/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include "../../Block.h" #include "../../Decoder.h" #include "../../Texture.h" #include "../interpolator/Interpolator.h" #include "BC1Block.h" namespace quicktex::s3tc { class BC1Decoder final : public BlockDecoder> { public: using InterpolatorPtr = std::shared_ptr; BC1Decoder(bool write_alpha, InterpolatorPtr interpolator) : write_alpha(write_alpha), _interpolator(interpolator) {} BC1Decoder(bool write_alpha = false) : BC1Decoder(write_alpha, std::make_shared()) {} BC1Decoder(InterpolatorPtr interpolator) : BC1Decoder(false, interpolator) {} ColorBlock<4, 4> DecodeBlock(const BC1Block& block) const override; ColorBlock<4, 4> DecodeBlock(const BC1Block& block, bool use_3color) const; InterpolatorPtr GetInterpolator() const { return _interpolator; } bool write_alpha; private: const InterpolatorPtr _interpolator; }; } // namespace quicktex::s3tc