx PUBLIC cxx_std_17 c_std_11)
target_compile_features(test_rgbcx PUBLIC cxx_std_17 c_std_11)
target_compile_features(python_rgbcx PUBLIC cxx_std_20 c_std_11)
target_compile_features(test_rgbcx PUBLIC cxx_std_20 c_std_11)
set_property(TARGET python_rgbcx test_rgbcx PROPERTY INTERPROCEDURAL_OPTIMIZATION True) #enable FLTO if available
if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set_property(TARGET python_rgbcx test_rgbcx PROPERTY OSX_ARCHITECTURES_RELEASE x86_64 arm64) #Mach-O fat binary for arm and x86
endif ()

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@ -18,38 +18,8 @@
*/
#include "blocks.h"
#include "color.h"
#include <algorithm>
#include <cassert>
// region Color32 implementation
Color32::Color32(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va) { set(vr, vg, vb, va); }
uint8_t Color32::operator[](uint32_t idx) const {
assert(idx < 4);
return C[idx];
}
uint8_t &Color32::operator[](uint32_t idx) {
assert(idx < 4);
return C[idx];
}
void Color32::set(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va) {
C[0] = vr;
C[1] = vg;
C[2] = vb;
C[3] = va;
}
void Color32::set(const Color32 &other) {
C[0] = other.C[0];
C[1] = other.C[1];
C[2] = other.C[2];
}
Color32 Color32::min(const Color32 &a, const Color32 &b) {
return Color32(std::min(a[0], b[0]), std::min(a[1], b[1]), std::min(a[2], b[2]), std::min(a[3], b[3]));
}
Color32 Color32::max(const Color32 &a, const Color32 &b) {
return Color32(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3]));
}
// endregion

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@ -19,172 +19,120 @@
#pragma once
#include "util.h"
#include <array>
#include <cassert>
#include <cstdint>
#include <cstdlib>
constexpr inline uint8_t DXT1SelectorBits = 2U;
#include "color.h"
#include "util.h"
#pragma pack(push, 1)
struct Color32 {
union {
struct {
uint8_t R;
uint8_t G;
uint8_t B;
uint8_t A;
};
class BC1Block {
public:
uint16_t GetLowColor() const { return _low_color[0] | _low_color[1] << 8U; }
uint16_t GetHighColor() const { return _high_color[0] | _high_color[1] << 8U; }
Color32 GetLowColor32() const { return Color32::unpack565(GetLowColor()); }
Color32 GetHighColor32() const { return Color32::unpack565(GetHighColor()); }
uint8_t C[4];
};
Color32() {}
Color32(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va);
void set(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va);
void set(const Color32 &other);
uint8_t operator[](uint32_t idx) const;
uint8_t &operator[](uint32_t idx);
bool operator==(const Color32 &rhs) const {
return R == rhs.R && G == rhs.G && B == rhs.B && A == rhs.A;
bool Is3Color() const { return GetLowColor() <= GetHighColor(); }
void SetLowColor(uint16_t c) {
_low_color[0] = c & 0xFF;
_low_color[1] = (c >> 8) & 0xFF;
}
void SetHighColor(uint16_t c) {
_high_color[0] = c & 0xFF;
_high_color[1] = (c >> 8) & 0xFF;
}
uint32_t GetSelector(uint32_t x, uint32_t y) const {
assert((x < 4U) && (y < 4U));
return (selectors[y] >> (x * SelectorBits)) & SelectorMask;
}
void SetSelector(uint32_t x, uint32_t y, uint32_t val) {
assert((x < 4U) && (y < 4U) && (val < 4U));
selectors[y] &= (~(SelectorMask << (x * SelectorBits)));
selectors[y] |= (val << (x * SelectorBits));
}
static Color32 min(const Color32 &a, const Color32 &b);
static Color32 max(const Color32 &a, const Color32 &b);
};
struct BC1Block {
constexpr static inline size_t EndpointSize = 2;
constexpr static inline size_t SelectorSize = 4;
constexpr static inline uint8_t SelectorBits = 2;
constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
uint8_t LowColor[EndpointSize];
uint8_t HighColor[EndpointSize];
uint8_t Selectors[SelectorSize];
private:
std::array<uint8_t, EndpointSize> _low_color;
std::array<uint8_t, EndpointSize> _high_color;
inline uint32_t get_low_color() const { return LowColor[0] | (LowColor[1] << 8U); }
inline uint32_t get_high_color() const { return HighColor[0] | (HighColor[1] << 8U); }
inline bool is_3color() const { return get_low_color() <= get_high_color(); }
inline void set_low_color(uint16_t c) {
LowColor[0] = static_cast<uint8_t>(c & 0xFF);
LowColor[1] = static_cast<uint8_t>((c >> 8) & 0xFF);
}
inline void set_high_color(uint16_t c) {
HighColor[0] = static_cast<uint8_t>(c & 0xFF);
HighColor[1] = static_cast<uint8_t>((c >> 8) & 0xFF);
}
inline uint32_t get_selector(uint32_t x, uint32_t y) const {
assert((x < 4U) && (y < 4U));
return (Selectors[y] >> (x * SelectorBits)) & SelectorMask;
}
inline void set_selector(uint32_t x, uint32_t y, uint32_t val) {
assert((x < 4U) && (y < 4U) && (val < 4U));
Selectors[y] &= (~(SelectorMask << (x * SelectorBits)));
Selectors[y] |= (val << (x * DXT1SelectorBits));
}
static inline uint16_t pack_color(const Color32 &color, bool scaled, uint32_t bias = 127U) {
uint32_t r = color.R, g = color.G, b = color.B;
if (scaled) {
r = (r * 31U + bias) / 255U;
g = (g * 63U + bias) / 255U;
b = (b * 31U + bias) / 255U;
}
return static_cast<uint16_t>(minimum(b, 31U) | (minimum(g, 63U) << 5U) | (minimum(r, 31U) << 11U));
}
static inline uint16_t pack_unscaled_color(uint32_t r, uint32_t g, uint32_t b) { return static_cast<uint16_t>(b | (g << 5U) | (r << 11U)); }
static inline void unpack_color(uint32_t c, uint32_t &r, uint32_t &g, uint32_t &b) {
r = (c >> 11) & 31;
g = (c >> 5) & 63;
b = c & 31;
r = (r << 3) | (r >> 2);
g = (g << 2) | (g >> 4);
b = (b << 3) | (b >> 2);
}
static inline void unpack_color_unscaled(uint32_t c, uint32_t &r, uint32_t &g, uint32_t &b) {
r = (c >> 11) & 31;
g = (c >> 5) & 63;
b = c & 31;
}
public:
std::array<uint8_t, 4> selectors;
};
struct BC4Block {
class BC4Block {
public:
inline uint32_t GetLowAlpha() const { return low_alpha; }
inline uint32_t GetHighAlpha() const { return high_alpha; }
inline bool Is6Alpha() const { return GetLowAlpha() <= GetHighAlpha(); }
inline uint64_t GetSelectorBits() const {
return ((uint64_t)((uint32_t)selectors[0] | ((uint32_t)selectors[1] << 8U) | ((uint32_t)selectors[2] << 16U) | ((uint32_t)selectors[3] << 24U))) |
(((uint64_t)selectors[4]) << 32U) | (((uint64_t)selectors[5]) << 40U);
}
inline uint32_t GetSelector(uint32_t x, uint32_t y, uint64_t selector_bits) const {
assert((x < 4U) && (y < 4U));
return (selector_bits >> (((y * 4) + x) * SelectorBits)) & (SelectorMask);
}
static inline std::array<uint8_t, 8> GetBlockValues6(uint32_t l, uint32_t h) {
return {static_cast<uint8_t>(l),
static_cast<uint8_t>(h),
static_cast<uint8_t>((l * 4 + h) / 5),
static_cast<uint8_t>((l * 3 + h * 2) / 5),
static_cast<uint8_t>((l * 2 + h * 3) / 5),
static_cast<uint8_t>((l + h * 4) / 5),
0,
255};
}
static inline std::array<uint8_t, 8> GetBlockValues8(uint32_t l, uint32_t h) {
return {static_cast<uint8_t>(l),
static_cast<uint8_t>(h),
static_cast<uint8_t>((l * 6 + h) / 7),
static_cast<uint8_t>((l * 5 + h * 2) / 7),
static_cast<uint8_t>((l * 4 + h * 3) / 7),
static_cast<uint8_t>((l * 3 + h * 4) / 7),
static_cast<uint8_t>((l * 2 + h * 5) / 7),
static_cast<uint8_t>((l + h * 6) / 7)};
}
