/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include "../BlockDecoder.h" #include "../BlockView.h" #include "../Interpolator.h" #include "../ndebug.h" #include "BC1Block.h" namespace rgbcx { class BC1Decoder final : public BlockDecoderTemplate { public: using InterpolatorPtr = std::shared_ptr; BC1Decoder(Interpolator::Type type = Interpolator::Type::Ideal, bool write_alpha = false) : _interpolator(Interpolator::MakeInterpolator(type)), write_alpha(write_alpha) {} void DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) override; Interpolator::Type GetInterpolatorType() const { return _interpolator->GetType(); } constexpr bool WritesAlpha() const { return write_alpha; } bool write_alpha; private: const InterpolatorPtr _interpolator; }; } // namespace rgbcx