/* Python-rgbcx Texture Compression Library Copyright (C) 2021 Andrew Cassidy Partially derived from rgbcx.h written by Richard Geldreich 2020 and licenced under the public domain This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see . */ #include "blocks.h" #include #include // region Color32 implementation Color32::Color32(uint32_t vr, uint32_t vg, uint32_t vb, uint32_t va) { set(vr, vg, vb, va); } uint8_t Color32::operator[](uint32_t idx) const { assert(idx < 4); return C[idx]; } uint8_t &Color32::operator[](uint32_t idx) { assert(idx < 4); return C[idx]; } void Color32::set(uint8_t vr, uint8_t vg, uint8_t vb, uint8_t va) { C[0] = vr; C[1] = vg; C[2] = vb; C[3] = va; } void Color32::set(const Color32 &other) { C[0] = other.C[0]; C[1] = other.C[1]; C[2] = other.C[2]; } Color32 Color32::min(const Color32 &a, const Color32 &b) { return Color32(std::min(a[0], b[0]), std::min(a[1], b[1]), std::min(a[2], b[2]), std::min(a[3], b[3])); } Color32 Color32::max(const Color32 &a, const Color32 &b) { return Color32(std::max(a[0], b[0]), std::max(a[1], b[1]), std::max(a[2], b[2]), std::max(a[3], b[3])); } // endregion