/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include "BC1Decoder.h" #include "../ColorBlock.h" #include "../blocks.h" namespace rgbcx { void BC1Decoder::DecodeBlock(Color4x4 dest, BC1Block *const block) const { const auto l = block->GetLowColor(); const auto h = block->GetHighColor(); const auto selectors = block->UnpackSelectors(); const auto colors = _interpolator.InterpolateBC1(l, h); for (unsigned y = 0; y < 4; y++) { for (unsigned x = 0; x < 4; x++) { const auto selector = selectors[y][x]; const auto color = colors[selector]; assert(selector < 4); assert((color.a == 0 && selector == 3 && l <= h) || color.a == UINT8_MAX); if (_write_alpha) { dest[y][x].SetRGBA(color); } else { dest[y][x].SetRGB(color); } } } } } // namespace rgbcx