/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include #include #include #include #include "blocks.h" template class ColorRow { public: constexpr Color &operator[](size_t n) noexcept { return _colors[n]; } constexpr const Color &operator[](size_t n) const noexcept { return _colors[n]; } constexpr int size() noexcept { return N; } private: std::array _colors; }; template class ColorBlock { public: using Row = ColorRow; constexpr Row &operator[](size_t n) noexcept { return *_rows[n]; } constexpr const Row &operator[](size_t n) const noexcept { return *_rows[n]; } constexpr int width() noexcept { return N; } constexpr int height() noexcept { return M; } constexpr int size() noexcept { return N * M; } ColorBlock(const std::array &Rows) : _rows(Rows) {} private: std::array _rows; }; using Color4x4 = ColorBlock<4, 4>;