/* Quicktex Texture Compression Library Copyright (C) 2021-2022 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include #include #include #include "Vector4.h" namespace quicktex { class Matrix4x4 { public: static Matrix4x4 Identity() { Matrix4x4 result; for (unsigned i = 0; i < 4; i++) { result[i][i] = 1; } return result; } static Matrix4x4 Transpose(const Matrix4x4 &val) { Matrix4x4 result; for (unsigned r = 0; r < 3; r++) { for (unsigned c = 0; c < 3; c++) { result[r][c] = val[c][r]; } } return result; } Vector4 operator[](size_t index) const { assert(index < 4); return _r[index]; } Vector4 &operator[](size_t index) { assert(index < 4); return _r[index]; } friend Matrix4x4 operator*(const Matrix4x4 &lhs, const Matrix4x4 &rhs); friend Vector4 operator*(const Matrix4x4 &lhs, const Vector4 &rhs); friend Matrix4x4 operator+(const Matrix4x4 &lhs, const Matrix4x4 &rhs) { return DoOp(lhs, rhs, std::plus()); } friend Matrix4x4 operator-(const Matrix4x4 &lhs, const Matrix4x4 &rhs) { return DoOp(lhs, rhs, std::minus()); } friend Matrix4x4 operator+(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::plus()); } friend Matrix4x4 operator-(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::minus()); } friend Matrix4x4 operator*(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::multiplies()); } friend Matrix4x4 operator/(const Matrix4x4 &lhs, const float &rhs) { return DoOp(lhs, rhs, std::divides()); } friend Matrix4x4 &operator+=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs + rhs; } friend Matrix4x4 &operator-=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs - rhs; } friend Matrix4x4 &operator*=(Matrix4x4 &lhs, const Matrix4x4 &rhs) { return lhs = lhs * rhs; } friend Matrix4x4 &operator+=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs + rhs; } friend Matrix4x4 &operator-=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs - rhs; } friend Matrix4x4 &operator*=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs * rhs; } friend Matrix4x4 &operator/=(Matrix4x4 &lhs, const float &rhs) { return lhs = lhs / rhs; } Matrix4x4 Transpose() const { return Transpose(*this); } void Mirror(); private: template friend Matrix4x4 DoOp(const Matrix4x4 &lhs, const Matrix4x4 &rhs, Op f) { Matrix4x4 result; for (unsigned r = 0; r < 4; r++) { result[r] = f(lhs[r], rhs[r]); } return result; } template friend Matrix4x4 DoOp(const Matrix4x4 &lhs, const float &rhs, Op f) { Matrix4x4 result; for (unsigned r = 0; r < 4; r++) { result[r] = f(lhs[r], rhs); } return result; } std::array _r; }; } // namespace quicktex