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quicktex/src/BC5/BC5Decoder.h

47 lines
1.7 KiB
C++

/* Python-rgbcx Texture Compression Library
Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <stddef.h>
#include "../BC4/BC4Decoder.h"
#include "../BlockDecoder.h"
#include "../ColorBlock.h"
#include "../ndebug.h"
#include "../blocks.h"
namespace rgbcx {
class BC5Decoder : public BlockDecoder<BC5Block, 4, 4> {
public:
BC5Decoder(size_t chan0 = 0, size_t chan1 = 1) : BC5Decoder(BC4Decoder(), chan0, chan1) {}
BC5Decoder(const BC4Decoder &bc4_decoder, size_t chan0 = 0, size_t chan1 = 1) : _bc4_decoder(bc4_decoder), _chan0(chan0), _chan1(chan1) {}
void DecodeBlock(Color4x4 dest, BC5Block *const block) const noexcept(ndebug) override;
constexpr size_t GetChannel0() const { return _chan0; }
constexpr size_t GetChannel1() const { return _chan1; }
private:
const BC4Decoder &_bc4_decoder;
const size_t _chan0;
const size_t _chan1;
};
} // namespace rgbcx