/* Quicktex Texture Compression Library Copyright (C) 2021-2022 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include "../../ColorBlock.h" #include "../../Encoder.h" #include "../../Texture.h" #include "../bc1/BC1Encoder.h" #include "../bc4/BC4Encoder.h" #include "../interpolator/Interpolator.h" #include "BC3Block.h" namespace quicktex::s3tc { class BC3Encoder : public BlockEncoder> { public: using BC1EncoderPtr = std::shared_ptr; using BC4EncoderPtr = std::shared_ptr; using InterpolatorPtr = std::shared_ptr; BC3Encoder(unsigned level, InterpolatorPtr interpolator) : _bc1_encoder(std::make_shared(level, BC1Encoder::ColorMode::FourColor, interpolator)), _bc4_encoder(std::make_shared(3)) {} BC3Encoder(unsigned level = 5) : BC3Encoder(level, std::make_shared()) {} BC3Block EncodeBlock(const ColorBlock<4, 4>& pixels) const override; BC1EncoderPtr GetBC1Encoder() const { return _bc1_encoder; } BC4EncoderPtr GetBC4Encoder() const { return _bc4_encoder; } private: const BC1EncoderPtr _bc1_encoder; const BC4EncoderPtr _bc4_encoder; }; } // namespace quicktex::s3tc