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quicktex/src/BC1/BC1Decoder.h

43 lines
1.6 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "../BlockDecoder.h"
#include "../blocks.h"
#include "../interpolator.h"
#include "../ndebug.h"
#include "../ColorBlock.h"
namespace rgbcx {
class BC1Decoder final : public BlockDecoder<BC1Block, 4, 4> {
public:
BC1Decoder(const Interpolator &interpolator = Interpolator(), bool write_alpha = false) : _interpolator(interpolator), _write_alpha(write_alpha) {}
void DecodeBlock(Color4x4 dest, BC1Block *const block) const noexcept(ndebug) override;
constexpr const Interpolator &GetInterpolator() const { return _interpolator; }
constexpr bool WritesAlpha() const { return _write_alpha; }
private:
const Interpolator &_interpolator;
const bool _write_alpha;
};
} // namespace rgbcx