/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include "../BC1/BC1Decoder.h" #include "../BC4/BC4Decoder.h" #include "../BlockDecoder.h" #include "../ColorBlock.h" #include "../blocks.h" #include "../interpolator.h" #include "../ndebug.h" namespace rgbcx { class BC3Decoder : public BlockDecoder { public: BC3Decoder(const Interpolator &interpolator = Interpolator()) : BC3Decoder(BC1Decoder(interpolator, false)) {} BC3Decoder(const BC1Decoder &bc1_decoder, const BC4Decoder &bc4_decoder = BC4Decoder()) : _bc1_decoder(bc1_decoder), _bc4_decoder(bc4_decoder) {} void DecodeBlock(Color4x4 dest, BC3Block *const block) const noexcept(ndebug) override; private: const BC1Decoder &_bc1_decoder; const BC4Decoder &_bc4_decoder; }; } // namespace rgbcx