/* Quicktex Texture Compression Library Copyright (C) 2021-2022 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include "../bc1/BC1Block.h" #include "../bc4/BC4Block.h" namespace quicktex::s3tc { class alignas(8) BC3Block { public: static constexpr int Width = 4; static constexpr int Height = 4; using BlockPair = std::pair; BC4Block alpha_block; BC1Block color_block; constexpr BC3Block() : alpha_block(BC4Block()), color_block(BC1Block()) { static_assert(sizeof(BC3Block) == 16); static_assert(sizeof(std::array) == 16 * 10); static_assert(alignof(BC3Block) >= 8); } BC3Block(const BC4Block &alpha, const BC1Block &color) { alpha_block = alpha; color_block = color; } BlockPair GetBlocks() const { return BlockPair(alpha_block, color_block); } void SetBlocks(const BlockPair &blocks) { alpha_block = blocks.first; color_block = blocks.second; } bool operator==(const BC3Block &Rhs) const { return alpha_block == Rhs.alpha_block && color_block == Rhs.color_block; } bool operator!=(const BC3Block &Rhs) const { return !(Rhs == *this); } }; } // namespace quicktex::s3tc