/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include "../../Block.h" #include "../../Decoder.h" #include "../../Texture.h" #include "../bc1/BC1Decoder.h" #include "../bc4/BC4Decoder.h" #include "../interpolator/Interpolator.h" #include "BC3Block.h" namespace quicktex::s3tc { class BC3Decoder : public BlockDecoder> { public: using BC1DecoderPtr = std::shared_ptr; using BC4DecoderPtr = std::shared_ptr; using InterpolatorPtr = std::shared_ptr; BC3Decoder(InterpolatorPtr interpolator) : _bc1_decoder(std::make_shared(interpolator)), _bc4_decoder(std::make_shared(3)) {} BC3Decoder() : BC3Decoder(std::make_shared()) {} ColorBlock<4, 4> DecodeBlock(const BC3Block &block) const override; BC1DecoderPtr GetBC1Decoder() const { return _bc1_decoder; } BC4DecoderPtr GetBC4Decoder() const { return _bc4_decoder; } private: const BC1DecoderPtr _bc1_decoder; const BC4DecoderPtr _bc4_decoder; }; } // namespace quicktex::s3tc