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quicktex/src/BC3/BC3Decoder.h

43 lines
1.6 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "../BC1/BC1Decoder.h"
#include "../BC4/BC4Decoder.h"
#include "../BlockDecoder.h"
#include "../ColorBlock.h"
#include "../blocks.h"
#include "../interpolator.h"
#include "../ndebug.h"
namespace rgbcx {
class BC3Decoder : public BlockDecoder<BC3Block, 4, 4> {
public:
BC3Decoder(const Interpolator &interpolator = Interpolator()) : BC3Decoder(BC1Decoder(interpolator, false)) {}
BC3Decoder(const BC1Decoder &bc1_decoder, const BC4Decoder &bc4_decoder = BC4Decoder()) : _bc1_decoder(bc1_decoder), _bc4_decoder(bc4_decoder) {}
void DecodeBlock(Color4x4 dest, BC3Block *const block) const noexcept(ndebug) override;
private:
const BC1Decoder &_bc1_decoder;
const BC4Decoder &_bc4_decoder;
};
} // namespace rgbcx