/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include "BC3Encoder.h" #include "../../Block.h" #include "../bc1/BC1Block.h" #include "../bc4/BC4Block.h" #include "BC3Block.h" namespace quicktex::s3tc { BC3Block BC3Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const { auto output = BC3Block(); output.color_block = _bc1_encoder->EncodeBlock(pixels); output.alpha_block = _bc4_encoder->EncodeBlock(pixels); return output; } } // namespace quicktex::s3tc