/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include "BC4Decoder.h" #include // for assert #include // for array #include "../Color.h" // for Color #include "../ColorBlock.h" // for ColorBlock #include "../blocks.h" // for BC4Block #include "../ndebug.h" // for ndebug void rgbcx::BC4Decoder::DecodeBlock(Color4x4 dest, BC4Block *const block, size_t channel) const noexcept(ndebug) { auto l = block->GetLowAlpha(); auto h = block->GetHighAlpha(); auto values = BC4Block::GetValues(l, h); auto selectors = block->UnpackSelectors(); for (unsigned y = 0; y < 4; y++) { for (unsigned x = 0; x < 4; x++) { const auto selector = selectors[y][x]; assert(selector < 8); dest[y][x][channel] = values[selector]; } } }