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46 lines
1.5 KiB
C++
46 lines
1.5 KiB
C++
/* Python-rgbcx Texture Compression Library
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Copyright (C) 2021 Andrew Cassidy <drewcassidy@me.com>
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Partially derived from rgbcx.h written by Richard Geldreich <richgel99@gmail.com>
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and licenced under the public domain
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <pybind11/pybind11.h>
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#include "interpolator/Interpolator.h"
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namespace py = pybind11;
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namespace quicktex::bindings {
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using namespace quicktex;
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using namespace quicktex::s3tc;
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void InitInterpolator(py::module_ &s3tc);
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void InitBC1(py::module_ &s3tc);
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void InitBC3(py::module_ &s3tc);
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void InitBC4(py::module_ &s3tc);
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void InitBC5(py::module_ &s3tc);
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void InitS3TC(py::module_ &m) {
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py::module_ s3tc = m.def_submodule("_s3tc", "s3tc compression library based on rgbcx.h written by Richard Goldreich");
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InitInterpolator(s3tc);
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InitBC1(s3tc);
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InitBC4(s3tc);
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InitBC3(s3tc);
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InitBC5(s3tc);
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}
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} // namespace quicktex::bindings
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