/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include #include "../src/BC1/BC1Encoder.h" #include "../src/BlockEncoder.h" #include "../src/bitwiseEnums.h" #define STRINGIFY(x) #x #define MACRO_STRINGIFY(x) STRINGIFY(x) namespace py = pybind11; namespace rgbcx::bindings { std::unique_ptr MakeBC1Encoder(Interpolator::Type interpolator, unsigned level, bool use_3color, bool use_3color_black) { auto interpolator_ptr = (std::shared_ptr)Interpolator::MakeInterpolator(interpolator); return std::make_unique(interpolator_ptr, level, use_3color, use_3color_black); } void InitBC1(py::module_ &m) { auto block_encoder = py::type::of(); py::class_ bc1_encoder(m, "BC1Encoder", block_encoder); bc1_encoder.def(py::init(&MakeBC1Encoder), py::arg("interpolator") = Interpolator::Type::Ideal, py::arg("level") = 5, py::arg("use_3color") = true, py::arg("use_3color_black") = true); bc1_encoder.def("set_level", &BC1Encoder::SetLevel); bc1_encoder.def_property("flags", &BC1Encoder::GetFlags, &BC1Encoder::SetFlags); bc1_encoder.def_property("error_mode", &BC1Encoder::GetErrorMode, &BC1Encoder::SetErrorMode); bc1_encoder.def_property("endpoint_mode", &BC1Encoder::GetEndpointMode, &BC1Encoder::SetEndpointMode); bc1_encoder.def_property("search_rounds", &BC1Encoder::GetSearchRounds, &BC1Encoder::SetSearchRounds); bc1_encoder.def_property("orderings_4", &BC1Encoder::GetOrderings4, &BC1Encoder::SetOrderings4); bc1_encoder.def_property("orderings_3", &BC1Encoder::GetOrderings3, &BC1Encoder::SetOrderings3); using Flags = BC1Encoder::Flags; py::enum_(bc1_encoder, "Flags", py::arithmetic()) .value("UseLikelyTotalOrderings", Flags::UseLikelyTotalOrderings) .value("TwoLeastSquaresPasses", Flags::TwoLeastSquaresPasses) .value("Use3ColorBlocksForBlackPixels", Flags::Use3ColorBlocksForBlackPixels) .value("Use3ColorBlocks", Flags::Use3ColorBlocks) .value("Iterative", Flags::Iterative) .value("Use6PowerIters", Flags::Use6PowerIters) .value("Exhaustive", Flags::Exhaustive) .value("TryAllInitialEndpoints", Flags::TryAllInitialEndpoints) .def("__invert__", [](Flags f1) { return ~unsigned(f1); }) .def("__and__", [](Flags f1, Flags f2) { return unsigned(f1) & unsigned(f2); }) .def("__rand__", [](Flags f1, Flags f2) { return unsigned(f1) & unsigned(f2); }) .def("__or__", [](Flags f1, Flags f2) { return unsigned(f1) | unsigned(f2); }) .def("__ror__", [](Flags f1, Flags f2) { return unsigned(f1) | unsigned(f2); }) .def("__xor__", [](Flags f1, Flags f2) { return unsigned(f1) ^ unsigned(f2); }) .def("__rxor__", [](Flags f1, Flags f2) { return unsigned(f2) ^ unsigned(f1); }); py::enum_(bc1_encoder, "EndpointMode") .value("LeastSquares", BC1Encoder::EndpointMode::LeastSquares) .value("BoundingBox", BC1Encoder::EndpointMode::BoundingBox) .value("BoundingBoxInt", BC1Encoder::EndpointMode::BoundingBoxInt) .value("PCA", BC1Encoder::EndpointMode::PCA); } } // namespace rgbcx::bindings