/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include "BC3Decoder.h" #include "../../Block.h" #include "BC3Block.h" namespace quicktex::s3tc { ColorBlock<4, 4> BC3Decoder::DecodeBlock(const BC3Block &block) const { auto output = _bc1_decoder->DecodeBlock(block.color_block, false); _bc4_decoder->DecodeInto(output, block.alpha_block); return output; } } // namespace quicktex::s3tc