quicktex/python/Module.cpp

48 lines
1.5 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pybind11/pybind11.h>
#include "../src/BlockEncoder.h"
#include "../src/Interpolator.h"
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
namespace py = pybind11;
namespace rgbcx::bindings {
void InitBlockEncoder(py::module_ &m);
void InitBC1(py::module_ &m);
PYBIND11_MODULE(python_rgbcx, m) {
m.doc() = "More Stuff";
using IType = Interpolator::Type;
py::enum_<IType>(m, "InterpolatorType")
.value("Ideal", IType::Ideal)
.value("IdealRound", IType::IdealRound)
.value("Nvidia", IType::Nvidia)
.value("AMD", IType::AMD);
InitBlockEncoder(m);
InitBC1(m);
}
} // namespace python_rgbcx::py