/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich 2020 and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include "BC1Decoder.h" #include #include "ColorBlock.h" void rgbcx::BC1Decoder::DecodeBlock(const Color4x4 *dest, const BC1Block *block) { const unsigned l = block->GetLowColor(); const unsigned h = block->GetHighColor(); const auto l_color = Color32::Unpack565(l); const auto h_color = Color32::Unpack565(h); std::array colors; colors[0] = l_color; colors[1] = h_color; bool three_color = (h >= l); if (three_color) { colors[2] = _interpolator.InterpolateHalfColor(l_color, h_color); colors[3] = Color32(0,0,0); } else { colors[2] = _interpolator.InterpolateColor() } }