/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include #include "../../Block.h" #include "../../Encoder.h" #include "../../Texture.h" #include "BC4Block.h" namespace quicktex::s3tc { class BC4Encoder : public BlockEncoder> { public: BC4Encoder(const uint8_t channel) { if (channel >= 4) throw std::invalid_argument("Channel out of range"); _channel = channel; } BC4Block EncodeBlock(const ColorBlock<4, 4> &pixels) const override; uint8_t GetChannel() const { return _channel; } private: uint8_t _channel; }; } // namespace quicktex::s3tc