/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include #include #include #include #include #include #include "../../BlockDecoder.h" #include "../../BlockEncoder.h" #include "BC4Decoder.h" #include "BC4Encoder.h" namespace py = pybind11; namespace quicktex::bindings { using namespace quicktex::s3tc; using namespace quicktex::s3tc ; void InitBC4(py::module_ &s3tc) { auto bc4 = s3tc.def_submodule("_bc4", "BC4 encoding/decoding module"); auto block_encoder = py::type::of(); auto block_decoder = py::type::of(); // BC4Encoder py::class_ bc4_encoder(bc4, "BC4Encoder", block_encoder); bc4_encoder.def(py::init(), py::arg("channel") = 3); bc4_encoder.def_property_readonly("channel", &BC4Encoder::GetChannel, "The channel to read from. 0 to 3 inclusive. Readonly."); // BC4Decoder py::class_ bc4_decoder(bc4, "BC4Decoder", block_decoder); bc4_decoder.def(py::init(), py::arg("channel") = 3); bc4_decoder.def_property_readonly("channel", &BC4Decoder::GetChannel, "The channel to write to. 0 to 3 inclusive. Readonly."); } } // namespace quicktex::bindings