/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include "BC3Decoder.h" #include "../BC1/BC1Decoder.h" #include "../BC4/BC4Decoder.h" #include "../ColorBlock.h" #include "../blocks.h" #include "../ndebug.h" namespace rgbcx { void BC3Decoder::DecodeBlock(Color4x4 dest, BC3Block *const block) const noexcept(ndebug) { _bc1_decoder.DecodeBlock(dest, &(block->color_block)); _bc4_decoder.DecodeBlock(dest, &(block->alpha_block), 3); } } // namespace rgbcx