/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include "../BlockDecoder.h" #include "../blocks.h" #include "../interpolator.h" #include "../ndebug.h" namespace rgbcx { class BC4Decoder : public BlockDecoder { public: BC4Decoder(size_t channel = 3) : _channel(channel) {} void DecodeBlock(Color4x4 dest, BC4Block *const block) const noexcept(ndebug) override { DecodeBlock(dest, block, _channel); } void DecodeBlock(Color4x4 dest, BC4Block *const block, size_t channel) const noexcept(ndebug); constexpr size_t GetChannel() const { return _channel; } private: const size_t _channel; }; } // namespace rgbcx