/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include "../BC1/BC1Decoder.h" #include "../BC4/BC4Decoder.h" #include "../BlockDecoder.h" #include "../BlockView.h" #include "../Interpolator.h" #include "../ndebug.h" #include "BC3Block.h" namespace rgbcx { class BC3Decoder : public BlockDecoderTemplate { public: using InterpolatorPtr = std::shared_ptr; using BC1DecoderPtr = std::shared_ptr; using BC4DecoderPtr = std::shared_ptr; BC3Decoder(Interpolator::Type type = Interpolator::Type::Ideal) : BC3Decoder(std::make_shared(type)) {} BC3Decoder(BC1DecoderPtr bc1_decoder, BC4DecoderPtr bc4_decoder = std::make_shared()) : _bc1_decoder(bc1_decoder), _bc4_decoder(bc4_decoder) {} void DecodeBlock(Color4x4 dest, BC3Block *const block) const noexcept(ndebug) override; private: const BC1DecoderPtr _bc1_decoder; const BC4DecoderPtr _bc4_decoder; }; } // namespace rgbcx