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quicktex/quicktex/Vector4Int.h

121 lines
4.6 KiB
C++

/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <array>
#include <functional>
#include "Color.h"
#include "Vector4.h"
namespace quicktex {
class Vector4Int {
public:
Vector4Int() : Vector4Int(0) {}
Vector4Int(int x, int y, int z = 0, int w = 0) {
_c[0] = x;
_c[1] = y;
_c[2] = z;
_c[3] = w;
}
Vector4Int(int scalar) {
_c[0] = scalar;
_c[1] = scalar;
_c[2] = scalar;
_c[3] = scalar;
}
Vector4Int(const Color &c) : Vector4Int(c.r, c.g, c.b, c.a) {}
static Vector4Int FromColor(const Color &c) { return Vector4Int(c); }
static Vector4Int FromColorRGB(const Color &c) { return Vector4Int(c.r, c.g, c.b); }
static int Dot(const Vector4Int &lhs, const Vector4Int &rhs) {
int sum = 0;
for (unsigned i = 0; i < 4; i++) { sum += lhs[i] * rhs[i]; }
return sum;
}
int operator[](size_t index) const {
assert(index < 4);
return _c[index];
}
int &operator[](size_t index) {
assert(index < 4);
return _c[index];
}
operator Vector4() const { return Vector4((float)_c[0], (float)_c[1], (float)_c[2], (float)_c[3]); }
friend Vector4Int operator+(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4Int operator-(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4Int operator*(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4Int operator/(const Vector4Int &lhs, const Vector4Int &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4Int operator+(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::plus()); }
friend Vector4Int operator-(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::minus()); }
friend Vector4Int operator*(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::multiplies()); }
friend Vector4Int operator/(const Vector4Int &lhs, const int &rhs) { return DoOp(lhs, rhs, std::divides()); }
friend Vector4Int &operator+=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs + rhs; }
friend Vector4Int &operator-=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs - rhs; }
friend Vector4Int &operator*=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs * rhs; }
friend Vector4Int &operator/=(Vector4Int &lhs, const Vector4Int &rhs) { return lhs = lhs / rhs; }
friend Vector4Int &operator+=(Vector4Int &lhs, const int &rhs) { return lhs = lhs + rhs; }
friend Vector4Int &operator-=(Vector4Int &lhs, const int &rhs) { return lhs = lhs - rhs; }
friend Vector4Int &operator*=(Vector4Int &lhs, const int &rhs) { return lhs = lhs * rhs; }
friend Vector4Int &operator/=(Vector4Int &lhs, const int &rhs) { return lhs = lhs / rhs; }
int Dot(const Vector4Int &other) const { return Dot(*this, other); }
int MaxAbs(unsigned channels = 4) {
assert(channels < 5);
assert(channels > 0);
int max = 0;
for (unsigned i = 0; i < channels; i++) {
int a = abs((*this)[i]);
if (a > max) max = a;
}
return max;
}
unsigned int SqrMag() { return (unsigned)Dot(*this, *this); }
private:
template <typename Op> friend Vector4Int DoOp(const Vector4Int &lhs, const Vector4Int &rhs, Op f) {
Vector4Int r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs[i]); }
return r;
}
template <typename Op> friend Vector4Int DoOp(const Vector4Int &lhs, const int &rhs, Op f) {
Vector4Int r;
for (unsigned i = 0; i < 4; i++) { r[i] = f(lhs[i], rhs); }
return r;
}
std::array<int, 4> _c;
};
} // namespace quicktex