/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program. If not, see . */ #pragma once #include #include #include #include #include "../../Block.h" #include "../../Encoder.h" #include "../../Texture.h" #include "../bc4/BC4Encoder.h" #include "BC5Block.h" namespace quicktex::s3tc { class BC5Encoder : public BlockEncoder> { public: using ChannelPair = std::tuple; using BC4EncoderPtr = std::shared_ptr; using BC4EncoderPair = std::tuple; BC5Encoder(uint8_t chan0 = 0, uint8_t chan1 = 1) : BC5Encoder(std::make_shared(chan0), std::make_shared(chan1)) {} BC5Encoder(BC4EncoderPtr chan0_encoder, BC4EncoderPtr chan1_encoder) : _chan0_encoder(chan0_encoder), _chan1_encoder(chan1_encoder) {} BC5Block EncodeBlock(const ColorBlock<4, 4> &pixels) const override; ChannelPair GetChannels() const { return ChannelPair(_chan0_encoder->GetChannel(), _chan1_encoder->GetChannel()); } BC4EncoderPair GetBC4Encoders() const { return BC4EncoderPair(_chan0_encoder, _chan1_encoder); } private: const BC4EncoderPtr _chan0_encoder; const BC4EncoderPtr _chan1_encoder; }; } // namespace quicktex::s3tc