static inline std::array<uint8_t, 8> GetBlockValues(uint32_t l, uint32_t h) {
if (l > h)
return GetBlockValues8(l, h);
else
return GetBlockValues6(l, h);
}
constexpr static inline size_t EndpointSize = 1;
constexpr static inline size_t SelectorSize = 6;
constexpr static inline uint8_t SelectorBits = 3;
constexpr static inline uint8_t SelectorValues = 1 << SelectorBits;
constexpr static inline uint8_t SelectorMask = SelectorValues - 1;
uint8_t LowAlpha;
uint8_t HighAlpha;
uint8_t Selectors[SelectorSize];
inline uint32_t get_low_alpha() const { return LowAlpha; }
inline uint32_t get_high_alpha() const { return HighAlpha; }
inline bool is_alpha6_block() const { return get_low_alpha() <= get_high_alpha(); }
inline uint64_t get_selector_bits() const {
return ((uint64_t)((uint32_t)Selectors[0] | ((uint32_t)Selectors[1] << 8U) | ((uint32_t)Selectors[2] << 16U) |
((uint32_t)Selectors[3] << 24U))) |
(((uint64_t)Selectors[4]) << 32U) | (((uint64_t)Selectors[5]) << 40U);
}
inline uint32_t get_selector(uint32_t x, uint32_t y, uint64_t selector_bits) const {
assert((x < 4U) && (y < 4U));
return (selector_bits >> (((y * 4) + x) * SelectorBits)) & (SelectorMask);
}
static inline uint32_t get_block_values6(uint8_t *pDst, uint32_t l, uint32_t h) {
pDst[0] = static_cast<uint8_t>(l);
pDst[1] = static_cast<uint8_t>(h);
pDst[2] = static_cast<uint8_t>((l * 4 + h) / 5);
pDst[3] = static_cast<uint8_t>((l * 3 + h * 2) / 5);
pDst[4] = static_cast<uint8_t>((l * 2 + h * 3) / 5);
pDst[5] = static_cast<uint8_t>((l + h * 4) / 5);
pDst[6] = 0;
pDst[7] = 255;
return 6;
}
static inline uint32_t get_block_values8(uint8_t *pDst, uint32_t l, uint32_t h) {
pDst[0] = static_cast<uint8_t>(l);
pDst[1] = static_cast<uint8_t>(h);
pDst[2] = static_cast<uint8_t>((l * 6 + h) / 7);
pDst[3] = static_cast<uint8_t>((l * 5 + h * 2) / 7);
pDst[4] = static_cast<uint8_t>((l * 4 + h * 3) / 7);
pDst[5] = static_cast<uint8_t>((l * 3 + h * 4) / 7);
pDst[6] = static_cast<uint8_t>((l * 2 + h * 5) / 7);
pDst[7] = static_cast<uint8_t>((l + h * 6) / 7);
return 8;
}
static inline uint32_t get_block_values(uint8_t *pDst, uint32_t l, uint32_t h) {
if (l > h)
return get_block_values8(pDst, l, h);
else
return get_block_values6(pDst, l, h);
}
uint8_t low_alpha;
uint8_t high_alpha;
uint8_t selectors[SelectorSize];
};
struct BC3Block {
BC4Block AlphaBlock;
BC1Block ColorBlock;
class BC3Block {
public:
BC4Block alpha_block;
BC1Block color_block;
};
struct BC5Block {
BC4Block RBlock;
BC4Block GBlock;
class BC5Block {
public:
BC4Block r_block;
BC4Block g_block;
};
#pragma pack(pop)

76
src/color.cpp Normal file
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@ -0,0 +1,76 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "color.h"
#include <algorithm>
#include <cassert>
// region Color32 implementation
Color32::Color32() { set(0, 0, 0, 0xFF); }
Color32::Color32(uint8_t R, uint8_t G, uint8_t B, uint8_t A) { set(R, G, B, A); }
uint16_t Color32::pack565Unscaled(uint16_t R, uint16_t G, uint16_t B) { return B | (G << 5) | (R << 11); }
uint16_t Color32::pack565(uint16_t R, uint16_t G, uint16_t B) { return pack565Unscaled(scale8To5(R), scale8To6(G), scale8To5(B)); }
Color32 Color32::unpack565(uint16_t Packed) {
uint8_t R = scale5To8((Packed >> 11) & 0x1F);
uint8_t G = scale6To8((Packed >> 5) & 0x3F);
uint8_t B = scale5To8(Packed & 0x1F);
return Color32(R, G, B);
}
uint8_t Color32::operator[](uint32_t Index) const {
assert(Index < 4);
return C[Index];
}
uint8_t &Color32::operator[](uint32_t Index) {
