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quicktex/src/BlockEncoder.h

35 lines
1.2 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich 2020 <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <cstdint>
#include "ColorBlock.h"
namespace rgbcx {
template <class B, size_t M, size_t N> class BlockEncoder {
public:
using DecodedBlock = ColorBlock<M, N>;
using EncodedBlock = B;
virtual void EncodeBlock(EncodedBlock *dest, DecodedBlock *const pixels) const = 0;
};
} // namespace rgbcx