/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include "../BlockDecoder.h" #include "../ColorBlock.h" #include "../interpolator.h" #include "../ndebug.h" #include "BC1Block.h" namespace rgbcx { class BC1Decoder final : public BlockDecoder { public: using InterpolatorPtr = std::shared_ptr; BC1Decoder(const InterpolatorPtr interpolator = std::make_shared(), bool write_alpha = false) : _interpolator(interpolator), _write_alpha(write_alpha) {} void DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) override; InterpolatorPtr GetInterpolator() const { return _interpolator; } constexpr bool WritesAlpha() const { return _write_alpha; } private: const InterpolatorPtr _interpolator; const bool _write_alpha; }; } // namespace rgbcx