/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include #include #include #include "color.h" #include "ndebug.h" #include "util.h" namespace rgbcx { template static constexpr std::array ExpandArray() { std::array res; for (int i = 0; i < Size; i++) { res[i] = Op(i); } return res; } class Interpolator { public: // struct MatchEntry { // uint8_t high; // uint8_t low; // uint8_t error; // }; virtual ~Interpolator() noexcept = default; /** * Performs a 2/3 interpolation of a pair of 5-bit values to produce an 8-bit value * Output is approximately (2v0 + v1)/3, with v0 and v1 first extended to 8 bits. * @param v0 The first 5-bit value * @param v1 The second 5-bit value * @return The interpolated value */ virtual int Interpolate5(int v0, int v1) const; /** * Performs a 2/3 interpolation of a pair of 5-bit values to produce an 8-bit value * Output is approximately (2v0 + v1)/3, with v0 and v1 first extended to 8 bits. * @param v0 The first 5-bit value * @param v1 The second 5-bit value * @return The interpolated value */ virtual int Interpolate6(int v0, int v1) const; /** * Performs a 1/2 interpolation of a pair of 5-bit values to produce an 8-bit value * Output is approximately (v0 + v1)/2, with v0 and v1 first extended to 8 bits. * @param v0 The first 5-bit value * @param v1 The second 5-bit value * @return The interpolated value */ virtual int InterpolateHalf5(int v0, int v1) const; /** * Performs a 1/2 interpolation of a pair of 6-bit values to produce an 8-bit value * Output is approximately (v0 + v1)/2, with v0 and v1 first extended to 8 bits. * @param v0 The first 6-bit value * @param v1 The second 6-bit value * @return The interpolated value */ virtual int InterpolateHalf6(int v0, int v1) const; /** * Generates the 4 colors for a BC1 block from the given 5:6:5-packed colors * @param low first 5:6:5 color for the block * @param high second 5:6:5 color for the block * @return and array of 4 Color32 values, with indices matching BC1 selectors */ virtual std::array InterpolateBC1(uint16_t low, uint16_t high) const; private: virtual int Interpolate8(int v0, int v1) const; virtual int InterpolateHalf8(int v0, int v1) const; // constexpr static auto Expand5 = ExpandArray(); // constexpr static auto Expand6 = ExpandArray(); // // // match tables used for single-color blocks // using MatchList = std::array; // using MatchListPtr = std::shared_ptr; // // const MatchListPtr _single_match5 = {std::make_shared()}; // const MatchListPtr _single_match6 = {std::make_shared()}; // const MatchListPtr _single_match5_half = {std::make_shared()}; // const MatchListPtr _single_match6_half = {std::make_shared()}; Color32 InterpolateColor24(const Color32 &c0, const Color32 &c1) const { return Color32(Interpolate8(c0.r, c1.r), Interpolate8(c0.g, c1.g), Interpolate8(c0.b, c1.b)); } Color32 InterpolateHalfColor24(const Color32 &c0, const Color32 &c1) const { return Color32(InterpolateHalf8(c0.r, c1.r), InterpolateHalf8(c0.g, c1.g), InterpolateHalf8(c0.b, c1.b)); } virtual constexpr bool isIdeal() noexcept { return true; } // virtual constexpr bool useExpandedInMatch() noexcept { return true; } // // void PrepSingleColorTables(const MatchListPtr &matchTable, const MatchListPtr &matchTableHalf, int len); // // int PrepSingleColorTableEntry(const MatchListPtr &matchTable, int v, int i, int low, int high, int low_e, int high_e, int lowest_error, bool half, // bool ideal); }; class InterpolatorRound : public Interpolator { public: int Interpolate5(int v0, int v1) const override; int Interpolate6(int v0, int v1) const override; private: int Interpolate8(int v0, int v1) const override; }; class InterpolatorNvidia : public Interpolator { public: int Interpolate5(int v0, int v1) const override; int Interpolate6(int v0, int v1) const override; int InterpolateHalf5(int v0, int v1) const override; int InterpolateHalf6(int v0, int v1) const override; std::array InterpolateBC1(uint16_t low, uint16_t high) const override; constexpr bool isIdeal() noexcept override { return false; } private: Color32 InterpolateColor565(const Color32 &c0, const Color32 &c1) const { return Color32(Interpolate5(c0.r, c1.r), Interpolate6(c0.g, c1.g), Interpolate5(c0.b, c1.b)); } Color32 InterpolateHalfColor565(const Color32 &c0, const Color32 &c1) const { return Color32(InterpolateHalf5(c0.r, c1.r), InterpolateHalf6(c0.g, c1.g), InterpolateHalf5(c0.b, c1.b)); } }; class InterpolatorAMD : public Interpolator { public: int Interpolate5(int v0, int v1) const override; int Interpolate6(int v0, int v1) const override; int InterpolateHalf5(int v0, int v1) const override; int InterpolateHalf6(int v0, int v1) const override; constexpr bool isIdeal() noexcept override { return false; } private: int Interpolate8(int v0, int v1) const override; int InterpolateHalf8(int v0, int v1) const override; }; } // namespace rgbcx