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quicktex/quicktex/s3tc/interpolator/_bindings.cpp

68 lines
2.8 KiB
C++

/* Quicktex Texture Compression Library
Copyright (C) 2021-2022 Andrew Cassidy <drewcassidy@me.com>
Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com> and licenced under the public domain
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <pybind11/pybind11.h>
#include <array>
#include <memory>
#include "Interpolator.h"
namespace py = pybind11;
namespace quicktex::bindings {
using namespace quicktex::s3tc;
using InterpolatorPtr = std::shared_ptr<Interpolator>;
void InitInterpolator(py::module_ &s3tc) {
auto interpolator = s3tc.def_submodule("_interpolator", "internal interpolator module");
// Interpolator
py::class_<Interpolator, std::shared_ptr<Interpolator>> ideal(
interpolator, "Interpolator", R"doc(
Interpolator base class representing the ideal interpolation mode, with no rounding for colors 2 and 3.
This matches the `D3D10 docs`_ on BC1.
.. _D3D10 docs: https://docs.microsoft.com/en-us/windows/win32/direct3d10/d3d10-graphics-programming-guide-resources-block-compression
)doc");
// InterpolatorRound
py::class_<InterpolatorRound, std::shared_ptr<InterpolatorRound>> round(interpolator, "InterpolatorRound", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the ideal rounding interpolation mode.
Round colors 2 and 3. Matches the AMD Compressonator tool and the `D3D9 docs`_ on DXT1.
.. _D3D9 docs: https://docs.microsoft.com/en-us/windows/win32/direct3d9/opaque-and-1-bit-alpha-textures
)doc");
// InterpolatorNvidia
py::class_<InterpolatorNvidia, std::shared_ptr<InterpolatorNvidia>> nvidia(interpolator, "InterpolatorNvidia", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the Nvidia GPU interpolation mode.
)doc");
// InterpolatorAMD
py::class_<InterpolatorAMD, std::shared_ptr<InterpolatorAMD>> amd(interpolator, "InterpolatorAMD", ideal, R"doc(
Base: :py:class:`~quicktex.s3tc.interpolator.Interpolator`
Interpolator class representing the AMD GPU interpolation mode.
)doc");
}
} // namespace quicktex::bindings