/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #include "BC4Decoder.h" #include // for array #include // for assert #include "../../Block.h" #include "../../Color.h" #include "BC4Block.h" namespace quicktex::s3tc { void BC4Decoder::DecodeInto(ColorBlock<4, 4> &dest, const BC4Block &block) const { auto l = block.GetLowAlpha(); auto h = block.GetHighAlpha(); auto values = BC4Block::GetValues(l, h); auto selectors = block.UnpackSelectors(); for (unsigned y = 0; y < 4; y++) { for (unsigned x = 0; x < 4; x++) { const auto selector = selectors[y][x]; assert(selector < 8); auto color = dest.Get(x, y); color[_channel] = values[selector]; dest.Set(x, y, color); } } } ColorBlock<4, 4> BC4Decoder::DecodeBlock(const BC4Block &block) const { auto output = ColorBlock<4, 4>(); DecodeInto(output, block); return output; } } // namespace quicktex::s3tc