mirror of
https://github.com/drewcassidy/quicktex.git
synced 2024-09-13 06:37:34 +00:00
32 lines
1.3 KiB
C++
32 lines
1.3 KiB
C++
/* Python-rgbcx Texture Compression Library
|
|
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
|
|
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
|
|
and licenced under the public domain
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU Lesser General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#include "BC5Decoder.h"
|
|
|
|
#include "../../Block.h"
|
|
#include "BC5Block.h"
|
|
|
|
namespace quicktex::s3tc {
|
|
ColorBlock<4, 4> BC5Decoder::DecodeBlock(const BC5Block &block) const {
|
|
auto output = ColorBlock<4, 4>();
|
|
_chan0_decoder->DecodeInto(output, block.chan0_block);
|
|
_chan1_decoder->DecodeInto(output, block.chan1_block);
|
|
return output;
|
|
}
|
|
} // namespace quicktex::s3tc
|