/* Quicktex Texture Compression Library Copyright (C) 2021-2022 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include #include #include #include "../../Color.h" namespace quicktex::s3tc { class alignas(8) BC1Block { public: static constexpr size_t Width = 4; static constexpr size_t Height = 4; static constexpr size_t EndpointSize = 2; // size of a 5:6:5 endpoint in bytes static constexpr size_t SelectorSize = 4; // size of selector array in bytes static constexpr size_t SelectorBits = 2; // size of a selector in bits static constexpr uint8_t SelectorMax = (1 << SelectorBits) - 1; // maximum value of a selector using SelectorArray = std::array, Height>; using ColorPair = std::pair; private: std::array _color0; std::array _color1; std::array _selectors; public: /// Create a new BC1Blok constexpr BC1Block() : _color0(), _color1(), _selectors() { static_assert(sizeof(BC1Block) == 8); static_assert(sizeof(std::array) == 8 * 10); static_assert(alignof(BC1Block) >= 8); } /** * Create a new BC1Block * @param color0 first endpoint color * @param color1 second endpoint color * @param selectors the selectors as a 4x4 list of integers, between 0 and 3 inclusive. */ BC1Block(Color color0, Color color1, const SelectorArray& selectors) { SetColor0(color0); SetColor1(color1); SetSelectors(selectors); } /** * Create a new BC1Block * @param ep0 first endpoint * @param ep1 second endpoint * @param selectors the selectors as a 4x4 list of integers, between 0 and 3 inclusive. */ BC1Block(uint16_t ep0, uint16_t ep1, const SelectorArray& selectors) { SetColor0Raw(ep0); SetColor1Raw(ep1); SetSelectors(selectors); } /** * Create a new BC1Block * @param ep0 first endpoint * @param ep1 second endpoint * @param solid_mask single byte mask to use for each row */ BC1Block(uint16_t ep0, uint16_t ep1, uint8_t solid_mask) { SetColor0Raw(ep0); SetColor1Raw(ep1); _selectors.fill(solid_mask); } uint16_t GetColor0Raw() const; uint16_t GetColor1Raw() const; void SetColor0Raw(uint16_t c); void SetColor1Raw(uint16_t c); Color GetColor0() const { return Color::Unpack565(GetColor0Raw()); } Color GetColor1() const { return Color::Unpack565(GetColor1Raw()); } ColorPair GetColors() const { return {GetColor0(), GetColor1()}; } void SetColor0(Color c) { SetColor0Raw(c.Pack565()); } void SetColor1(Color c) { SetColor1Raw(c.Pack565()); } void SetColors(ColorPair cs) { SetColor0(cs.first); SetColor1(cs.second); } /** * Get this block's selectors * @return a 4x4 array of integers between 0 and 3 inclusive */ SelectorArray GetSelectors() const; /** * Set this block's selectors * @param unpacked a 4x4 array of integers between 0 and 3 inclusive */ void SetSelectors(const SelectorArray& unpacked); bool Is3Color() const { return GetColor0Raw() <= GetColor1Raw(); } bool operator==(const BC1Block& Rhs) const; bool operator!=(const BC1Block& Rhs) const; }; } // namespace quicktex::s3tc