assert(Index < 4);
return C[Index];
}
void Color32::set(uint8_t R, uint8_t G, uint8_t B, uint8_t A) {
this->R = R;
this->G = G;
this->B = B;
this->A = A;
}
void Color32::set(const Color32 &Other) {
this->R = Other.R;
this->G = Other.G;
this->B = Other.B;
this->A = Other.A;
}
Color32 Color32::min(const Color32 &a, const Color32 &b) {
return Color32(std::min(a[0], b[0]), std::min(a[1], b[1]), std::min(a[2], b[2]), std::min(a[3], b[3]));
}
Color32 Color32::max(const Color32 &a, const Color32 &b) {
return Color32(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3]));
}
uint16_t Color32::pack565() { return pack565(R, G, B); }
uint16_t Color32::pack565Unscaled() { return pack565Unscaled(R, G, B); }
// endregion

64
src/color.h Normal file
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@ -0,0 +1,64 @@
/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "util.h"
#include <cassert>
#include <cstdint>
#include <cstdlib>
#pragma pack(push, 1)
class Color32 {
public:
union {
struct {
uint8_t R;
uint8_t G;
uint8_t B;
uint8_t A;
};
uint8_t C[4];
};
Color32();
Color32(uint8_t R, uint8_t G, uint8_t B, uint8_t A = 0xFF);
static uint16_t pack565Unscaled(uint16_t R, uint16_t G, uint16_t B);
static uint16_t pack565(uint16_t R, uint16_t G, uint16_t B);
static Color32 unpack565(uint16_t Packed);
bool operator==(const Color32 &Rhs) const { return R == Rhs.R && G == Rhs.G && B == Rhs.B && A == Rhs.A; }
uint8_t operator[](uint32_t Index) const;
uint8_t &operator[](uint32_t Index);
uint16_t pack565();
uint16_t pack565Unscaled();
static Color32 min(const Color32 &A, const Color32 &B);
static Color32 max(const Color32 &A, const Color32 &B);
void set(uint8_t R, uint8_t G, uint8_t B, uint8_t A);
void set(const Color32 &Other);
};
#pragma pack(pop)

File diff suppressed because it is too large Load Diff

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@ -55,6 +55,8 @@
#include <cstdint>
#include "blocks.h"
// By default, the table used to accelerate cluster fit on 4 color blocks uses a 969x128 entry table.
// To reduce the executable size, set RGBCX_USE_SMALLER_TABLES to 1, which selects the smaller 969x32 entry table.
#ifndef RGBCX_USE_SMALLER_TABLES
@ -173,8 +175,8 @@ void encode_bc1(void *pDst, const uint8_t *pPixels, uint32_t flags = 0, uint32_t
// There are two encode_bc3() functions.
// The first is the recommended function, which accepts a level parameter.
// The second is a low-level version that allows fine control over BC1 encoding.
void encode_bc3(uint32_t level, void *pDst, const uint8_t *pPixels);
void encode_bc3(void *pDst, const uint8_t *pPixels, uint32_t flags = 0, uint32_t total_orderings_to_try = DEFAULT_TOTAL_ORDERINGS_TO_TRY);
void encode_bc3(uint32_t level, BC3Block *pDst, const uint8_t *pPixels);
void encode_bc3(BC3Block *pDst, const uint8_t *pPixels, uint32_t flags = 0, uint32_t total_orderings_to_try = DEFAULT_TOTAL_ORDERINGS_TO_TRY);
// Encodes a single channel to BC4.
// stride is the source pixel stride in bytes.
@ -182,7 +184,7 @@ void encode_bc4(void *pDst, const uint8_t *pPixels, uint32_t stride = 4);
// Encodes two channels to BC5.
// chan0/chan1 control which channels, stride is the source pixel stride in bytes.
void encode_bc5(void *pDst, const uint8_t *pPixels, uint32_t chan0 = 0, uint32_t chan1 = 1, uint32_t stride = 4);
void encode_bc5(BC5Block *pDst, const uint8_t *pPixels, uint32_t chan0 = 0, uint32_t chan1 = 1, uint32_t stride = 4);
// Decompression functions.
