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34 lines
1.3 KiB
C++
34 lines
1.3 KiB
C++
/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "BC3Encoder.h"
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#include "../../ColorBlock.h"
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#include "../bc1/BC1Block.h"
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#include "../bc4/BC4Block.h"
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#include "BC3Block.h"
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namespace quicktex::s3tc {
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BC3Block BC3Encoder::EncodeBlock(const ColorBlock<4, 4> &pixels) const {
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auto output = BC3Block();
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output.color_block = _bc1_encoder->EncodeBlock(pixels);
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output.alpha_block = _bc4_encoder->EncodeBlock(pixels);
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return output;
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}
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} // namespace quicktex::s3tc
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