/* Quicktex Texture Compression Library Copyright (C) 2021-2022 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich 2020 and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include // Thanks dkavolis template >> constexpr inline auto operator~(E a) noexcept -> E { using Base = std::underlying_type_t; return static_cast(~static_cast(a)); } template >> constexpr inline auto operator|(E a, E b) noexcept -> E { using Base = std::underlying_type_t; return static_cast(static_cast(a) | static_cast(b)); } template >> constexpr inline auto operator&(E a, E b) noexcept -> E { using Base = std::underlying_type_t; return static_cast(static_cast(a) & static_cast(b)); } template >> constexpr inline auto operator^(E a, E b) noexcept -> E { using Base = std::underlying_type_t; return static_cast(static_cast(a) ^ static_cast(b)); } template >> constexpr inline auto operator|=(E& a, E b) noexcept -> E& { a = a | b; return a; } template >> constexpr inline auto operator&=(E& a, E b) noexcept -> E& { a = a & b; return a; } template >> constexpr inline auto operator^=(E& a, E b) noexcept -> E& { a = a ^ b; return a; }