@ -195,7 +197,7 @@ void unpack_bc4(const void *pBlock_bits, uint8_t *pPixels, uint32_t stride = 4);
bool unpack_bc3(const void *pBlock_bits, void *pPixels, bc1_approx_mode mode = bc1_approx_mode::cBC1Ideal);
void unpack_bc5(const void *pBlock_bits, void *pPixels, uint32_t chan0 = 0, uint32_t chan1 = 1, uint32_t stride = 4);
} // namespace rgbcx
} // namespace rgbcx
/*
------------------------------------------------------------------------------

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@ -20,10 +20,6 @@
const int MAX_UBER_LEVEL = 5;
inline int iabs(int i) { if (i < 0) i = -i; return i; }
inline uint8_t clamp255(int32_t i) { return (uint8_t)((i & 0xFFFFFF00U) ? (~(i >> 31)) : i); }
template <typename S> inline S clamp(S value, S low, S high) { return (value < low) ? low : ((value > high) ? high : value); }
static int print_usage()
{
fprintf(stderr, "bc7enc\n");
@ -781,7 +777,7 @@ int main(int argc, char *argv[])
}
case DXGI_FORMAT_BC3_UNORM:
{
block16* pBlock = &packed_image16[bx + by * blocks_x];
BC3Block* pBlock = reinterpret_cast<BC3Block *>(&packed_image16[bx + by * blocks_x]);
rgbcx::encode_bc3(bc1_quality_level, pBlock, &pixels[0].m_c[0]);
break;
@ -797,7 +793,7 @@ int main(int argc, char *argv[])
{
block16* pBlock = &packed_image16[bx + by * blocks_x];
rgbcx::encode_bc5(pBlock, &pixels[0].m_c[0], bc45_channel0, bc45_channel1, 4);
rgbcx::encode_bc5(reinterpret_cast<BC5Block *>(pBlock), &pixels[0].m_c[0], bc45_channel0, bc45_channel1, 4);
break;
}
case DXGI_FORMAT_BC7_UNORM:

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@ -23,17 +23,17 @@
static inline uint32_t iabs(int32_t i) { return (i < 0) ? static_cast<uint32_t>(-i) : static_cast<uint32_t>(i); }
static inline uint64_t iabs(int64_t i) { return (i < 0) ? static_cast<uint64_t>(-i) : static_cast<uint64_t>(i); }
static inline uint8_t scale_8_to_5(uint32_t v) {
static inline uint8_t scale8To5(uint32_t v) {
v = v * 31 + 128;
return (uint8_t)((v + (v >> 8)) >> 8);
}
static inline uint8_t scale_8_to_6(uint32_t v) {
static inline uint8_t scale8To6(uint32_t v) {
v = v * 63 + 128;
return (uint8_t)((v + (v >> 8)) >> 8);
}
static inline int scale_5_to_8(int v) { return (v << 3) | (v >> 2); }
static inline int scale_6_to_8(int v) { return (v << 2) | (v >> 4); }
static inline int scale5To8(int v) { return (v << 3) | (v >> 2); }
static inline int scale6To8(int v) { return (v << 2) | (v >> 4); }
template <typename S> inline S maximum(S a, S b) { return (a > b) ? a : b; }
template <typename S> inline S maximum(S a, S b, S c) { return maximum(maximum(a, b), c); }
@ -55,7 +55,7 @@ static inline float clampf(float value, float low, float high) {
static inline uint8_t clamp255(int32_t i) { return (uint8_t)((i & 0xFFFFFF00U) ? (~(i >> 31)) : i); }
template <typename S> inline S clamp(S value, S low, S high) { return (value < low) ? low : ((value > high) ? high : value); }
static inline int32_t clampi(int32_t value, int32_t low, int32_t high) {
static inline int32_t clampi(int32_t value, int32_t low, int32_t high) {
if (value < low)
value = low;
else if (value > high)
@ -67,8 +67,3 @@ static inline int squarei(int a) { return a * a; }
static inline int absi(int a) { return (a < 0) ? -a : a; }
template <typename F> inline F lerp(F a, F b, F s) { return a + (b - a) * s; }