mirror of
https://github.com/drewcassidy/quicktex.git
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229 lines
7.7 KiB
C++
229 lines
7.7 KiB
C++
/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <array>
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#include <climits>
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#include <cstdint>
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#include <cstring>
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#include <memory>
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#include <stdexcept>
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#include <tuple>
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#include <type_traits>
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#include "Block.h"
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#include "Color.h"
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namespace quicktex {
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class Texture {
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public:
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virtual ~Texture() = default;
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virtual int Width() const { return _width; }
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virtual int Height() const { return _height; }
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virtual std::tuple<int, int> Dimensions() const { return std::tuple<int, int>(_width, _height); }
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/**
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* The texture's total size
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* @return The size of the texture in bytes.
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*/
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virtual size_t Size() const noexcept = 0;
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virtual const uint8_t *Data() const noexcept = 0;
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virtual uint8_t *Data() noexcept = 0;
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protected:
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Texture(int width, int height) : _width(width), _height(height) {
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if (width <= 0) throw std::invalid_argument("Texture width must be greater than 0");
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if (height <= 0) throw std::invalid_argument("Texture height must be greater than 0");
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}
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int _width;
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int _height;
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};
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class RawTexture : public Texture {
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using Base = Texture;
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public:
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/**
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* Create a new RawTexture
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* @param width width of the texture in pixels
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* @param height height of the texture in pixels
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*/
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RawTexture(int width, int height);
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/**
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* Move constructor
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* @param other object to move
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*/
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RawTexture(RawTexture &&other);
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/**
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* Copy constructor
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* @param other object to copy
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*/
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RawTexture(const RawTexture &other);
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/**
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* assignment operator
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* @param other object to copy (passed by value)
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* @return this
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*/
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RawTexture &operator=(RawTexture other) noexcept;
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virtual ~RawTexture() override { delete[] _pixels; }
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friend void swap(RawTexture &first, RawTexture &second) noexcept;
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virtual Color GetPixel(int x, int y) const;
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virtual void SetPixel(int x, int y, Color val);
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virtual size_t Size() const noexcept override { return static_cast<unsigned long>(Width() * Height()) * sizeof(Color); }
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template <int N, int M> ColorBlock<N, M> GetBlock(int block_x, int block_y) const {
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if (block_x < 0 || (block_x + 1) * N > _width) throw std::invalid_argument("x value out of range.");
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if (block_y < 0 || (block_y + 1) * M > _height) throw std::invalid_argument("y value out of range.");
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// coordinates in the image of the top-left pixel of the selected block
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ColorBlock<N, M> block;
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int pixel_x = block_x * N;
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int pixel_y = block_y * M;
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if (pixel_x + N < _width && pixel_y + M < _height) {
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// fast memcpy if the block is entirely inside the bounds of the texture
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for (int y = 0; y < M; y++) {
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// copy each row into the ColorBlock
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block.SetRow(y, &_pixels[pixel_x + (_width * (pixel_y + y))]);
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}
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} else {
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// slower pixel-wise copy if the block goes over the edges
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for (int x = 0; x < N; x++) {
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for (int y = 0; y < M; y++) { block.Set(x, y, GetPixel((pixel_x + x) % _width, (pixel_y + y) % _height)); }
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}
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}
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return block;
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};
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template <int N, int M> void SetBlock(int block_x, int block_y, const ColorBlock<N, M> &block) {
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if (block_x < 0) throw std::invalid_argument("x value out of range.");
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if (block_y < 0) throw std::invalid_argument("y value out of range.");
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// coordinates in the image of the top-left pixel of the selected block
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int pixel_x = block_x * N;
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int pixel_y = block_y * M;
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if (pixel_x + N < _width && pixel_y + M < _height) {
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// fast row-wise memcpy if the block is entirely inside the bounds of the texture
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for (int y = 0; y < M; y++) {
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// copy each row out of the ColorBlock
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block.GetRow(y, &_pixels[pixel_x + (_width * (pixel_y + y))]);
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}
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} else {
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// slower pixel-wise copy if the block goes over the edges
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for (int x = 0; x < N; x++) {
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for (int y = 0; y < M; y++) { SetPixel((pixel_x + x) % _width, (pixel_y + y) % _height, block.Get(x, y)); }
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}
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}
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};
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virtual const uint8_t *Data() const noexcept override { return reinterpret_cast<const uint8_t *>(_pixels); }
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virtual uint8_t *Data() noexcept override { return reinterpret_cast<uint8_t *>(_pixels); }
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protected:
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Color *_pixels;
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};
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template <typename B> class BlockTexture : public Texture {
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public:
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using BlockType = B;
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using Base = Texture;
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/**
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* Create a new BlockTexture
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* @param width width of the texture in pixels. must be divisible by B::Width
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* @param height height of the texture in pixels. must be divisible by B::Height
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*/
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BlockTexture(int width, int height) : Base(width, height) { _blocks = new B[(size_t)(BlocksX() * BlocksY())]; }
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/**
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* Move constructor
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* @param other object to move
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*/
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BlockTexture(BlockTexture<B> &&other) : Base(other._width, other._height) {
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_blocks = other._blocks;
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other._blocks = nullptr;
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}
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/**
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* Copy constructor
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* @param other object to copy
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*/
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BlockTexture(const BlockTexture<B> &other) : BlockTexture(other.width, other.height) { std::memcpy(_blocks, other._blocks, Size()); }
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/**
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* assignment operator
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* @param other object to copy (passed by value)
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* @return this
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*/
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BlockTexture &operator=(BlockTexture<B> other) {
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swap(*this, other);
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return *this;
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}
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friend void swap(BlockTexture<B> &first, BlockTexture<B> &second) noexcept {
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using std::swap; // enable ADL
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swap(first._blocks, second._blocks);
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swap(first._width, second._width);
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swap(first._height, second._height);
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}
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~BlockTexture() { delete[] _blocks; }
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constexpr int BlocksX() const { return _width / B::Width; }
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constexpr int BlocksY() const { return _height / B::Height; }
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virtual B GetBlock(int x, int y) const {
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if (x < 0 || x >= BlocksX()) throw std::invalid_argument("x value out of range.");
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if (y < 0 || y >= BlocksY()) throw std::invalid_argument("y value out of range.");
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return _blocks[x + (y * _width)];
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}
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virtual void SetBlock(int x, int y, const B &val) {
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if (x < 0 || x >= BlocksX()) throw std::invalid_argument("x value out of range.");
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if (y < 0 || y >= BlocksY()) throw std::invalid_argument("y value out of range.");
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_blocks[x + (y * _width)] = val;
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}
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virtual size_t Size() const noexcept override { return (size_t)(BlocksX() * BlocksY()) * sizeof(B); }
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virtual const uint8_t *Data() const noexcept override { return reinterpret_cast<const uint8_t *>(_blocks); }
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virtual uint8_t *Data() noexcept override { return reinterpret_cast<uint8_t *>(_blocks); }
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protected:
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B *_blocks;
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};
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} // namespace quicktex
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